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(2) Dual Platforms
by BrotherGreen (Watch for feedback, Add to favorites)

Second of two, so far, in the horizontal one-on-one series.

Enjoy.

Players: 2
Map Size: 128x64
Downloads: 502
File name: Dual Platforms.scm
File size: 51235 bytes
Click here to download!


Out of 3 voters, most think this map is Good!

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25 This author has 25 submissions, click here to see the full list.

1, Yenku
Date: Jan 15, 2006
Time: 11:51 PM
 
You got the right idea, but I would add a mineral only expo by each catwalk, or between the bridges on either side of the space..

You should look at some pro maps to see better mineral placements, yours are really out of whack.

2, BrotherGreen (Section Moderator)
Date: Jan 16, 2006
Time: 07:14 AM
 
Well.

You go make this identical map then

And add mineral spots wherever you please. I chose to add them here. Its still fair and takes nothing away from gameplay. Im sorry again my mineral placements do not meet your said pro standards, and that reduces the maps rating an ENTIRE rank. Not to mention the desert one got average'd.

You have nothing else to say aside from mineral placement because it just doesent turn your crack. I await MidnightGladius, for his comments matter and he critisizes an entire map, as do I.

3, Yenku
Date: Jan 17, 2006
Time: 05:50 AM
 
ha.ha. I have more knowledge of map making than you ever will.

You want me to tell the truth? I think that the map has wide open spaces that arent going to be used like 12 and 6. Its empty space and I suggested adding an expo there because it would increase activity, and it wouldnt be so easy for a player to take them and hole up with defence like you can with the others. Nice try, but the map isn't that great.

4, BrotherGreen (Section Moderator)
Date: Jan 17, 2006
Time: 01:06 PM
 
Funny. Your quite typical. I dont insult you yet you take it as an insult

I critisized your critizism, get over it. I didnt say the map was great. In fact, I said it DIDNT meet your pro standards.

You have said nothing in true response to my post aside from mentioning again where YOU would put a mineral area.

Well done.

5, Yenku
Date: Jan 18, 2006
Time: 04:07 AM
 
Thats because your map is unbalanced mineral wise...
Most imbalances come from minerals decisions that lead to terran turtling, too much or little gas for zerg or make it hard for them to fast expo.

And I did say that 12 and 6 are going to be empty so you should do something to increase activity there. And I did take the last thing you said as an insult.. "You have nothing else to say aside from mineral placement because it just doesent turn your crack. I await MidnightGladius, for his comments matter and he critisizes an entire map, as do I." Not an insult? You judged me by one maybe two posts, congrats.

6, Yenku
Date: Jan 19, 2006
Time: 03:41 AM
 
Nothing to say??? Too bad.

7, BattleGamr
Date: Aug 05, 2006
Time: 09:51 AM
 
Girls plz calm down
LOL
Joking
I like the map
But it lacks eye candy.
Doodads are essential in almost ever map.
But it still is good.
Keep up the good work!
U will get better.

8, Harbinger (Section Moderator)
Date: Sep 04, 2006
Time: 01:45 AM
 
You forgot doodads Other than that the only problem is taht the terrain looks a bit thrown together. You might've been goign for one of those "organic" platform looks, but this one just looks like a blender job. Eh, I'll give it a good.

9, Dem0nS1ayer
Date: May 01, 2008
Time: 05:41 AM
 
Don't just leave vespene geysers alone without any minerals next to it. Move the geyser that's at the bottom of the high platform to the top, along with the minerals.

10, kilroy
Date: Jun 10, 2008
Time: 05:12 AM
 
Good but lacks doodads and some spaces are a little empty.

Do you enjoy watching StarCraft games played between pros?
Yes
(55%, 72 votes)
Yes  - 72 votes (55%)
No
(11%, 14 votes)
No - 14 votes (11%)
I don't watch enough to be able to form an informed opinion, really
(35%, 46 votes)
I don't watch enough to be able to form an informed opinion, really - 46 votes (35%)