And here we are again, folks. That's right, Karune is back with yet another batch of goodies for us. The 24th part of this series touches upon the Thor and some other fan questions, such as the old Soul Hunter unit (long since scrapped) and the Merc Haven. As always, let's give Karune a big round of applause as we patiently wait for another bone to be thrown our way, and soak up the rest of this info.
Here we are with our latest batch, answering a little something different for each fan site. Furthermore, one of the most talked about subjects in the community is about the Thor and what will happen to this robust unit. Luckily we've tracked down Dustin for his latest thoughts about this unique Terran.
Chat with Devs: The The Thor has been the unit that just hasnt quite fit in, in terms of role, but it might have found its own little place it can call home. After the Devs tried out several things with the Thor, including making it a super unit, they have now decided to have it replace the Cobra, as the heavy and air unit counter. Additionally, they may be adding a new mechanic, in which the Thor will need to be killed twice, once to make it immobilized, due to its large size, and then the second time to kill it for good. When immobilized, the Thor will still be able to fire at ground and air units. Additionally, while the Thor is immobilized, a SCV can repair it back to full health, having it regain mobility.
As always, feel free to give the Devs and I a w00t if your enjoying these Q&As!
1. Will there be a way for fan sites to parse replays uploaded to their website so they can pull information such as race, player names, map, etc.? (www.vilegaming.com)
Exact details have not been finalized, but we do plan to create a much more robust way of being able to search and share replays in game.
2. The Soul Hunter was considered a good counter unit against the Zerg; why did you remove the Soul Hunter from StarCraft II?
There were a couple of reasons, but one of the more important ones is that it was difficult to make it easily readable in big battles when the Soul Hunter had upgraded. Another reason is that this unit was way too targeted against the Zerg, since they have so many low hit point units, as opposed to other factions.
3. Has the Merc Haven been removed since the Reaper is built from the Barracks? If so, whats replacing it (if anything)? (www.Starcraft-Source.com)
The Merc Haven has been brought back in for the current build. It currently needs a Factory as a prerequisite, and is a prerequisite building to build Reapers from the Barracks.
4. Will "Unlockable Content" be included with the game, such as Art Packs, Secret Maps and Missions, Extra Units, and Special Sounds and Movies? (www.starcraftzone.com)
We are exploring the possibility of having various types of art unlockables, which may include some in-game decals.
5. Is it possible to build Phase Cannons, turn them into energy and then move them across the map to your opponents base or an expansion, redeploying them using a Phase Prism? (www.starcraft2.com.au)
Yes, this tactic will be possible.
6. How does a Zerg Overlord fly? (www.gamereplays.org)
To fly, the Zerg Overlord uses gas sacs (filled with helium) combined with a weak telekinetic psi-ability for lift and motive power.
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Hm... seems to me that the Karune batches are getting shorter each time. Good stuff about the replays, hopefully they get a better system than the current replay system.
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| lol another theoretical question #6 at least zerg are smart enough to have them use helium and not hydrogen overlord drop: many zeppelins SECOND
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this is kida cool dose anyone know if theres going to be anymore terren air units?
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if the cobra's gone, what would be the light mobile vehicle for the Terran? I hope they bring back the Vulture
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| @tremaparagon LOL. -Mass Overlord Hunt- Random zergling - "Oh the humanity!...I mean, Oh the Overmind!"
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| #2: "at least zerg are smart enough to have them use helium and not hydrogen overlord drop: many zeppelins" there's really no problem with zeppelins; the only reason the hindenburg caught fire was that they'd painted it silver using a kind of aluminum that's chemically almost identical to the kind we now use as solid rocket fuel. might as well have been coated with gasoline...
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| you guys forget about the mothership what i want is possiblity of something akin to the nanobots being used ingame
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Awwww, helium? Darn, that's so... uninteresting.
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move cannons across the MAP!? THATS AWESOME!!!!
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| M'eh, show an easy way to counter Thor already ;/ I sure hope that "killing twice" doesn't mean Thor has even more hp, the idea about first destroying it legs sounds pretty good tho'. IMHO the answer to #4 was quite obvious, I'd be shocked if there wasn't be any "hidden" stuff. Bah, darned typos :| Oh wait, there wasn't anything about legs in the first place? :s Oh well, immobilizing it anyways
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I wonder if the Thor rotates even leg-less, like a turret.
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| that'd be kewl... Power Overwhelming, pt32
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| Can the Thor do trample damage? That'd be kind of sweet. Got the Cerebrate behind a legion of Lings, the Thor could just walk over them to get to his target. -Sometimes I confuse myself- Jax
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Well this batch wasn't very interesting ![]() @ darthmooman "the only reason the hindenburg caught fire was that they'd painted it silver using a kind of aluminum that's chemically almost identical to the kind we now use as solid rocket fuel. might as well have been coated with gasoline... " Actually the Hindenburg did burn because of the hydrogen it contained. One of the hydrogen container things was punctured, which then released the hydrogen. Once the hydrogen was mixed with the air it was able to burn. (Hydrogen cannot burn when it is completely pure.) The Hindenburg was flying just after an electrical storm, so the surrounding air was full of electricity. This was fine until the rope from the airship touched the ground. The rope conducted the electricity caused a spark, or something along those lines.
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| The best was 5th question.... thnxs Karune.
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| Who cares about the Hindenberg, anyway? Power Overwhelming, pt32 ps-Also check this out. I wrote a strategy for the Ancients of Aiur RPG. Please look at it and rate/comment on it. Please.
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Ancients of Aiur RPG? What is that? Please PM with some details if possible. By the way, you know that the Thor is going to lose his shoulder cannons right? Because his bombardment ability was removed.
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I must ask will we be able to custom the console, you know the thing at the bottom, This is somehow extremely important to me.
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