Navigation: Home - Strategies - StratsDB - Terran

Using Infantry - and Bunkers
Author: BrotherGreen
For money maps: No
Difficulty: Intermediate
Comments: 31 (Watch for comments!, Add to favorites)
Views: 3669

Alright everyone, I just owned 3 people in a 4 player FFA on (7) Paths of War by Mcnewgin (No Im not advertising ^.^)

Anyhow, if you go to this map, you'll see theres alot of cliffs and usable terrain - wonderful!

If anybody reading this underestimates the power of infantry, you shouldn't. The Terran infantry is what its all about, all their machines have sheer dis-advantages while the infantry, working together, can cover each-others back.

Mind you - they arent goSu or uber, as some of you like to think of yourselves, they are simply a nice thing to have. Think of it this way. With 1000 minerals and 600 gas you can build... 2 BCs? 2 carriers? 5 reavers? Some tanks?

Now think about this. Think about how many marines, firebats, medics and even a few ghosts you can get for that. Can you see what im talking about? When I killed the protoss player I was playing, he was very naive - not unlike many protoss players - and built many carriers, and dragoons. I easily whupped them with my seemingly endless infantry.

Not only are they cost-efficient(by far), they are rather easy to micro-manage. Its just placement mostly, stim and targetting.

Now, with cliffs, infantry get WAY more fun, so do bunkers! While I was playing this zerg kept harassing me, I had very little at that point because we were starting up still. I had found a cliff access that he was not aware of, built a bunker there and put a tank beside it. The bunker was RIGHT in front of an easy-access entrance to the cliff, but it didnt matter. Loaded with 3 marines, and a firebat, the zerg - like a fool - kept harassing the bunker with 7-10 hydralisks and some zerglings. Easily wasted. He wasn't entirely stupid though because he kept taking out the tank, I struggled to keep the tank there, because it also provided protection to my base.

If your playing a cliff map, and you know it, 1 bunker 1 scv and 1 tank can be your best friend! Some think photon cannons? Pfft, build your pylon and your 100/100 cannon. Thats nothing compared to a bunker loaded with marines, repairable at 300 life. Not only that if you have a medic standing by and the bunker manages to get itself killed, the medic can heal the infantry inside as they are now un-protected. Can you repair a cannons HEALTH? No.

Some think ghosts are useless - wrong. Lockdown, and cloak are wonderful. If you have a big drop against this guy who uses mechs alot, drop 8 ghosts with them but cloak right away to keep them hidden. Engage and lockdown from behind your ranks - the tides turn easy.

Random bunkers on a map like Paths of war can be absolute HELL! with the extended range of marines, or even ghosts, you can knock off and harass scouting units, or small task forces.

Back to ghosts, dont forget bunkers extend range. A bunker and a photon cannon in a standoff (close enough to see, not close enough to engage) can be ended by shoving a ghost in the bunker, as the ghosts gets that little bit of range.

If you end up playing a massive infantry user like ME, use ghosts, that range can knock off marines EASY, they can also knock of hydralisks easy - always remember that hydralisks are FLESH not metal.

My favorite thing to do on a good game is drop 30-40 infantry units into someones base with about 3 tanks. People usually quit, or try to take a beefed up square of infantry units.

That reminds me of a recent poll - reavers vs tanks. I recall someone saying that if you drop reavers, it will be random absolute hell, but if you dropped tanks, they get killed off fast? Drop your tanks with a bit of infantry, that gives them easy enough time to seige and increase the ownage the infantry is already laying down on them.

A nice firebat trick to use (this works wonders on diplo aswell) is to fill 2-3 dropships with the babies and wait until you have a full-scale battle happening. You know, your major army vs theirs? Wait until your fully engaged and drop your lovelies right in front of their line. They'll either concentrate on the firebats and get whupped by your main, or vis-versa. Never let firebats get close.

LAstly - im not trying to say the Terran infantry is goSu, or uber, or undefeatable - they obviously are defeatable. Just never underestimate someone whos not afraid to use em...

-Some random infantry thoughts by BrotherGreen.


Out of 10 voters, most think this strategy is Good!

Please choose a rating for this strategy:
(must be logged in)

Pretty Bad
Below Average
Average
Good
Exceptional

Other Submissions:
1 Desert of Duels Final (Maps)
2 Desert of DuelsFINAL (Maps)
3 (4) Rudimentary Flair (Maps)
4 PvP BrotherGreen shuts down proxy (Replays)
5 BrotherGreen vs Random (Replays)
6 Winding River By BrotherGreen (Maps)
7 (2) Dual Platforms (Maps)
8 (2) Desert of Duels (Maps)
9 Baldrunes Platform (Maps)
10 (4) Ancient Battlefield Fix (Maps)
11 (4) Ancient Battlefield (Maps)
12 (4) Vezer (Maps)
13 Melee 1.2, Doodads (Tutorials)
14 (3) Tri-Convalution (Maps)
15 (4) Four Corners (Maps)
16 Melee 1.1, The Basics (Tutorials)
17 (2) Reconciliation (Maps)
18 (4) Spring's Coming FINAL! (BG is back!) (Maps)
19 (4) Symmetrical Map by BrotherGreen (Maps)
20 (4) Glittering River (Maps)
25 This author has 25 submissions, click here to see the full list.

1, McNewgin
Date: Apr 26, 2005
Time: 12:26 PM
 
YAY! My map was mentioned! Ya, I love cliff maps, they're fun and iffantry are pure hell. You really do love that map don't you? I'm glad you like it so much, haha.

2, CroakingManiac
Date: Apr 28, 2005
Time: 08:50 AM
 
Really good strat~~Infantry seem useless because they die too quickly. But they can be the most deadly if used right.

3, SilverScreen
Date: Apr 29, 2005
Time: 06:10 AM
 
Dude, I TOTALLY agrees with you on this one. I really think that infantry are the easiest to use and that they're very often underestimated. I use them quite often when I play becaused I realized very quickly, back when I was a newbie, how important their role can be in a game. I was thinking about making my first strat on the usefullness of infantry, but you already did it for me, so THANKS.


The strat wasn't as in-depth as I would like, but still, an excellent job!

4, MasterKetchup
Date: Apr 29, 2005
Time: 05:37 PM
 
Awesome strat, man. (Good thing your protoss opponent didn't get templar...that probably would've ended your reign.) This is very well written. I remember that poll, too. In fact I believe I was the one that posted the comment about reaver drops vs. tank drops. Good post, man. I'm going to toy around with infantry more now.

5, BrotherGreen (Section Moderator)
Date: Apr 29, 2005
Time: 06:09 PM
 
Well it was just a few thoughs - possibilities are endless.

If you think about it, terran doesent have a good 'power' unit.. (hydra, goon?), so infantry kinda makes up for it.

6, MasterKetchup
Date: Apr 29, 2005
Time: 10:19 PM
 
Well, what about Goliaths? (I'm assuming you mean other than air units, ie.:BCs)

7, BrotherGreen (Section Moderator)
Date: Apr 30, 2005
Time: 06:25 AM
 
Well, goliaths have that slow attack, and it isnt that great... its really.. really slow. I consider goliaths as either heavy back-up (which I usually use tanks for) or mobile AA.

BC's are too expensive to be a power unit, they're command units. Just like carriers, while people sometimes make just these, they're way to easy to own.

By 'power' unit, I mean that one unit that has a reasonable price, attack, speed, speed of buildings, and life. The goliath is missing speed, and attack.

On the other hand, dropping 5 x 4 goliaths into a base is rather amusing.

8, Sololop8
Date: May 01, 2005
Time: 02:09 AM
 
I never would have thought to use infantry in some of the ways you mentioned. Good strat.

9, SilverScreen
Date: May 01, 2005
Time: 05:23 AM
 
Terran power units = Siege Tanks (ground)
= Half a dozen Valkeries (air)

10, Agent281
Date: May 01, 2005
Time: 10:48 AM
 
The reason why terreans don't have a decent power unit it because they get the first ranged unit. Hydralisks and dragoons are second up on the tech tree and are ranged, while the terrean get both a spell caster (medic) and a melee (firebat) unit with the "second" building ( assuming your are not going straight to factory). I believe that is why they put the medic so low on the tech tree because they lacked a real early power unit. The firebat just really doesn't cut it against hydralisks and dragoons. However, you may be able to see how it is related to the other power units.
1. Second on the tech tree.
2. It has diminishing power against heavier armor like the dragoon and hydralisk.
3. It has great power, but ( as stated in number 2) its power diminishes against heavy armor.

Agent281

11, EviLIcY
Date: May 01, 2005
Time: 10:03 PM
 
Good strat... I don't think too many deceant players under estimates the power of marines and medics though....my friend turned me on to marines and medics along time ago when he told me fully up'ed mm's would even lay waste to a fleet of carriers... which I sort of doubted until I tried it myself and they did.... which brings me to another point...speaking of underestimated units... on the oppisite of that over rated units.....carriers are the most overrated unit in the game... unless backed up by other untits I think they blow -.- in most circumstances anyways... which I'll mention reasons why they suck in a different post.. dont wanna hijack this one I'm alrdy off topic...... anyways back to your strat The bunker and tank yeah thats nice especially if its VERY early in the game.... but can easly be countered....later on in the game.... queens will criple that ez (queens now theres a under rated unit) Broodling tanks / ensnare on marines and medics make them pathetic -.- darkswarm and a couple lurkers would of also crippled that pretty ez. But anyways the bunker tank scv yeah definitly kick ass on the early stages of the game. The other strats you mentioned was good as well.... gj... you should write some more.

12, Abomb
Date: May 02, 2005
Time: 05:45 AM
 
Infantry are my favorite units to use(Aside from nukes) and you really did justice for the hardcore infantry users, this is definately a good strat, with exceptional advice on infantry. 9.5/10

13, TheRealKaz
Date: May 02, 2005
Time: 07:27 AM
 
Protoss infantry run over terran anyday.

14, SilverScreen
Date: May 02, 2005
Time: 11:40 AM
 
cough *TheRealKaz is a hater* cough

15, BrotherGreen (Section Moderator)
Date: May 02, 2005
Time: 05:31 PM
 
Actually, about 3 firebats, 5 marines, and 2 medics can take ALOT of zealots - easy.

About Firebats vs Dragoons <-- this has been very contraversial. But I think the stims win it all.

Firebats are bad against dragoons because of 1/4 damage(or something), but good because they can attack way faster.

Dragoons are good against firebats because they do lots of damage and have range, but are bad against them because of slow attack.

With a medic, one firebat immediatly rapes the dragoon, but without it might take 2-3 depending on situation. Then again, with enough dragoons the firebats cant get close.

Fun huh?

16, SilverScreen
Date: May 03, 2005
Time: 07:54 AM
 
agrees with BrotherGreene

17, Abomb
Date: May 07, 2005
Time: 07:40 AM
 
The reason Terran infantry are the elite Infantry, is becasue of...
1.Medics
2.Stims
3.Teamwork
This is why Terran infanrty murders all other infantry, and maybe bigger vehicles.

18, BrotherGreen (Section Moderator)
Date: May 08, 2005
Time: 03:50 PM
 
maybe? Whatcha talking about maybe?

Terran infantry murder most medium units, and take a little longer for big units.

A group of 10 marines and 2 medics can waste a few carriers if you used together with stims.

The ultimate infantry killing machine is the psi storm though..

19, Abomb
Date: May 09, 2005
Time: 05:37 AM
 
definately, Lurker comes in second. I run right into Psi storms alot, and lurker traps too. I hate it when ppl just mass out lurkers and place them inside theirY<|@<|@ce I make it inside, my SV is gone and then my comsat runs out of energyX

Kilroy was here
Abomb

20, BrotherGreen (Section Moderator)
Date: May 09, 2005
Time: 04:16 PM
 
SCience vessels

I agree, Lurkers are an easy second place. Dts a third. perhaps reavers/tanks/archons? a nice fourth.

21, Abomb
Date: May 10, 2005
Time: 05:35 AM
 
I'm thinkin either, dt's or maybe even Defiler becasue of the freakin plague.

Kilroy Was Here
Abomb

22, SilverScreen
Date: May 10, 2005
Time: 07:48 AM
 
Either way.....TERRAN INFANTRY ROCKS!!!!


Abomb, who's Kilroy? That's not your real name. is it?

23, BrotherGreen (Section Moderator)
Date: May 10, 2005
Time: 04:26 PM
 
>.> Plague is nothing a few medics cant handle. Dt's are one-hit kills on marines.

24, Gladstone
Date: May 12, 2005
Time: 10:39 AM
 
no offense or anything, sometimes i do mass infantry but my opponent keeps tanks in front of my base and so no infantry can get passed, well then again you did mention ghosts

25, BrotherGreen (Section Moderator)
Date: May 12, 2005
Time: 05:03 PM
 
If you cant go through it, go around it. Make a lovely distraction, and drop they're base.

Some people believe a line of turrets will protect them from a drop. That depends how big the drop is. Also, if you send 6-8 wraiths at a concentrated area, then fly the Dships by, they usually dont get hurt much by the time the units are out and kill the turrets. <--- But that takes micro managing.

Ghosts can work if the idiot didnt put a turret by his tanks. But if he did - your screwed there. Unless you put some infantry as decoys while you lockdown.

26, SilverScreen
Date: May 14, 2005
Time: 04:01 AM
 
Ghosts are probably the #1 infantry units (terran) , followed by medics.

27, Abomb
Date: May 17, 2005
Time: 10:39 AM
 
Brother Green You and i should do an infantry strat sometime. My fvorite is loadin up tons of infantry and sendin valkerie wraiths and a few BCS for support while I drop my infantries right behind enemy lines and tear up their base. Then that tank wall.

Kilroy Was Here
Abomb

P.S. "Kilroy Was Here" was a phrase used in WWII I believe. Kilroy was this little bulgy character. Anyway I adopted the phrase a few years ago back in my old school, and I figured why not use it here.

28, MidnightGladius
Date: Oct 03, 2005
Time: 05:38 PM
 
You do not use infantry against Protoss. You use tank/vult and maybe goliaths if they tech to carrier/arb.

You do not use infantry against Terran. You use tank/vult/goli/wraith/BCs.

Yes, M&M with Tanks/vessels works against Zerg, but everything else you posted it sheer idiocy.

29, CerebralToxin
Date: Sep 23, 2006
Time: 01:47 AM
 
Not so much a great strategy as an enthusiastic rant. Get a girlfriend, rant to her about your victories, then come here and make an objective, informative, and succinctly stated strategy. This was a waste of time. Below average.

Btw, of course Protoss units own Terran units. It's not a matter of opinion, it's a matter of looking at the damned pricing. Better units are priced higher because Blizzard designed the game properly. This makes what I said a FACT.

Dark Templar and Lurkers are easy to get, anyway, that's why they're both able to be rushed for early game. I don't care how cool it is that you can make even a hundred marines in the first three minutes--five Dark Templar/Lurkers and I beat your whole force. Early Marine rushes are sad.

30, therealsecret
Date: Sep 26, 2006
Time: 08:44 AM
 
Nice Strategy, marines rock.

And to CerebralToxin: What are you talking about? A player can easily get six marines and go out and cain before the target player before he can finish building his hydralisk den\templar archives. Infantry ROCK!!!

31, CodyMc
Date: Jun 06, 2008
Time: 04:21 PM
 
But what about the zerg, they just MASS zerglings and infantry would be PWNED.

and protoss would mass photon cannons.

Do you enjoy watching StarCraft games played between pros?
Yes
(55%, 72 votes)
Yes  - 72 votes (55%)
No
(11%, 14 votes)
No - 14 votes (11%)
I don't watch enough to be able to form an informed opinion, really
(35%, 46 votes)
I don't watch enough to be able to form an informed opinion, really - 46 votes (35%)