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Uses of the Vulture
Author: hehe2000
For money maps: No
Difficulty: Intermediate
Comments: 19 (Watch for comments!, Add to favorites)
Views: 7387

Ah my first Terran strategy. Since I've been playing Zerg for so long I decided I would switch to Terran and it is so much more fun to play.

Anyway, the vulture is one of the most prominent terran units in the entire game- most games will have vultures involved. Also, they are my favorite Terran unit because of the fact that they cost 25 more mineral than a marine, yet can place 3 mines able to knock out a huge amount of the enemy.

First point, do not go 1v1 against other range units- vultures are very weak, and 2 vultures lose to 3 marines with stim pack. They are the best hit-and-run units in the game because they are quite fast. I heavily use them to drop 2 in an enemy base and place a spider mine where minerals are- if you are careful, you will lose nothing while your enemy's economy is ruined.

Another thing people like to do is to distract the enemy's entrance blockers such as zealots and rush in to attack the workers inside. When the zealots chase, you give them hell by microing. A bad thing about vultures is that they move toward the enemy while they attack, no matter how close they are. So, do not order them to attack. Instead, press hold and they will fire at the same time yet will not move closer. You should try not to get hit as much as you can, so you need to be as far from the enemy as you can without losing track of them. If they run, Attack then pull back when they decide to attack. Of course, this hit-and-run tactic can be done much easier with the speed upgrade, which only costs 100/100.

Finally, I can talk about the vulture's greatest achievement- the spider mine. Of course, they can be set up anywhere where you think the enemy will walk over, but after a while, when they get observers, just placing mines on predicted paths become somewhat inefficient. That's why mines need to be placed in an unpredictable path and you need to use your units to force the enemy into the trap. For example, people who like to micro too much can fall for this very easily. In one game, I set up mines in the top left section of the battlefield, which is on the opposite side of the enemy. The enemy had goons, and when I charged with my firebats and medics they started to use the hit-and-run tactic again. So I slowly made them go close and closer to the mines even though I was losing my firebats and when the goons went too far they were gone. Just like that. (If that was hard to imagine in your mind please say so). Another good idea to use set mines in front of the enemy's base after the main force has left, so when the enemy decides to send more troops they will fall for the trap. Because usually reinforcements doesn't have an observer following them, they will die every time. Also, the mines can be placed behind the enemy so if they retreat, they will fall for the trap- the reason is that when they attack, they have the "attack-move" command where they attack anything in their path. But when they retreat, they only have the "move" command where they will ignore enemies and continue to move to their destination.
* Another strategy (courtesy of nks) is to place mines in front of tanks in siege mode, so if anything tries to come close to your tanks the mines will take care of them. But make sure the mines aren't too close to your tanks because their splash will damage them too.

A very powerful unit combination is the shielded vulture. The only weakness the vulture has is the low hp, but with the 250 hp bonus, they become quite formidable. Because of the extra hp bonus, they can penetrate the defences and place mines near the siege and range units. Just 3-4 shielded vultures can kill several key units such as a mass of goons, tanks, reavers, or hydras. Lurkers are another target because one mine can kill it. 3+ lurkers can fall prey to just one shielded vulture. To make the vulture last even more, try to maximize vehicle armoring.



1, StarcrafterKid
Date: Dec 18, 2006
Time: 10:37 PM
 
It's an okay strategy but most of the thigs you listed are quite obvious. This is a good strategy for noobs though. I have a good counter for vultures though. Just put a lot of dragoons at your entrance and hold postion. When the vultures come in to attack, they get blocked and if they spider mine, the vultures always get stuck and blow themselves up.

Good work though, nice effort!

First comment, yay!

2, lammas (Section Moderator)
Date: Dec 18, 2006
Time: 10:42 PM
 
nicenice... you could also mention about vulture usage in tvt.

3, eexcape
Date: Dec 19, 2006
Time: 06:06 AM
 
really good discription good!!!!!!!!!!!!!!!!!

4, hehe2000
Date: Dec 24, 2006
Time: 02:23 AM
 
Wow It says there's 6 comments but I only see 6... wat is this about?

5, MaxedOutBC
Date: Dec 26, 2006
Time: 12:29 AM
 
Very good! Although it would be useful to say what counters the vultures.

6, mrtoast411
Date: Jan 05, 2007
Time: 08:37 AM
 
I loved this it is nice to hear the strategies of a certain unit rather than an attack strategy.

I give it a good.

Life's a party and Im the host.
Mrtoast411

7, gregleo2
Date: Jan 06, 2007
Time: 03:27 AM
 
Starcrafterkid has a point, but I think that this is one of the only strategies worth being put on StarCraft.org. If there was a "Very Good" or "Slightly Exceptional" vote, that's what I would give it.
I'll be nice: EXCEPTIONAL
-Gregleo2

8, nks
Date: Jan 06, 2007
Time: 10:50 PM
 
I'm surprised it got exceptional, though your strategy is good. I disagree that a vultures greatest weakness is it's life, I believe it is the concussive damage.

Also I think you should have mentioned the use of tanks with vultures. If you siege tanks and have mines in front of them. Units, Dragoons for example, have to walk towards the tanks to kill the tanks, as the tanks are what would be doing the real damage, but to bring the tanks into their range, they have to walk over the mines. Do this and (with exceptions) it's a win or win situation.

9, hehe2000
Date: Jan 16, 2007
Time: 03:15 AM
 
Meh.
Isn't concussive damage what makes it great? cuz u can chase down those small units such as SCVs, and is very effective against lings and marines. Vultures can't do much to large units anyway because of their low hp.

And placing mines in front of tanks are brilliant... i'll add that in the strategy.

10, crazylilvietguy
Date: Apr 11, 2007
Time: 05:06 PM
 
It's a pretty good, well, I'm not going to say "strategy" because this isn't one. More of a compilation of useful tactics. It's still awesome, though.

One little thing I must point out...SCVs, probes, and drones are hover units, last I checked, so they can't set off mines.

11, ShadoHunter
Date: Apr 21, 2007
Time: 12:16 PM
 
its alright but pretty straight-foward as in most of the content is easy to know without reading the stategy, but there is those couple of ideas barely anybody tries that could make the difference between smashing a rush of zerglings/zealots/marines and getting pooned by the rushes. you were correct in one thing though, the only good use for a vulture is stopping a couple of zerg destroying you, and the obvious, spider mines.

good job,

12, Devastate
Date: Apr 30, 2007
Time: 09:51 AM
 
hmmm....u sure 3 marines w/ stim beats 2 vultures...winning that is rpetty ez...

when u c them stim have the vults run away (faster than rines even if they have stim) and then the stimm wheres off come back, now teh enemy is 30 hp / 120 lower



wow my spelling sucked there.

sorry lol

13, jello12
Date: Jul 30, 2007
Time: 07:53 AM
 
theres no T VS T imformation, tsk tsk tsk... for that average

14, L089
Date: Dec 15, 2007
Time: 09:03 AM
 
I might as well put it here...

To me, vultures are desirable but annoying to use. Even more so after watching Boxer play. My question is, does anyone here know / want to share how to quickly use a group of vultures to encircle an enemy force then drop mines simultaneously (like Boxer does)? I know it's heavy on micro but please give me some tips and I'll work on it. Otherwise under my control vultures are just scraps of metal

15, TerranNoobie
Date: Apr 25, 2008
Time: 05:47 AM
 
I used to play toss, and terran pros kicked my ass because of stupid vultures. lol. So i switched to terran. Terran is really fun

Watch i make a Little Bunny:

(\ /)
('.')
((


16, cmalberg
Date: Apr 29, 2008
Time: 01:04 PM
 
I personally have never found much use beyond early-mid game for vultures, but then again, Terran isn't my strong suit.

As was mentioned, this is all fairly obvious bits, but it was well written without any glaring errors, and that usually scores fairly high in my book. Good.

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