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| Question: What do you think of the Medivac Dropship? | |||||||||
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| I utterly despise the Medivac Dropship, if I'm honest, and it's something I've gone into at quite some length on Warboards. However, the basic gist of it is that I dislike the thought of a large ship flying over-head and shining 'magic healing light' all over the Terrans. It seems daft, a little contrived and against the Terran ethos. Equally, I'm not really enthused by the reasons given for its implementation over the standard medic. I think the argument that it is easier to counter is a bit flimsy, since it implies that a counter requiring a modicum of micro is a bad thing, and I also believe that the Reapers do not need a healer that totally reworks the Terran tech tree. If there is a problem with the Reaper, don't change round the other half of the army to deal with it. Also, I believe that it introduces more issues than it fixes. As such, I think Blizzard should drop it, if I'm honest. I see it solving no problems, whilst causing more. With Duty and Service. K'tan.
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| I can't help it... I am the one and only immortal deadfast
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| Whenever my friend plays as terran, he gets 12 marines and 12 medics, so the medics heal like crazy insane fast, it drives me crazy, but that is where i have to use skill to get rid of them. I have to micro like crazy, and that is what starcraft is all about, it's about strategy. With the Medivac thing, it will be soooooo easy for the enemies to blow the healer to heck, and so therefore, no economic healing of infantry. I think they should just stick to the old medic, the reapers are good enough as they are, without them have medics patch them up whenever they stim. -LDS, starcraft freak, and proud of it
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Damn you are right people, I want to Change my Vote! -.-.. I was thinking it was a reasonable thing beacose when the troops died the medics died too and you need to have a dropship close to your troops to save them, soo why not mixed it the medics and the dropships... And you have the answer ... Blizz must putt Medivac Down , Medic with Shields and FlashBombs
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Eh, I don't like it very much, esp since it will delay medics until you get a starport, which will probably have an impact on TvZ. (Although I don't play much T so I wouldn't really know XP)
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| M'eh, this means you need to get an SCV to repair your "medics", instead of medics just healing each other? Uhh, no, I don't like this idea at all. What's wrong with a dropship filled with medics? :-/ Also, this obviously has a huge impact on early Terran play. Down with the Medivac!
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| No early medics? Maybe if the 'rines get a health boost... But then post starport they would be insane... Well, not with colloses, tank and ultras. It could work.
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This unit is nothing but trouble; unrealistic and unfaithful.
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waiting for medics eerg
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Blizzard will probably change/remove it, I haven't really seen a good receiving anywhere :/
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| Although I agree with the point of contention that the MedEvac really does little (if anything at all) to help the Reapers in a late-game role, I nonetheless like the unit in concept. I find Ktan's disposition against a "magic flashlight" equally daft, as he seems perfectly content with the same with a Medic, and besides the fact that the Developers have stated (several times!) that they intend to make a proper animation for the mechanic anyway. Likewise, I find that the "unnecessary complications" are something of a blessing in disguise. It solves the outstanding problem of the Marine and Medic being inseperably joined at the hip, and prevents the Marine's recent HP upgrade from being potentially unbalancing. Not to mention it gives a chance for other infantry units, such as the Marauder, to really shine, since Marines are thusly removed from their (rather undeserved) seat of power. Then again, most of the statements that both of us make are opinion and theorycraft only. The Devs haven't removed it yet, however, and that implies that the idea has at least some merit. -tHe vIsitor
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| "I find Ktan's disposition against a "magic flashlight" equally daft, as he seems perfectly content with the same with a Medic" Aha, I thought someone might note this! The problem is, not so much the 'light' but the nature in which it is done. You may have read this, but on WB, I stated that the Medic seemed rational. E/m radiation (even if it's just heat) can be used in treatment of wounds in modern medicine. However, it requires a PRECISE and LOCALISED application of said radiation. No amount of technology will ever change this. A Medic is perfectly equipped, from the ground, to dispense this. Also, the rational of the graphics 'simply being demonstrative' can simply not apply to a large ship hovering over a lot of men. There would not be enough time for each wound to be targeted; it is too great a stretch of the imagination. However, I have read that Blizzard planned to use an animation involving lots of nanites/probes descending from the Medivac ship. I must say that I find this a little less of a stretch (I dare say, almost believable ). However, I think as much as the Medic became an iconic Terran unit, that is because it is an iconic part of human warfare. Shouting 'Floating hover-bot!' doesn't have quite the same appeal as a howl of 'Medic'. As we can see, the Medivac ship could have quite profound implications for fan fiction writers Also, are you sure you don't mean Reaper? As far as I know, the Medic could heal the Marauder just as easily as it could a Marine, and, if anything, the added bonuses of the Marauder (slow down charging Zealots? Yes please) would make it worth taking anyway. Finally, I'll dissect this section into two: "It solves the outstanding problem of the Marine and Medic being inseperably joined at the hip" Personally, I never saw this as a problem. Sure, sometimes the Medic was used rather lovelessly as a big shield, but I suppose in some ways, the shields the Medics carried implied that maybe they were to form a sort of 'moving barricade'. The Medic was actually a clever application of Terran technology and tactics, and spoke of an understanding a little higher than 'Lol, massive guns!' "and prevents the Marine's recent HP upgrade from being potentially unbalancing." I personally can't see how a MORE MOBILE healer could result in a higher health Marine being more powerful or imbalanced, other than an issue of there being a few less medivacs (but would you need that many anyway?). If the 'Medic Shield' is gone, granted, the Marines are easier to kill, but the point is that once the Medic Shield is gone, a little extra health isn't really going to save many more Marines than an earlier withdrawal would have done. If the Marine health becomes an issue, would it not be simpler to drop the healing rate or make the upgrade cost more? Ultimately, I must admit that now the animation for the Medivac ship has been rationalised a little more, and some time has passed, that my vehemence has subsided a little, but I personally don't see why any of the arguments in favour of it would want to make me see it supercede the Medic. It's a cool idea, and I think a 'Medic Dropship' as a support vessel is interesting, but having absolutely no ground healing presence just seems to defy common sense. That's more an opinion thing, but I think the Medic is more iconic not because of the StarCraft unit, but of the cultural status of combat Medics anyway. It could be argued that this is a sci-fi game, but it's also a HUMAN army. At the end of the day, I'm fine with the Medivac on its own merits, but I don't think that it fills the gap of the Medic itself other than in a purely mechanical manner (and one which I'd argue is redundant too). Maybe if later in the game, it was available and became a healer that was more efficient, but had less of the benefits of the foot soldier, fine, but that suggest a duality that Blizzard doesn't seem to like in its units. So I suppose, I'm not so much in opposition to the Medivac, more in opposition of it supplanting the Medic. Fortunately, it's one of the few changes I actually disliked. With Duty and Service. K'tan.
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| I love the medivac drop ship - its more realistic how can you heal people so quickly in midst of battle? That technology is so amazing/impossible we'd achieve infinite lifespan with that if you have healing facilities inside a vehicle its more realistic i've yet to see what it looks like
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| After a lengthy period of procrastination, I have finally bothered to find the time to continue arguing with you, K'tan =^p. First off, yes, I *do* mean the Marauder, not the Reaper. I maintain that the MedEvac has done little, if anything, to improve the Reaper's usage, but that it is still a good idea nonetheless, if, however, done for the wrong reasons. In regards to the Marauder, as a support unit, it rather shares a similar position as that which the Medic did; when resources are tight (and they often will be), the decision between building Medics or Marauders becomes very real. Slowing down enemies is pretty nifty, but, when push comes to shove, being able to completely negate damage from attrition is more valuable, and the Marauder will be used less as a direct result. Second, you question as to how the MedEvac can possibly be more balanced than the Medic, as it is more mobile. The answers are both simple, and manifold. Being later-tier, foes will have more viable counters on the field; By being non-infantry, the MedEvacs can be effectively assassinated, cutting off Marines from support; and the MedEvac's more expensive nature limits its ability to be fielded en-masse. Besides that, in an early game scenario, when an Marine-Medic group was put up against a force of approximately equal strength, each Marine was healed by about 15 HP by the Medic support before biting the green weenie. Guess how much extra HP the combat shield gives? You guessed it: 15 HP. The only practical difference is that the Marines actually suffer from attrition for a change. Given that healing is a much more potent anti-attrition intrinsic than Protoss Shields or Zerg Regeneration, and, unlike Repair, is effectively free, it seems appropriate that the ability is currently higher tier, and the player has to survive long enough to *earn* the ability, instead of getting it almost straight-off. I understand your attachment to the Medic, but it really makes NO SENSE AT ALL to have BOTH the Medic and the MedEvac. Honestly; when was the last time, outside of a joke or a distraction, that you actually saw Medics being used outside of healing Marines? Powerful though healing be, the Medic's role is very narrow indeed; anything even *remotely* infringing on its role puts it at odds against it. Coming down to it, its either the Medic or the MedEvac--one or the other has to go, since you can't really have both. Since MedEvacs are more versatile, having a secondary role (transporting units), and that there is a reasonable lore excuse for the Medic's departure (they're UED tech), I'm putting my money in with the MedEvac. -tHe vIsitor
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| Release Date!!!!!!!!!!!!!!!!! Maybe........... But Stilllll!!!!! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ↓ Dec 3, 2008 ↓ Source: http://www.newegg.com/Product/Product.aspx?Item=N82E16832127003&Tpk=starcra ft%2bII ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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Sorry for anyone struggling to reply here, had a small quirk that IE and some other browsers weren't happy with.. hopefully should be working now.
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| hmm whell if a airborne healer dosent apeal the the majority of the comunity what if it worked like a drop ship the medivac could pick up the units and heal them while they are on board that is the first image that comes to mind when i hear medivac and airborne unit that has medical personel on board and heals them on route to a destination just a thought
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| @ torinton Sounds like a much more reasonable approach, and would lead to some very interesting micro matches (pick up, drop, pick up, drop etc.), but it would also inevitably lead to the dropships easily getting picked off due to no ground support (since they're inside the ship) and a reduction in general firepower, it would also mean constant micromanagement which would prove unwieldy in battles of over 12 or so units.
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i'm sorry...but uh are we talking bout the dropship in the first one or...have they come out with a new version for #2? if ur talking bout the first one then...i don't like it....i think it should have a little more armor
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| Testing! 1! 2! 3! I eat people. -Crazyoldman Victory! Cheers AJ ![]() I eat people. -Crazyoldman
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| Hmm, I tried to post here a while back when I was at school. Well, I couldn't but I thought it was just because computers at schools are always laggy :3 I wondered though why there were so few comments
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And your comment was constructive and very contributive aswell :|
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| I'll admit a flying healer for the terrans doesn't sound as cool as the medic and where would the hilarious unit speach like " ready for your sponge bath " go. A little off topic but why did they change Jim Raynor so much. He does look like Arcturas Mengsk and sounds like neither of them. He was such a cool character. That is very dissapointing. They should have a poll about that or maybe I just missed it since its been a loong time since I have visited.
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| At last a Tasmanian Sci-Fi convention 2008!! But back to the main thing yep it a cop out it would make the Terran have a advantage over the Protoss and Zerg.
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| New poll coming soon. (unless you really like this one, but I think it's worth clocking over now.) With Duty and Service. K'tan.
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Tassie eh ![]() I'm fine here in WA. New poll..yay! Make it about a really contraversial topic that's bound to start lots of flame wars! And give it 10 answers! Yes! YES! I eat people. -Crazyoldman
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| I don't like the Medivac Dropship at all. By the way, what happened to BSTRhino? Did he die? If so, then R.I.P. BSTRhino... -All respects to the community -TFS
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... Blizz must putt Medivac Down , Medic with Shields and FlashBombs
