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Micro Tribes Mineral Barriers
by ValValiant4 (Watch for feedback, Add to favorites)

My second map!! Didn't really have it in mind just sort of came out.

Try not to let your opponent mine the mineral barrier,
or if you think you can take him you mine it, gl hf...

Players: 8
Map Size: 128x128
Downloads: 412
File name: Micro Tribes Mineral Barrie.scx
File size: 77138 bytes
Click here to download!


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1, thedutchjelle (Section Moderator)
Date: Feb 19, 2008
Time: 10:02 PM
 
I kinda like this one, to be honest.

Few things that bothered me though - The geysers are not on the same spot for all players, at some bases like white it's very near the cliff, and at others like teal it's kinda in the way of the route to the cliff - teal's units will have to waltz through the workers that are collecting gas.Same with blue and brown.
This also goes for a few expos - try to place them better.

Also, try to make all the chokes the same size, so that the changes of blocking it with buildings are equal for all players.

Hopeless encounters succesfully won
Thedutchjelle

2, ValValiant4
Date: Feb 20, 2008
Time: 05:20 AM
 
thx for commenting dutchjelle!

This map is very full lol I just kept adding until I could not add anymore just like my other map.

I'm kicking myself for not staring this on a
slightly bigger tile set,
though I tried my best to make the bases the same size by placing supply depots in each one to measure each base fare, I fit 80 supply depots in each base before minerals.
I tried to make the chokes the same size but the diagonal choke points were the most difficult.

And the gas geysers, I was thinking of keeping them as far away as possible from any siege tank fire...

The mineral barriers at the top have less, to compensate for lost time in distance between the two bases...

500+ added to each mineral in starting bases 5x8=40 I added 4000 extra gas= 9000

The expo's are screwed up yes, like the bottom left expo's for example,
are really close but I had already worked hard on the map and would kill to have to shift all the terrain over, hopefully in the future map I can prevent that from happening.

Well, it's ok map...
Thx again for comment

More full maps on the way!

Any more, questions?

3, masterofhobbiton
Date: Feb 27, 2008
Time: 03:13 PM
 
It's not bad; I'd play it.
It needs more doodads though, it's only got something like 5, more deco makes it looks much better. Also I'd mix up the kinds of minerals you use for those walls, but I think that's less important. Pretty good.

4, ValValiant4
Date: Mar 05, 2008
Time: 05:00 PM
 
thx MoH!

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