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Posted Feb 26, 2008 04:52 AM by Ktan

10 comments

Karune has done it again, revealing some more interesting information about Drop Pods, Nullifiers and attack animations. From the sounds of it, Blizzard is really in full swing here.

It also sounds like the Cobra has finally made a comeback, but as a 'Jackal' instead. This new unit sounds quite exciting, and I personally hope it makes the final cut.


Gameplay Blog: This past week while playing a Terran versus Terran mirror game, I discovered a new unit option from the Factory. This new unit is known as the Jackal, which is a fast vehicle like the Vulture, but instead wields a rail gun, which does an area of effect damage in a straight line at ground units.

My opponent built the standard Marines & Medics (M&Ms) composition while I bunkered my choke point and teched straight to a Factory with a Reactor add on, which allows me to build two Jackals at one time from a single Factory.

After I built a group of 6 Jackals, I rolled onto the field with my Jackals broken up in two groups with 3 Jackals each. I engaged his M&Ms with my first group, having the Marines line up around my Jackals as they naturally do while firing. Quickly, I brought in my second group of Jackals along the side to flank the M&Ms and the line attack did the rest, killing up to 2-3 units with a single focus fire command. With a little micromanagement, I was able to decimate his whole group of 15 or so units, while only losing two Jackals. That battle gave me a significant military advantage, which eventual led to a relatively quick win.

As always, feel free to give the Devs and I a w00t if you are enjoying the batches, especially the new sections like the gameplay blog we've added.

---StarCraft II Q&A Batch 31---

1. How will Marines mount into a pod? Is this done via the barracks, or an entirely unannounced building, or Dropship-like airship yet to be revealed? (sc2armory.com)

Terran infantry currently load into the Shadow Ops building (prerequisite for the Ghost). A Ghost can then launch drop pods, which originate from that building.

2. Can a player order a Ghost in a Bunker to call Nukes and Drop Pods? baboonsy (Battle.net)

Yes, Terran infantry currently have all abilities except the SCV repair ability available for use while inside a bunker, including the use of Nukes and Drop Pods.

3. What spells are specifically affected by the Nullifiers ability? Will physical spells like the Marines Stim Pack, the Ghosts Nuke, or Reaper Mines be disabled? Also, will spells cast before entering the area (I.E. Ghosts cloak) be disabled upon entering the area? (www.starcraft2forum.org)

Only abilities which require energy usage will need be unable to be cast while in the Null Voids area of effect. Additionally, the Null Void ability will disengage cloak by units such as the Ghost. It also currently reveals burrowed Zerg units, but this is still being debated in terms of balance.

4. Last we heard, Veterancy was active for the Terran but we havent heard anything about it since and are quite curious is it still in the game? (starcraft-source.com)

Veterancy will likely be seen in the single player campaign, but will not be in the multiplayer game.

5. In StarCraft, some units had instant attack animations (Corsiar, Mutalisk, Vulture). This allowed people with good micro to make these units move and shoot. In contrast there were units that had an attack animation which required the unit to stop and shoot. This allowed people with good micro to dance (move, shoot, move shoot, maximizing the distance travelled without the unit losing any shooting time). In Warcraft III, units tended to have attack animations which took as long as the cooldown for the attack, making micro actions such as these non-existent.

Will units in StarCraft II have attack animations that last as long as the cooldown for their attack, similar to Warcraft III? or will players be able to dance (moving in between shooting) like in StarCraft? Also, will there be any units with instant attack animations that can be micromanaged to move and shoot like in StarCraft? -Fen / GenericTerranPlayer (teamliquid.net)


Balance will be the first priority when determining the animation duration for units. With that said, there will be certain units that players will be able to dance with, and there will be other units which will force the unit to stop and fire. Some units in StarCraft II will not only need to stop and fire, but will do additional damage to a target while it focuses. All of these characteristics which determine how a unit will be used in competitive play will be chosen based on balance.

6. When a unit is cloaked or burrowed, can the sensor tower still see the unit in the fog of war? DarkAlaskan (Battle.net)

Yes, the Sensor Tower will reveal all units in the fog of war, including cloaked and burrowed units. Sensor Towers are currently a staple to any Terran defense or offensive.

---End of Transmission---


AJ (Webmaster)
1
first, suckers.
some interesting updates.. waiting for some big reveals though!


  Feb 26, 2008
05:44 AM EST

Mjolnir
2
1st yay!

on a sadder note, there is a 1-2 nuke terran cheese now.

build bunker(s) near enemies' base, put ghosts in, drop nukes on the forces attacking the bunker(s), the bunker(s) save the ghosts, the ghosts continue nukeing the bases' defenses, main army moves in to mop up...

admittedly many ghosts and many nukes is not probable, but 1 ghost and 2 loaded shadow ops will be likely to be used.

  Feb 26, 2008
05:47 AM EST

Zengx
3
this is just me but like not everything has to be balenced, some things should have advanteges that others don't.

  Feb 26, 2008
06:34 AM EST

Protogod (Senior Moderator)
4
uhm, no youre wrong.

Everything has to be balanced. yes it does. If you disagree, stfu.

Things need to be balanced, but not mirrored. We want sc style balance, not WC2 style balance. Thats the difference.

  Feb 26, 2008
07:04 AM EST

hydra
5
Nice update on the game.

  Feb 26, 2008
07:54 AM EST

jello12
6
On the gameplay, doesn't that make the Jackals a bit rigged? Or is it alot of money that it takes???

  Feb 26, 2008
08:17 AM EST

tremaparagon
7
i lieks dancing!
jello12 jackals probably cant do shit against air, they will have other weaknesses
zengx if u mean some units are better than others, then yes
but each race overall should be balanced, or the whole game will fail

  Feb 26, 2008
08:37 AM EST

Kvaak
8
Karune's Gameplay Blogs are quite interesting, considering how he always tells how he or his enemy used a unit/ability never previously mentioned, and how that unit/ability gave the user the upper hand :]

I wonder if that means he A) plays a lot of matches and tells only about a single one B) plays only a handful of matches where he deliberately arranges a situation where the nev unit/ability gives the upper hand C) pulls the Gameplay Blogs out of thin air or D) something else?

Oh, wait, not I'm getting nerdy again

"Some units in StarCraft II will not only need to stop and fire, but will do additional damage to a target while it focuses." <-- That sure goes for Warp Rays, but what else? :-/

  Feb 27, 2008
03:08 AM EST

jello12
9
I have got to say, My favorite unit just based on the way it owns M&Ms is the Jackal! I'm just so curious... How will it look and such? Also, How many Marines could it kill until it dies?

  Mar 01, 2008
06:41 AM EST

Zengx
10
WHAT IS A JACKEL?!?!?!

  Mar 02, 2008
05:56 AM EST

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