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	<title>Starcraft.org</title>
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	<link>http://www.starcraft.org</link>
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		<title>Blast from the Past: The Peculiar Probe</title>
		<link>http://www.starcraft.org/2012/05/13/blast-from-the-past-the-peculiar-probe/</link>
		<comments>http://www.starcraft.org/2012/05/13/blast-from-the-past-the-peculiar-probe/#comments</comments>
		<pubDate>Mon, 14 May 2012 00:47:05 +0000</pubDate>
		<dc:creator>Neo</dc:creator>
				<category><![CDATA[Starcraft.org]]></category>

		<guid isPermaLink="false">http://www.starcraft.org/?p=669</guid>
		<description><![CDATA[Pykie the Probe In the distant past (early 2000s) there was a member of Blizzforums who went by the name &#8220;Siegest&#8221;. He wrote a short story about &#8220;Pykie the Probe&#8221;. I&#8217;m not sure who did the artwork, and only recently came across it while searching my backups for something else, but I thought that it [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a title="Pykie the Probe" href="http://www.starcraft.org/2012/05/13/pykie-the-probe/"><img class="size-full wp-image-658 aligncenter" title="pykie.jpg" src="http://www.starcraft.org/wp/wp-content/uploads/submissions/657/pykie.jpg" alt="" width="250" height="190" />Pykie the Probe</a></p>
<p style="text-align: left;">In the distant past (early 2000s) there was a member of <a title="Visit Blizzforums" href="http://blizzforums.com">Blizzforums</a> who went by the name &#8220;Siegest&#8221;. He wrote a short story about &#8220;Pykie the Probe&#8221;. I&#8217;m not sure who did the artwork, and only recently came across it while searching my backups for something else, but I thought that it would be worth it to upload it again. I figured it would serve well as one of the first Fan Fictions of the new Starcraft.org!</p>
<p style="text-align: left;">What did you think of Pykie?</p>
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		<title>Pykie the Probe</title>
		<link>http://www.starcraft.org/2012/05/13/pykie-the-probe/</link>
		<comments>http://www.starcraft.org/2012/05/13/pykie-the-probe/#comments</comments>
		<pubDate>Mon, 14 May 2012 00:38:02 +0000</pubDate>
		<dc:creator>Neo</dc:creator>
				<category><![CDATA[Fan Fiction]]></category>
		<category><![CDATA[fanfic]]></category>
		<category><![CDATA[pykie the probe]]></category>

		<guid isPermaLink="false">http://www.starcraft.org/?p=663</guid>
		<description><![CDATA[The life of a probe is a lonesome one. You mine; you build; yet you get no gratitude, no recognition or pride. You are just a peon. Disregarded when nothing needs mining. Sitting on a patch of minerals fighting over who gets what, and sometimes, even waiting in line. The life of a probe is [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://starcraft.org/wp/wp-content/uploads/submissions/663/pykie.jpg" class="aligncenter" /></p>
<p>The life of a probe is a lonesome one. You mine; you build; yet you get no gratitude, no recognition or pride. You are just a peon. Disregarded when nothing needs mining. Sitting on a patch of minerals fighting over who gets what, and sometimes, even waiting in line. The life of a probe is ongoing with the same pale procedure. Everyone looks the same and everyone acts the same.<br />
Well, almost everyone…<br />
Pykie is peculiar, he is made without the CHEBE4.5 Chip or in other words without a brain…</p>
<p>Pykie watched as the various probes jittered about, gathering minerals. Not a sound was heard besides the high-pitched slicing of ore. Everyone seemed so glum as Pykie sat there his eyes glaring out, with a big mechanical smirk on his face.</p>
<p>&#8220;I be probe&#8221;, shrieked the little yellow unit.</p>
<p>&#8220;I can remember the time I be made!&#8221; I be made in a place called nexus. I be laying there in pieces, and they put me together.</p>
<p>&#8220;I be probe!&#8221;</p>
<p>There was a dead silence, and nothing changed. No one beeped a word. Pykie was confused, after all life was great and there were endless things to do. Pykie hovered across the cold stale ground over to a interesting building. He looked about in great amazement.</p>
<p>&#8220;What be this?&#8221; Wondered Pykie.</p>
<p>He then saw a tall slender figure with long sharp knife like glowing blades. Pykie moved along to this odd unit and exclaimed, &#8220;I be…&#8221;<br />
&#8220;Get back to work you worthless peon!&#8221; Growled the Zealot.</p>
<p>Pykie was shocked, and scared at the same time. His mechanical parts shook all over, and aqueous oil like matter, trickled down his face. How could man be so mean?</p>
<p>Pykie slowly hovered over to the mineral field. He sliced at the ore and took off a small chunk.</p>
<p>&#8220;Where does this go?&#8221; Thought Pykie.</p>
<p>&#8220;Oh yes! It be nexus, it be nexus that this go!&#8221;</p>
<p>As Pykie began to go to the nexus, a large aircraft flew overhead and said get in! Get in! We are expanding! Him along with a few other probes, and a tall seemingly blurry figure were eventually crammed into the shuttle. Pykie sat there for quite some time as they flew over various terrains and waters. They were almost there, Pykie could see the blue ore and said, and &#8220;It be expansion!&#8221; The shuttle then came to a quick halt. Apparently the expansion was inhabited by icky purple goo.</p>
<p>What shall we do! Exclaimed the man known as Dark Templar. There seems to be spore colony there and I presume there are some lurkers in the premises.</p>
<p>&#8220;I be probe!&#8221; Said Pykie. &#8220;I will kill the spore colony and let you by!&#8221;</p>
<p>&#8220;Shut up, your useless!&#8221; Screamed the Templar.</p>
<p>&#8221; Bbbut, but, but I be probe.&#8221; Said Pykie.</p>
<p>&#8220;Of course you&#8217;re a probe, now shut up!&#8221; Yelled the Templar.&#8221;</p>
<p>&#8220;I be probe, I be probe!&#8221; Yelled Pykie as he jumped out of the Shuttle and headed for the spore.</p>
<p>&#8220;Noooo!&#8221; Said the Templar. &#8220;You will do nothing!&#8221;</p>
<p>But Pykie was hard at work. He took out his small blades and slashed at the spore colony with all his might! He did it harder and harder, faster and faster! Then all of a sudden a trail of long brown spikes came his way.</p>
<p>&#8220;The Lurkers!&#8221; Yelped the Templar in a low-pitched voice.</p>
<p>The spikes ripped into his body tearing him apart, but Pykie kept at it. He seemed not to be affected by it. He was not powered by a Chip or Brain. He was rather, by some almighty power. Pykie attacked and attacked and blood started gushing out the side of the spore. The spikes kept coming and coming. With one final blow of his blades, the spore colony was gone, and he was victorious, and defeated at the same time. The lurker kept at him, bashing and bashing at his mechanical body.</p>
<p>Out of fury and sympathy for this poor probe, the Dark Templar rushed out and ran at the lurker. With one mighty blow the Templar destroyed the Lurker. Even yet, it was still to late. The probe was done for. The Templar put on a smile of sadness and pride as he held the probe up with his blades.</p>
<p>I be probe, said Pykie. &#8220;I be probe…<br />
His green glowing eyes fluttered then slowly faded out.</p>
<p><em>This was originally written by Siegest.</em></p>
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		<title>Heart of the Swarm Beta at MLG</title>
		<link>http://www.starcraft.org/2012/04/27/heart-of-the-swarm-beta-at-mlg/</link>
		<comments>http://www.starcraft.org/2012/04/27/heart-of-the-swarm-beta-at-mlg/#comments</comments>
		<pubDate>Fri, 27 Apr 2012 20:52:52 +0000</pubDate>
		<dc:creator>Neo</dc:creator>
				<category><![CDATA[Heart of the Swarm]]></category>

		<guid isPermaLink="false">http://www.starcraft.org/?p=639</guid>
		<description><![CDATA[At Major League Gaming&#8217;s Spring Championship (June 8th-10th) attendees will be able to play a beta of Heart of the Swarm! Tickets are only $35 to the event which is being held at the Anaheim Convention Center outside LA, California. There will be some kiosks out on the floor offering folks a chance to play [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-640" title="hots" src="http://www.starcraft.org/wp/wp-content/uploads/2012/04/hots.jpg" alt="" width="600" height="246" /></p>
<p>At <a title="MLG's Spring Championship" href="http://www.majorleaguegaming.com/competitions/36">Major League Gaming&#8217;s Spring Championship</a> (June 8th-10th) attendees will be able to play a beta of Heart of the Swarm! Tickets are only <a title="MLG Spectator Pass" href="http://store.majorleaguegaming.com/products/venue-spectator-pass-mlg-anaheim-spring-championship">$35</a> to the event which is being held at the Anaheim Convention Center outside LA, California. There will be some kiosks out on the floor offering folks a chance to play the beta. At this point no one knows if this is the same build we saw at Blizzcon or a more recent one.</p>
<p>A recent <a title="Dev Update: Heart of the Swarm Multiplayer" href="http://us.battle.net/sc2/en/blog/4833874/Developer_Update_Heart_of_the_Swarm_Multiplayer-4_11_2012#blog">Dev Update</a> explains that they&#8217;ve changed a lot, maybe we&#8217;ll see these changes at the MLG Spring event?</p>
<p>Which <a href="http://starcraft.wikia.com/wiki/StarCraft_II:_Heart_of_the_Swarm#Units">new unit</a> are you most interested in?</p>
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		<title>Google Zerg Rush</title>
		<link>http://www.starcraft.org/2012/04/27/google-zerg-rush/</link>
		<comments>http://www.starcraft.org/2012/04/27/google-zerg-rush/#comments</comments>
		<pubDate>Fri, 27 Apr 2012 19:27:03 +0000</pubDate>
		<dc:creator>Neo</dc:creator>
				<category><![CDATA[Starcraft.org]]></category>

		<guid isPermaLink="false">http://www.starcraft.org/?p=635</guid>
		<description><![CDATA[Google has a new easter egg, all you have to do is search for zerg rush! Tip: click on them! How high of a score can you get?!]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-636 alignleft" title="google" src="http://www.starcraft.org/wp/wp-content/uploads/2012/04/google.png" alt="" width="300" height="150" /></p>
<p>Google has a new easter egg, all you have to do is search for <a title="Kekeke" href="https://www.google.com/search?q=zerg+rush"><strong>zerg rush</strong></a>!</p>
<p><strong>Tip:</strong> click on them! How high of a score can you get?!</p>
]]></content:encoded>
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		<title>Presenting The Shifters</title>
		<link>http://www.starcraft.org/2012/04/25/presenting-the-shifters/</link>
		<comments>http://www.starcraft.org/2012/04/25/presenting-the-shifters/#comments</comments>
		<pubDate>Wed, 25 Apr 2012 23:30:16 +0000</pubDate>
		<dc:creator>Neo</dc:creator>
				<category><![CDATA[Starcraft]]></category>
		<category><![CDATA[broodwar]]></category>
		<category><![CDATA[campaign]]></category>
		<category><![CDATA[custom]]></category>
		<category><![CDATA[starcraft]]></category>
		<category><![CDATA[the shifters]]></category>

		<guid isPermaLink="false">http://www.starcraft.org/?p=606</guid>
		<description><![CDATA[Back in the early 2000s Starcraft.org presented the StarCraft community with a campaign from JudasCloud, named &#8220;The Shifters&#8221;. It&#8217;s not a technically advanced campaign, the only fancy modifcations are some portrait swaps and using custom music in various places. Throughout the years The Shifters has floated around Starcraft.org, at one point the EXE was even [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-609 aligncenter" title="The Shifters" src="http://www.starcraft.org/wp/wp-content/uploads/2012/04/shifters.jpg" alt="The Shifters" width="546" height="125" /></p>
<p><a href="http://www.starcraft.org/wp/wp-content/uploads/2012/04/shifters1.png" rel="lightbox[606]"><img class="size-thumbnail wp-image-612 alignright" title="The Shifters" src="http://www.starcraft.org/wp/wp-content/uploads/2012/04/shifters1-170x110.png" alt="The Shifters" width="170" height="110" /></a>Back in the early 2000s Starcraft.org presented the StarCraft community with a campaign from <strong>JudasCloud</strong>, named &#8220;The Shifters&#8221;. It&#8217;s not a technically advanced campaign, the only fancy modifcations are some portrait swaps and using custom music in various places. Throughout the years The Shifters has floated around Starcraft.org, at one point the EXE was even updated for 1.10, but after that point it was forgotten&#8230; until now!</p>
<p>There are many cool campaigns for StarCraft/BW, but The Shifters has always intrigued me. The premise is simple: Disaffected humans finding themselves allying with the Zerg, throw in a love interest, some good writing, and you&#8217;ve got yourself a way to waste an evening on a cool story.</p>
<p>How has it aged? Well I would say that any negatives surround the use of Starcraft as the medium. After 14 year there are many technical issues that might pop up with the game. I took awhile to figure out how to update the old EXE to work with the most recent version of Starcraft, luckily it doesn&#8217;t require you to downgrade or anything.</p>
<h3>Download</h3>
<p><a title="Download The Shifters campaign" href="http://www.starcraft.org/shifters.zip"><img class="size-full wp-image-345 alignnone" title="dlicon" src="http://www.starcraft.org/wp/wp-content/uploads/2012/03/dlicon.png" alt="" width="20" height="20" /><strong>Download The Shifters</strong></a> (76mb, zip archive)</p>
<h3>Installation and How to Play</h3>
<p><a href="http://www.starcraft.org/wp/wp-content/uploads/2012/04/shifters2.png" rel="lightbox[606]"><img class="alignright size-thumbnail wp-image-613" title="The Shifters" src="http://www.starcraft.org/wp/wp-content/uploads/2012/04/shifters2-170x110.png" alt="The Shifters" width="170" height="110" /></a></p>
<ul>
<li>Download and extract the archive to your StarCraft directory (shifters.exe should be in the same folder as StarCraft&#8217;s exe, and the maps will be under <strong>maps/campaign/shifters/</strong>)</li>
<li>Double-click &#8220;Shifters.exe&#8221;</li>
<li>Choose Single-Player, BW, and load <strong>1) Shifters. Episode 1.scx</strong>, and enjoy!</li>
</ul>
<h3>Notes</h3>
<p><a href="http://www.starcraft.org/wp/wp-content/uploads/2012/04/shifters3.png" rel="lightbox[606]"><img class="alignright size-thumbnail wp-image-614" title="The Shifters" src="http://www.starcraft.org/wp/wp-content/uploads/2012/04/shifters3-170x110.png" alt="The Shifters" width="170" height="110" /></a>If you prefer to play Starcraft/BW through different means (via a launcher to play in window mode for instance) you can skip using the exe, it&#8217;s a simple mod that switches some portraits around (Zheng = Raynor without the patch, otherwise he uses the Vulture portrait).</p>
<p>There is an early mission where you are supposed to clear out a number of zerg enemies, please do not treat it as a standard campaign mission of &#8220;turtle up, build stuff, roll over&#8221;, the Zerg have access to every unit, and will go air heavy, your best bet is to push early, do not wait (I found abusing Goliaths and Tanks worked well).</p>
<p>Aside from the mission I mentioned, the campaign&#8217;s difficulty is mostly easy, you can tell that JudasCloud preferred to tell a story, so it might feel as if you&#8217;re watching a movie in a few places, that&#8217;s intended.</p>
<p>What did you think of The Shifters? Is it how you remembered? Are you playing it for the first time? Let us know what you think!</p>
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		<title>New Design</title>
		<link>http://www.starcraft.org/2012/04/19/new-design/</link>
		<comments>http://www.starcraft.org/2012/04/19/new-design/#comments</comments>
		<pubDate>Fri, 20 Apr 2012 01:40:19 +0000</pubDate>
		<dc:creator>Neo</dc:creator>
				<category><![CDATA[Starcraft.org]]></category>

		<guid isPermaLink="false">http://starcraft.org/?p=557</guid>
		<description><![CDATA[Just like I promised, here&#8217;s the new design! There are a few kinks to work out, and I still have to decide how to organize the menu and sidebar areas, but I&#8217;m rather happy with it. Submissions are also re-opened! For the moment it&#8217;s only Fan Fiction and Fan Art. In the near future I&#8217;ll [...]]]></description>
			<content:encoded><![CDATA[<p>Just like I promised, here&#8217;s the new design!</p>
<p>There are a few kinks to work out, and I still have to decide how to organize the menu and sidebar areas, but I&#8217;m rather happy with it. Submissions are also re-opened! For the moment it&#8217;s only <a title="Submit FanFiction" href="http://starcraft.org/submit-fanfic/">Fan Fiction</a> and <a title="Submit Fanart" href="http://starcraft.org/submit-fanart/">Fan Art</a>. In the near future I&#8217;ll open up submissions for Strategies and Customs.</p>
<p>Don&#8217;t hesitate to let me know here or on the forums what you think, and please let me know if you come across a bug, thanks!</p>
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		<title>Starcraft Remixes</title>
		<link>http://www.starcraft.org/2012/03/24/starcraft-remixes/</link>
		<comments>http://www.starcraft.org/2012/03/24/starcraft-remixes/#comments</comments>
		<pubDate>Sat, 24 Mar 2012 17:12:14 +0000</pubDate>
		<dc:creator>Neo</dc:creator>
				<category><![CDATA[Starcraft]]></category>

		<guid isPermaLink="false">http://starcraft.org/?p=343</guid>
		<description><![CDATA[Hiya folks! I know it&#8217;s been a bit slow around here, and I apologize. I&#8217;ve found that I&#8217;m not really as into Starcraft as I used to be, and I&#8217;ve not found anyone to help out for Starcraft.org (if you&#8217;re interested, contact me!). As a partial apology, I submit to you some remixes! A recent [...]]]></description>
			<content:encoded><![CDATA[<p>Hiya folks! I know it&#8217;s been a bit slow around here, and I apologize. I&#8217;ve found that I&#8217;m not really as into Starcraft as I used to be, and I&#8217;ve not found anyone to help out for Starcraft.org (if you&#8217;re interested, <a title="Email Neo" href="mailto:neo@blizzforums.com">contact me</a>!).</p>
<p>As a partial apology, I submit to you some remixes! A <a title="Still Remember..." href="http://forums.starcraft.org/threads/47300-still-remember-this-music-thingies">recent post</a> on the forums linked to an old music player stuffed with these remixes and through some digging I was able to find updated locations for the mp3s and downloaded them to present in an easy to grab rar&#8217;d file:</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-345" style="vertical-align: middle;" title="dlicon" src="http://starcraft.org/wp/wp-content/uploads/2012/03/dlicon.png" alt="" width="20" height="20" /> <strong><a title="Starcraft Remixes (180mb)" href="http://blizzforums.com/scmp3s.rar">Starcraft Remixes</a></strong> (180mb)</p>
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		<title>Season 4 Begins and Map Changes</title>
		<link>http://www.starcraft.org/2011/10/26/season-4-begins-and-map-changes/</link>
		<comments>http://www.starcraft.org/2011/10/26/season-4-begins-and-map-changes/#comments</comments>
		<pubDate>Wed, 26 Oct 2011 21:59:29 +0000</pubDate>
		<dc:creator>Neo</dc:creator>
				<category><![CDATA[Wings of Liberty]]></category>

		<guid isPermaLink="false">http://starcraft.org/?p=301</guid>
		<description><![CDATA[Season 4 Begins Season 4 has arrived! Season 3 milestone rewards will be locked in at this time and bonus pools will reset. Hidden skill ratings used for matchmaking and league placement will carry over from the previous season, so players who have completed placement matches in a previous season will only need to play [...]]]></description>
			<content:encoded><![CDATA[<img src="http://www.starcraft.org/grafx/sc2l.jpg" class="topimage" alt="Starcraft 2 Ladder" />
<div class="bluehead"><strong>Season 4 Begins</strong></div>
<div class="blue">Season 4 has arrived! Season 3 milestone rewards will be locked in at this time and bonus pools will reset. Hidden skill ratings used for matchmaking and league placement will carry over from the previous season, so players who have completed placement matches in a previous season will only need to play one new placement match. Don’t forget to review the map changes which are coming in Season 4 as well.</p>
<p>Beginning with Season 4, two changes are coming to future ladder seasons:</p>
<ul>
<li>Each season will now last for approximately two months.</li>
<li>Grandmaster league placement time will be reduced to one week (from two weeks) to account for the reduced season length.</li>
</ul>
<p>Good luck, have fun!</p>
<div class="blues"><a href="http://us.battle.net/sc2/en/blog/3780105/Season_4_Begins-10_25_2011#blog">Source</a></div>
</div>
<hr />
<div class="bluehead"><strong>Season 4 Map Changes</strong></div>
<div class="blue">After reviewing player feedback, we’ve selected a 1v1 map pool composed of tournament-configured maps for the upcoming Season 4 of the StarCraft II ladder.</p>
<p>Six of the eight total maps in the Season 4 1v1 map pool will be maps that have been used in tournaments around the world. In addition, Shattered Temple and Metalopolis will be returning to the map pool, with close spawn positions disabled. Two non-tournament maps &#8212; Abyssal Caverns and Nerazim Crypt &#8212; will also be included. Players can veto these two non-tournament maps and still have a single veto remaining for the remaining maps, just as a player would in a major tournament.</p>
<p>These maps will be removed:</p>
<ul>
<li>Backwater Gulch</li>
<li>Searing Crater</li>
<li>Typhon Peaks</li>
</ul>
<p>These maps will form the new 1v1 map pool:</p>
<ul>
<li>Abyssal Caverns (non-tournament)</li>
<li>Antiga Shipyard</li>
<li>Metalopolis (close spawns disabled)</li>
<li>Nerazim Crypt (non-tournament)</li>
<li>Shakuras Plateau</li>
<li>Shattered Temple (close spawns disabled)</li>
<li>Tal’darim Altar LE</li>
<li>Xel’naga Caverns</li>
</ul>
<p>Depending on the feedback we receive regarding this approach to the 1v1 ladder map pool, we may move further toward a tournament-configured map format in future ladder seasons. We look forward to hearing what you think, and we hope you all have a great Season 4!</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>The transition between ladder seasons is generally a time when we take the opportunity to make adjustments to the ladder map pool. In Season 4, the 1v1 pool will remain unchanged, but we will be removing the following maps from the 2v2 map pool:</p>
<p>(4)Khaydarin Depths<br />
(8)Tempest</p>
<p>They will be replaced with the following maps:</p>
<p>(4)Lunar Colony V<br />
(8)Magma Core</p>
<p>We have chosen to remove Khaydarin Depths and Tempest from the 2v2 ladder pool because expanding can be a challenge for certain team compositions on these maps, and they aren’t as balanced as we would prefer for other team compositions. We also wanted to focus on maps that start 2v2 teammates closer together at the beginning of a match. Lunar Colony V and Magma Core are maps that should address these issues.</p>
<div class="blues"><a href="http://us.battle.net/sc2/en/forum/topic/3424692558">Source</a></div>
</div>
]]></content:encoded>
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		<title>StarCraft II: Wings of Liberty PTR &#8211; Patch 1.4.2</title>
		<link>http://www.starcraft.org/2011/10/26/starcraft-ii-wings-of-liberty-ptr-patch-1-4-2/</link>
		<comments>http://www.starcraft.org/2011/10/26/starcraft-ii-wings-of-liberty-ptr-patch-1-4-2/#comments</comments>
		<pubDate>Wed, 26 Oct 2011 21:33:25 +0000</pubDate>
		<dc:creator>Neo</dc:creator>
				<category><![CDATA[PTR]]></category>

		<guid isPermaLink="false">http://starcraft.org/?p=287</guid>
		<description><![CDATA[StarCraft II: Wings of Liberty patch 1.4.2 on PTR StarCraft II: Wings of Liberty patch 1.4.2 is currently in development and now available for testing on the PTR. This patch contains some balance changes, as well as some bug fixes. By participating in the PTR, you&#8217;ll be among the first to test out the latest [...]]]></description>
			<content:encoded><![CDATA[<div class="bluehead"><strong>StarCraft II: Wings of Liberty patch 1.4.2 on PTR</strong></div>
<div class="blue">
<p><img class="aligncenter size-full wp-image-297" title="Starcraft II PTR" src="http://starcraft.org/wp/wp-content/uploads/2011/10/sc2ptr.jpg" alt="" width="622" height="240" /></p>
<p>StarCraft II: Wings of Liberty patch 1.4.2 is currently in development and now available for testing on the PTR. This patch contains some balance changes, as well as some bug fixes. By participating in the PTR, you&#8217;ll be among the first to test out the latest changes and help us ensure that when the patch is released, it&#8217;s of the highest possible quality.<br />
Details on how to access the PTR can be found in the <a href="http://us.blizzard.com/support/article.xml?articleId=36109&amp;searchQuery=ptr&amp;pageNumber=1">FAQ</a>. As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Once you&#8217;ve had the chance to try things out, be sure to visit the <a href="http://us.battle.net/sc2/en/forum/1161017/">PTR forum</a> to discuss the patch.</p>
<h2>StarCraft II: Wings of Liberty &#8211; Patch 1.4.2</h2>
<h3><strong>General</strong></h3>
<ul>
<li>“Audio Fade” under Sound Options has been renamed to Game Volume During Alerts. Its tooltips have also been changed for clarification.<br />
The fade-in for game sound during alerts changed from .5 seconds to 2 seconds.</li>
</ul>
<h3><strong>Bug Fixes</strong></h3>
<ul>
<li>Fixed a truncation on specific resolution if the current and maximum supplies are 3 digits.</li>
<li>Fixed an issue which prevented footprint from being edited in the Footprint Editor.</li>
<li>Fixed an issue that caused the game to have missing icons and images on low end graphics cards.</li>
</ul>
<h3><strong>Balance</strong></h3>
<ul>
<li>PROTOSS</li>
<ul>
<li>Forge</li>
</ul>
</ul>
<ul>
<ul>
<ul>
<li>The cost of Upgrade Shields Level 1 has been decreased to 150/150, down from 200/200</li>
<li>The cost of Upgrade Shields Level 2 has been decreased to 225/225, down from 300/300</li>
<li>The cost of Upgrade Shields Level 3 has been decreased to 300/300, down from 400/400</li>
<li>The cost of Upgrade Ground Weapons Level 2 has been decreased to 150/150, down from 175/175</li>
<li>The cost of Upgrade Ground Weapons Level 3 has been decreased to 200/200, down from 250/250</li>
<li>The cost of Upgrade Ground Armor Level 2 has been decreased to 150/150, down from 175/175</li>
<li>The cost of Upgrade Ground Armor Level 3 has been decreased to 200/200, down from 250/250</li>
</ul>
</ul>
<li>TERRAN</li>
<ul>
<li>Ghost</li>
<ul>
<li>EMP radius has been decreased from 2 to 1.5</li>
</ul>
</ul>
</ul>
<div class="blues"><a href="http://us.battle.net/sc2/en/blog/3780104/Patch_142_-_Now_Available_on_the_PTR-10_25_2011#blog">Source</a></div>
</div>
]]></content:encoded>
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		<title>The StarCraft II &#8212; Blizzard DOTA &amp; Mod Tools</title>
		<link>http://www.starcraft.org/2011/10/23/the-starcraft-ii-blizzard-dota-mod-tools-panel/</link>
		<comments>http://www.starcraft.org/2011/10/23/the-starcraft-ii-blizzard-dota-mod-tools-panel/#comments</comments>
		<pubDate>Sun, 23 Oct 2011 04:11:24 +0000</pubDate>
		<dc:creator>Neo</dc:creator>
				<category><![CDATA[StarCraft II]]></category>

		<guid isPermaLink="false">http://starcraft.org/?p=279</guid>
		<description><![CDATA[The StarCraft II &#8212; Blizzard DOTA &#38; Mod Tools The StarCraft II &#8212; Blizzard DOTA &#38; Mod Tools panel served to redefine the future for the ongoing development of custom mapmaking tools and features as well as shine a light on the possibilities for the future of creating top-quality mods. The panelists delved into the [...]]]></description>
			<content:encoded><![CDATA[<div class="bluehead"><strong>The StarCraft II &#8212; Blizzard DOTA &amp; Mod Tools</strong></div>
<div class="blue">
<p>The StarCraft II &#8212; Blizzard DOTA &amp; Mod Tools panel served to redefine the future for the ongoing development of custom mapmaking tools and features as well as shine a light on the possibilities for the future of creating top-quality mods. The panelists delved into the Arcade (formerly known as the Marketplace), the new tools that will be available to mod creators, and showed off the power of these robust tools with insight into the development of Blizzard DOTA.</p>
<p>Highlights from the panel included:</p>
<p><strong>Arcade</strong></p>
<ul>
<li>Arcade will serve as a hub for both free and premium games created by the community, for the community.</li>
<li>The commerce elements will come later on, but the changes made to the interface will serve as a foundation for custom games on Battle.net going forward.</li>
<li>Allowing custom game makers to charge for their games will incentivize higher quality custom games, benefitting players and game creators.</li>
</ul>
<p><strong>Goals</strong>:</p>
<ul>
<li>Easy to locate quality games</li>
<li>Play the games you want to play</li>
<li>Prepare a place for selling games</li>
</ul>
<p>Games will be easier to find right within the new Arcade button, while the single-player and multiplayer buttons will become merged into one. The Arcade interface will redefine and refine the organization of custom maps and mods making it easier than before to find what you&#8217;re looking for. Mods will be categorized as follows:</p>
<ul>
<li>What&#8217;s Hot</li>
<li>Up &amp; Coming</li>
<li>New &amp; Noteworthy</li>
<li>Featured Games</li>
</ul>
<p style="text-align: center;"><a href="http://us.media1.battle.net/cms/gallery/JGOHL9DDT44S1319129655769.jpg" rel="lightbox[279]"><img style="width: 400px; height: 250px;" src="http://us.media1.battle.net/cms/gallery/JGOHL9DDT44S1319129655769.jpg" alt="" /></a></p>
<p>You’ll be able to rate games or find games using a five-star rating system. Getting into the game you want will be easier than ever.To help players find and play less popular games, we’ll be adding a queuing system in which lobbies that have been open the longest will be filled first out of the pool of waiting “Fun or Not” players.</p>
<p>The Arcade will have something for everyone and select games will be available for Starter Edition, StarCraft II: Wings of Liberty, and StarCraft II: Heart of the Swarm accounts.</p>
<p><strong>Tools and Editor Improvements</strong></p>
<p>The Editor will be getting even better with improved debugging tools, UI Editing within the editor, a cutscene editor, and more.</p>
<ul>
<li><strong>Trigger Debugging Improvements: </strong>Improved performance analysis and added a code debugger that includes breakpoints, code stepping, callstack, and variable watch.</li>
<li><strong>UI Editor</strong>: Inspect, edit, and even move UI elements in-game. View in XML within the editor to refine UI elements and take design to the next level.</li>
<li><strong>Cutscene Editor:</strong>A new tool will be added allowing artists and designers to create their own high-quality cutscenes using existing game assets.
<ul>
<li>Control objects, lighting cameras, and define the timeline for events.</li>
<li>Preview the scene as you design.</li>
<li>Use triggers to modify the cutscene during playback to match game state.</li>
</ul>
</li>
</ul>
<p><strong>Art Tools</strong></p>
<p>Powerful new art tools will be added to the Editor to empower game creators to take their creations even further than before.</p>
<ul>
<li>Create custom art and models.</li>
<li>Model exporter plug-in for quick and easy model creation and editing.</li>
<li>Live link from the exporter to the Editor.</li>
<li>Fewer bugs to find and eradicate (unless they&#8217;re killer tomatolings.)</li>
<li>In addition, documentation, tutorials, and example files to educate and inspire game creators or budding game creators to take on their own projects.</li>
</ul>
<p><a href="http://us.media3.battle.net/cms/gallery/G0JNM4E4AXKL1319128146311.jpg" target="_blank" rel="lightbox[279]"><img class="aligncenter" style="width: 400px; height: 250px;" src="http://us.media3.battle.net/cms/gallery/G0JNM4E4AXKL1319128146311.jpg" alt="" /></a></p>
<p><strong>Blizzard DOTA</strong></p>
<p>So what do you do with all these new tools? You make something like Blizzard DOTA, our example of what a premier custom game can be<strong>.</strong></p>
<p>Blizzard DOTA is more than a showpiece for StarCraft II&#8217;s custom game tools. The designers have carefully considered what they want out of the DOTA experience. They&#8217;ve approached the creation of Blizzard DOTA with an eye to improving gameplay by challenging many of the assumptions about what DOTA-style games should be.</p>
<ul>
<li><strong>Fixing the Fantasy</strong></li>
</ul>
<p>The first step is &#8220;fixing the fantasy.&#8221; As one example, in many DOTA-style games it takes new players some time to learn that aggression is often penalized, particularly in the early phases of a match. Camping underneath a tower and defensively last-hitting incoming creeps isn&#8217;t necessarily intuitive, nor does it feel heroic. Blizzard DOTA&#8217;s design is geared toward more aggressive gameplay from the get-go in a number of ways, one being the design of mana towers. Blizzard DOTA&#8217;s mana towers have limited, slowly regenerating ammo, which means they can be exhausted and go inactive under a determined team-push. This design tweak rewards team-based aggression and feels more heroic.</p>
<p>In Blizzard DOTA, heroes don’t walk into battle… they charge in! Your hero will be riding in style on his or her mount, which allows you to quickly rejoin the fight, or move quickly from lane to lane.</p>
<p><img class="aligncenter" src="http://us.media1.battle.net/cms/gallery/1IFS99HOSN4Q1319134352679.jpg" alt="" /></p>
<ul>
<li><strong>Easy to Learn, Difficult to Master</strong></li>
</ul>
<p>In any DOTA-style game, every second counts and understanding stats and itemization can make the difference between a decisive victory or an untimely death. But it takes time to learn and absorb how stats work or what the best possible items are, which means players are often compelled to read and study guides before they even get started playing. This sort of minutiae is fine for RPGs where you&#8217;re immersed for hours in a character, but in DOTA-style games, having this level of complexity can make getting in and getting on your feet difficult. Blizzard DOTA matches are even more fast-paced than similar games and the time it takes to learn what you need to know is similarly shorter.</p>
<p>Blizzard DOTA will change the landscape of learning by:</p>
<ul>
<li>Simplifying stats into Damage, Health, and Mastery</li>
<li>Concentrating item choices into simplified categories &#8212; Stat Boosts, Consumables, Items, and Artifacts</li>
<li>Intuitive abilities that are quick to understand without complex math</li>
</ul>
<p>With the burden of memorizing long item lists or recipes removed, you can more easily get your head around which items will improve your hero. And in turn, you can spend more time in-game focused on exciting team-fights, and pushing your team to victory.</p>
<ul>
<li><strong>Epic Hero Roles</strong></li>
</ul>
<p>Blizzard DOTA will offer iconic Blizzard heroes that can take on one of four different role types:</p>
<ul>
<li>Tank</li>
<li>Support</li>
<li>DPS</li>
<li>Siege</li>
</ul>
<p>Each role has an opportunity to shine in its own right, even if it’s not the one delivering the killing blow. Tanks include Arthas, Stitches, and Muradin, with all having the ability to soak up damage and initiate fights. Support heroes like Uther, Tassadar, and Thrall are designed to help in team fights through healing and crowd control. DPS classes like Nova, Kerrigan, and Zeratul are hero-killing assassins. Newer in concept is the Siege role, which can outrange towers and do devastating damage from afar. These heroes include the Witch Doctor, Za&#8217;gara, and General Warfield in his siege tank.</p>
<p><a class="lightbox" href="http://us.media2.battle.net/cms/gallery/JTB0TM5FFKMX1319134586670.jpg" target="_blank" rel="lightbox[279]"><img class="aligncenter" style="width: 403px; height: 200px;" src="http://us.media1.battle.net/cms/gallery/53WUUH47K91E1319134026677.jpg" alt="" /></a></p>
<p>These are just a sampling of the heroes which will be included in Blizzard DOTA, but a huge focus with the game is ensuring that every hero and ability is truly unique. It’s about concentrated coolness and letting each role shine in its own way.</p>
<p><strong>Create a More Exciting Metagame</strong></p>
<p>So what do you do when faced with pushing gameplay to the next level? You add variety to spice things up.</p>
<ul>
<li>Territory control and merc camps &#8212; Find and control map locations to gain merc support and send them out to strengthen your creep waves and push lanes.</li>
<li>More exciting map bonuses like the new Stone Zealot &#8212; Conquer this behemoth and he’ll join you in destroying all that gets in its path.</li>
<li>Multiple maps &#8212; It’s not the same old map anymore; things are changing and so will the map choices with a change in terrain and new ways to approach the enemy. The possibilities are endless.</li>
</ul>
<p><img class="aligncenter" style="width: 371px; height: 339px;" src="http://us.media1.battle.net/cms/gallery/S4D9NSEPJE4M1319134946904.jpg" alt="" /></p>
<p><strong>Reduce Social Tension</strong></p>
<p>There is an inherent social tension to DOTA-style games, which can be an impediment to those who want to be able to join in and do their part. Blizzard DOTA sets out to reduce that social tension and get more players in on the action.</p>
<ul>
<li>Shorter, more intense games &#8212; Get in on the action and make your mark right from the start.</li>
<li>Hardcore team concept &#8212; The team is the thing and all roles can do their part to contribute to victory. Takedowns count for all members within range rather than damage or last hit.</li>
<li>Reward unselfish play &#8212; Even support heroes benefit simply by playing their role in battle and not just focusing on damage.</li>
</ul>
<p>Blizzard DOTA will provide a truly epic experience for all those who take part, and the potential for new and up-and-coming mod authors and mapmakers is limitless with the new and improved tools that will be introduced in the coming future. Look for a Blizzard DOTA beta test in the coming months, and the new Arcade features coming at or around the time Heart of the Swarm launches.</p>
<div class="blues"><a href="http://us.battle.net/blizzcon/en/blog/3768746/StarCraft_II_%E2%80%93_Blizzard_DOTA__Mod_Tools_Panel-10_22_2011#blog">Source</a></div>
</div>
]]></content:encoded>
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