Karune has given us another great batch of questions and answers for round 17 of our now familiar Q&A's. You'll notice the inclusion of one of our questions again this week. Remember to stay active in our monthly discussion threads and on our forums to get your thoughts and concerns communicated directly to Blizzard!
Chat with Devs: After bringing up much community feedback from the last Monthly Discussion, Dustin Browder filled me in on the latest role discussions about the current units in game. This is the thought that has lead to the introduction of the Firebat back into StarCraft II.
Furthermore, they have also changed the Terran Cobras abilities to take on what was previous known as the Protoss Stasis Orb (which is now removed from the game). The Terran Cobra now acts as a slowing unit, with an electrical attack. In addition, many of the units already seen in game are having their roles re-evaluated, to again make sure that every unit has a distinct role in StarCraft II.
---StarCraft II Q&A Batch 17---
1. Will the defensive matrix of the Terran Nomad apply to enemy units within its AoE (Area of Effect)? (www.starcraft2forum.org)
Yes, the Terran Nomads Defense Matrix ability will affect both friendly and enemy units, thus using this ability on a position that the player can hold will be wise.
2. What helps to delineate the Thor and Battlecruiser as both being high-tier support units? Lots of concern over this duality? (www.starcraft.org)
Currently, the Thor has splash damage, whereas the Battlecruiser has direct damage in its attack. We definitely agree with most of the community that the Thors role overlaps with various other roles on the Terran Faction, thus we may modify that role or possible cut the unit.
3. Will there be any consideration of having an oceanic battle.net server? (www.starcraft2.com.au)
Unfortunately, this has not been decided yet, as many aspects of Battle.net has still yet to be implemented.
4. Will the Protoss Colossus be able to walk over Supply Depots like over cliffs? (www.broodwar.de)
This is an issue that is still being discussed quite a bit. We like how when enemy units enter your base, they are forced to deal with the layout of your base, but at the same time we are also dealing with the realism factor, where cliff climbing Colossuses ought to be able to step over Supply Depots. Many issues we face are similar to those debated amongst the community, and for this particular topic we dont yet have a final answer.
5. An obvious goal (among many) for Starcraft2 is to maintain the profile of being an E-Sport. What facet do you consider more integral to the growth of that ideal: An extremely high skill ceiling that demands years upon years to achieve mastery, or an extraordinarily large base of interested players to provide the attention that such a sport needs in order to succeed and grow? Obviously both are important, but when it comes to design ideals, what has more pull? Accessibility or Longevity? Mora (www.teamliquid.net)
I think for e-sport we need the high skill ceiling. Though really as you say, both are very important. As designers we have spent years focusing on accessibility. Ideas must be accessible to even be put into the game. So we are just not as worried about making the game accessible. That will happen. What we are focused on, what is the more challenging problem is making the game last for years and years and years. So in our development cycle at the moment, longevity definitely has the larger pull. Longevity is the harder problem to solve, so we put way more effort into making the game as challenging as possible to master. Dustin Browder, Lead Designer of StarCraft II
6. How will unit collision and stacking be handled ? Can flying units pass on top the Colossus or is it blocking ? (www.sc2blog.com)
No, the Colossus will not block a flying unit.
In terms of collision and stacking, units first always follow your order, and when it completes your order, they will stop and spread out. The area in which those units spread out will be slightly less than in the original StarCraft.
Furthermore, they have also changed the Terran Cobras abilities to take on what was previous known as the Protoss Stasis Orb (which is now removed from the game). The Terran Cobra now acts as a slowing unit, with an electrical attack. In addition, many of the units already seen in game are having their roles re-evaluated, to again make sure that every unit has a distinct role in StarCraft II.
---StarCraft II Q&A Batch 17---
1. Will the defensive matrix of the Terran Nomad apply to enemy units within its AoE (Area of Effect)? (www.starcraft2forum.org)
Yes, the Terran Nomads Defense Matrix ability will affect both friendly and enemy units, thus using this ability on a position that the player can hold will be wise.
2. What helps to delineate the Thor and Battlecruiser as both being high-tier support units? Lots of concern over this duality? (www.starcraft.org)
Currently, the Thor has splash damage, whereas the Battlecruiser has direct damage in its attack. We definitely agree with most of the community that the Thors role overlaps with various other roles on the Terran Faction, thus we may modify that role or possible cut the unit.
3. Will there be any consideration of having an oceanic battle.net server? (www.starcraft2.com.au)
Unfortunately, this has not been decided yet, as many aspects of Battle.net has still yet to be implemented.
4. Will the Protoss Colossus be able to walk over Supply Depots like over cliffs? (www.broodwar.de)
This is an issue that is still being discussed quite a bit. We like how when enemy units enter your base, they are forced to deal with the layout of your base, but at the same time we are also dealing with the realism factor, where cliff climbing Colossuses ought to be able to step over Supply Depots. Many issues we face are similar to those debated amongst the community, and for this particular topic we dont yet have a final answer.
5. An obvious goal (among many) for Starcraft2 is to maintain the profile of being an E-Sport. What facet do you consider more integral to the growth of that ideal: An extremely high skill ceiling that demands years upon years to achieve mastery, or an extraordinarily large base of interested players to provide the attention that such a sport needs in order to succeed and grow? Obviously both are important, but when it comes to design ideals, what has more pull? Accessibility or Longevity? Mora (www.teamliquid.net)
I think for e-sport we need the high skill ceiling. Though really as you say, both are very important. As designers we have spent years focusing on accessibility. Ideas must be accessible to even be put into the game. So we are just not as worried about making the game accessible. That will happen. What we are focused on, what is the more challenging problem is making the game last for years and years and years. So in our development cycle at the moment, longevity definitely has the larger pull. Longevity is the harder problem to solve, so we put way more effort into making the game as challenging as possible to master. Dustin Browder, Lead Designer of StarCraft II
6. How will unit collision and stacking be handled ? Can flying units pass on top the Colossus or is it blocking ? (www.sc2blog.com)
No, the Colossus will not block a flying unit.
In terms of collision and stacking, units first always follow your order, and when it completes your order, they will stop and spread out. The area in which those units spread out will be slightly less than in the original StarCraft.
- Karune
Source:
SC2 Battle.net Forum Thread
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Woah, I thought the stuff they put on the website was mostly final, possibly cutting the thor's a big decision. o_O
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I hope they don't remove the Thor, I was just starting to accept it ![]() Great batch, though, curious to know how strong the Cobras are atm.
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| Cut the thor. Do it. Do it! You know you want to!!! Also, I like that they are coming around to see that skill is actually necessary, not just "ZOMG COOL GRAPHICS!!!!"
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What are nomads?
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replacement for science vessel.
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| Cut the Thor! Cut it! Cut it!!! Good to hear we have a glimmer of hope.
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Moments like these I think that proto and TW are brothers.
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Not brothers, just smart.
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thor is ownage don't cut it.
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| the thor yous super cool please don't cut it... whoops let me retype that: the thor looks super cool please don't cut it...
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| oh hey titan, the next time you try to convince someone that there are only the three races, tell them the best proof is right on the sc2 website. "starcraft 2 continues the epic saga of the terran, protoss, and zerg" that pretty much says 'nobody else'. and to whoever that other guy was that brought up the possibility, that is where your counterproof is. sorry a bit off topic from this batch. I dont mind either way if they cut the thor or keep it, i mean its still an idea, so... i like the idea of the colossus stepping over buildings. it adds a different way to overcome blockades
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| When the Thor's in the crib ma' Drop it like it's Hot Drop it like it's Hot Drop it like it's Hot ![]() The news that they are prepared to scrap/alter the Thor isn't necessarily good news because I hate it, more because it shows that Blizzard are really listening to their fans on this one and aren't being pig-headed about anything. With Duty and Service. K'tan.
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