AJ (Webmaster)
Starcraft.org Webmaster
Send a message to AJ.
The following are documents submitted by this user:
| # | Document | Channel |
| 1 | Daring Battle | Replays |
| 2 | Probe Wars Gone Wrong | Replays |
The following are comments posted by this user:
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#1. Posted on May 09, 2008 06:04 AM. Sorry for anyone struggling to reply here, had a small quirk that IE and some other browsers weren't happy with.. hopefully should be working now. ...Click here to view this comment. |
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#2. Posted on May 09, 2008 06:03 AM. @crazy: my bad! i meant to fix that a while ago. try it now? ...Click here to view this comment. |
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#3. Posted on May 09, 2008 02:52 AM. Until it is officially announced by Blizzard it is just an act by companies placing dates in their systems hoping users like you find them. Most likely hoping that you'll get overly excited about it and toss up free links to their site across the internet.
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#4. Posted on May 04, 2008 12:52 PM. sweet, i like it. ... Click here to view this comment. |
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#5. Posted on May 04, 2008 01:41 AM. Why would SC.org die? We intend to remain the main destination for SC:BW content - but that in no manner does that stop us from covering SC2. As you can already tell, we have SC2 sections that are slowly growing on the site as does the game itself. And we'll of course have sections dedicated to SC2 Maps/Customs/etc. I think it's a little bit misguided for you to think that. What could any other SC site offer that we aren't able to provide to you in conjunction with all that we already hav ... Click here to view this comment. |
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#6. Posted on May 02, 2008 07:15 PM. They go hand in hand. They can't require you to use the download since people own the medium itself. And they could have allowed for digital download of Games you own, but still require the CD to be present before the game would play - but that is not the case. ...Click here to view this comment. |
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#7. Posted on May 02, 2008 05:39 PM. That's not his vote. ... Click here to view this comment. |
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#8. Posted on April 23, 2008 01:22 PM. For his first 3D Model? That's great work. Try and keep in mind the skills and experience of the user posting, peeps. This is great for a 1st/2nd 3D Model. Hope to see more from you! ... Click here to view this comment. |
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#9. Posted on April 23, 2008 01:20 PM. Just approved part 16. Always happy to see you around deadfast. ...Click here to view this comment. |
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#10. Posted on April 23, 2008 01:18 PM. It's alright. You have a lot of dialogue with very little description of the action taking place outside of that. This isn't always a horrible thing, but it's important to try and balance the two, especially in a longer work. I look forward to seeing more. ... Click here to view this comment. |
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#11. Posted on April 20, 2008 06:55 PM. We had some turnover in the Art staff, but we're in business again. ...Click here to view this comment. |
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#12. Posted on April 12, 2008 10:30 AM. It isn't different.. it's the same contest. You just can not submit to BOTH scorg and Blizzard for a chance at prizes. ... Click here to view this comment. |
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#13. Posted on April 11, 2008 11:19 PM. Yeah you can do either. Real life photo or digital art. So long as it uses the <3 SC image! Look forward to seeing it! ... Click here to view this comment. |
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#14. Posted on April 10, 2008 06:12 PM. Remember to enter here on scorg does not have the same restrictions as at Blizzard, so all entries will be considered for prizes from us. Not just US based or otherwise. ... Click here to view this comment. |
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#15. Posted on April 08, 2008 06:21 PM. Cool, shows good promise! ... Click here to view this comment. |
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#16. Posted on April 08, 2008 06:19 PM. That's totally possible. But yes, the same picture can be used for both Blizzard and SC.org! Make sure and let your buddies know! ...Click here to view this comment. |
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#17. Posted on April 08, 2008 05:52 PM. Umm, you should submit to both. Not really sure what you mean by separate. The same submission can be sent to both. ...Click here to view this comment. |
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#18. Posted on April 08, 2008 12:23 PM. Good work! You need a better background and might work on your layout skills but the basic models are pretty well made - definitely show a lot of promise! Look forward to seeing more! ... Click here to view this comment. |
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#19. Posted on April 08, 2008 12:04 PM. Great chance to win additional prizes and increase your chances dramatically! I hope to see some great entries! ... Click here to view this comment. |
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#20. Posted on April 07, 2008 04:19 PM. Hey, welcome to Starcraft.org. 3. Yes it can, you just have to have detectors. 4. This is a balance issue, something that will continue to be adjusted as the game develops. 5. Haha, as much as we all want the game out as soon as possible, it hasn't been public for that long, and Blizzard isn't known for their short development cycles, that said, I think we can expect the game within a reasonable amount of time -- remember the beta hasn't even begun yet and that will take a while. ... Click here to view this comment. |
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#21. Posted on April 07, 2008 12:25 PM. Basic shapes look pretty accurate, just got to go back and put in the effort to make it that much better! ...Click here to view this comment. |
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#22. Posted on April 07, 2008 12:25 PM. not bad at all! ... Click here to view this comment. |
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#23. Posted on April 07, 2008 12:04 AM. Not bad! ... Click here to view this comment. |
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#24. Posted on April 06, 2008 09:01 PM. Looks good MoH. Please send PMs or Feedback when you want things deleted, its too hard for us to look for and find all the pieces of content that have "please delete" in the title. Cheers. ...Click here to view this comment. |
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#25. Posted on April 06, 2008 09:00 PM. Haha, you're welcome. Good piece. ...Click here to view this comment. |
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#26. Posted on April 06, 2008 04:38 PM. <3 you too. ... Click here to view this comment. |
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#27. Posted on April 06, 2008 01:35 PM. What? ... Click here to view this comment. |
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#28. Posted on April 06, 2008 01:18 PM. I was definitely surprised to see such a large vote in favor and support of the new Queen -- however, having played the game with this new dynamic, I must say it operates and seems to function well within the gameplay. It's different, and it's new, but for the most part it seems to represent some fun new challenges to Zerg players and offers some tough new obstacles for anyone playing vZ. ... Click here to view this comment. |
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#29. Posted on April 06, 2008 01:09 AM. 180 downloads, only 1 report of it being corrupted.. I think it's got to be your end broodbuddy. ... Click here to view this comment. |
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#30. Posted on April 05, 2008 11:03 PM. I'm curious to see how often the Generate Creep ability will be used.. ... Click here to view this comment. |
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#31. Posted on April 03, 2008 06:54 PM. Definitely interesting.. not my favorite UMS type, but fun nonetheless. ... Click here to view this comment. |
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#32. Posted on April 03, 2008 01:08 PM. Indeed, the current resize system is a little tricky with items that are taller than they are wide, so remember that you get the full size image you need to click once to "Enlarge" and then click the Full Size button in the bottom right of the image. Hope that makes sense. ...Click here to view this comment. |
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#33. Posted on April 03, 2008 07:57 AM. Isn't that exactly what I just said? ...Click here to view this comment. |
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#34. Posted on April 02, 2008 08:25 PM. masterofhobbiton: the idea was that the Ultralisk would always trigger that animation. Not that it would be exclusive to them. ...Click here to view this comment. |
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#35. Posted on April 02, 2008 04:44 PM. HolyDarkness: I'm not so sure. They've publicly made it known that all units that are made during design and not included in the normal gameplay will be available to use via the Map Editor. That leads me to believe they'll be easy to select and use. We'll see! ... Click here to view this comment. |
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#36. Posted on April 02, 2008 10:51 AM. The multiple death animations are definitely a bonus. They have also been toying with the idea of tying certain death animations to specific units killing you, for example Ultras always causing 'rines to split in half, etc. ... Click here to view this comment. |
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#37. Posted on April 01, 2008 11:05 PM. haha, interesting tatoo.
(P.S. added a couple new smilies.) ...Click here to view this comment. |
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#38. Posted on April 01, 2008 06:47 PM. "This unit will be included in the Campaign Editor." Read the whole article please. ...Click here to view this comment. |
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#39. Posted on April 01, 2008 06:24 PM. Look forward to a v2 release. ... Click here to view this comment. |
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#40. Posted on April 01, 2008 06:11 PM. I don't know that I see that - those would be very unbalanced together, since their purposes are so different. Though it would be fun to see them all deathmatch. ...Click here to view this comment. |
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#41. Posted on March 31, 2008 09:34 PM. If you're in the US you need to enter via the US link. European counties need to enter via their respective pages. Those countries listed above are those able to win via the US' page. What would make you think it would work any other way? ... Click here to view this comment. |
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#42. Posted on March 29, 2008 07:18 PM. No "known truth". Just one of the retailers putting in a date into their system and people freaking out. ... Click here to view this comment. |
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#43. Posted on March 26, 2008 07:21 PM. You need to realize that we don't just go in and delete or approve all of the submissions at once, we have to space them out so that you all get your fair shot at time on the New listings. That's the easiest way for your submissions to get facetime in front of the other users of this site, so it's important that every item have a fair amount of time there. Hence why 100+ thins aren't accepted each day. ... Click here to view this comment. |
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#44. Posted on March 26, 2008 10:21 AM. Here's a picture of the new Queen and brief overview: http://www.starcraft.org/starcraft2/editorials/4 The Zerg unit pages will be up soon. ... Click here to view this comment. |
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#45. Posted on March 25, 2008 10:14 PM. These are completely separate issues, so I'd appreciate you taking them as such. And if you'd keep your keen eye on the Staff page you'd see the Fan Art team has recently left/been removed. Hence the delays you've seen. ... Click here to view this comment. |
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#46. Posted on March 25, 2008 08:41 PM. Actually 15 items were approved for the Fan Art section just yesterday. And the idea is not to look at a submission FROM that week, but each week to feature a submission to the site FOR that week. As always, this has been AJ reminding you to LOOK before you leap. ... Click here to view this comment. |
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#47. Posted on March 23, 2008 06:08 PM. The Shriekers that you build to expand the range of the new Zerg defensive structures are detectors. It just means that Z no longer get detection right away. ... Click here to view this comment. |
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#48. Posted on March 23, 2008 02:46 PM. lol. good comment, vez. ... Click here to view this comment. |
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#49. Posted on March 23, 2008 02:07 PM. I find that to be surprisingly balanced. Testing. ... Click here to view this comment. |
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#50. Posted on March 23, 2008 01:52 PM. Having played the game w/ the new Queen - it's totally different than BW, but.. with an open mind, it's actually a really fun, unique gameplay mechanic. ... Click here to view this comment. |
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#51. Posted on March 23, 2008 01:22 PM. I agree with you, a new poll is due. We've just been busy with editorials and SC2 and Zerg and everything else. Sorry guys, new one coming real soon! ... Click here to view this comment. |
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#52. Posted on March 21, 2008 01:48 AM. Blizzard's campus is not open to tours or the public at this time, no. To #5, why didn't you go to BlizzCon? It was in Anaheim, which is obviously extremely close to Irvine. ... Click here to view this comment. |
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#53. Posted on March 12, 2008 03:23 AM. those are good Q's thanks for the input I'll answer them for you when I'm back. Proto: that was a fine post not spam or in the wrong spot, so stfu noob. ... Click here to view this comment. |
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#54. Posted on March 07, 2008 01:25 PM. The "bar" is actually the Terran Merc Haven, a building that allows you to build Reapers. It used to allow the Reapers to be built right from the Merc Haven, but that changed to the Barracks, right now its exact functions outside of allowing for Reapers to be built is unknown. Probably has Reaper-specific upgrades. ... Click here to view this comment. |
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#55. Posted on March 03, 2008 10:21 PM. More coming -- and I've only been promised better things as we go! ... Click here to view this comment. |
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#56. Posted on February 26, 2008 12:44 PM. first, suckers.
some interesting updates.. waiting for some big reveals though!
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#57. Posted on February 21, 2008 02:27 PM. Updated. ... Click here to view this comment. |
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#58. Posted on February 21, 2008 12:40 PM. Where have you all been? This is the look of the SC2 engine -- this isn't a giant revelation, this unit is completely inline with the appearance of all the other zerg units and even other races' units that we've seen thus far. ... Click here to view this comment. |
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#59. Posted on February 20, 2008 08:55 PM. yeah, remember that SC2 has many more player colors than SC had.. and that a lot of what you're seeing is just the player color. Most units look better in certain colors than others. But personally I think they look pretty good! ... Click here to view this comment. |
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#60. Posted on February 04, 2008 04:25 PM. They've been releasing them publicly anyhow. Let's get past that fact, clearly we recognize what having them "released" with the tourny still going on means. ... Click here to view this comment. |
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#61. Posted on January 29, 2008 03:00 PM. I don't know why this is such a big argument point - but his hair was buzzed/shaven in the first games. The point of its color changing is moot - all you would have seen before would have been roots just growing out of the scalp. ... Click here to view this comment. |
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#62. Posted on January 27, 2008 08:03 PM. Ahh, fun times. ... Click here to view this comment. |
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#63. Posted on January 21, 2008 11:44 PM. You should set these up as a series. ... Click here to view this comment. |
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#64. Posted on January 18, 2008 10:47 AM. In addition to those being illegal, this allows for the music/movies to work and it the only full path to using BW without the CD. Cheers. ... Click here to view this comment. |
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#65. Posted on December 03, 2007 02:47 PM. WhatIsStarcraft: Because Blizzard has the #1 online game. They're sorta a popular brand name. bloodbane: No. ... Click here to view this comment. |
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#66. Posted on December 03, 2007 01:07 AM. it doesn't affect blizzard at all if you'd read the sources linked above. as posted: "We're pleased to announce that along with the other companies that make up Vivendi Games, we are merging with Activision to form a new global entertainment organization called Activision Blizzard (pending shareholder and regulatory approval). Similar to our previous arrangement, Blizzard Entertainment will now operate as a division of this new organization. There will be no changes to our games, our ... Click here to view this comment. |
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#67. Posted on November 26, 2007 01:19 PM. Just an extra exclusive screenshot. No zerg there! ...Click here to view this comment. |
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#68. Posted on October 31, 2007 02:18 PM. I like Testie's little cameo. ... Click here to view this comment. |
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#69. Posted on October 31, 2007 01:21 AM. hey, you said it! ...Click here to view this comment. |
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#70. Posted on October 30, 2007 10:35 PM. ValValiant: What are you complaining about now? ... Click here to view this comment. |
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#71. Posted on October 30, 2007 10:24 PM. Very close to the border of what I would allow here. But I'll let this go. ... Click here to view this comment. |
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#72. Posted on October 26, 2007 07:37 AM. They were removed for a reason, don't repost. ... Click here to view this comment. |
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#73. Posted on October 18, 2007 10:46 AM. Well, we're going to be increasing our coverage of the pro/e-sports world here. So perhaps you'll all learn a bit more. ...Click here to view this comment. |
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#74. Posted on October 17, 2007 03:27 PM. Ahh, Tasteless. What great humor.
He was great at BlizzCon. ...Click here to view this comment. |
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#75. Posted on October 11, 2007 05:00 PM. thanks for that stirring statement. never mind the entire point of the post. ... Click here to view this comment. |
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#76. Posted on October 10, 2007 09:07 PM. Very little balancing has yet to occur, once the Zerg are in the game you'll see much more in terms of balance-efforts. ... Click here to view this comment. |
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#77. Posted on October 10, 2007 12:57 AM. Oh kids, when are you gonna learn to play nice.
I'm glad to see the opinion is so balanced with regard to what you all are looking foward to! ...Click here to view this comment. |
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#78. Posted on September 21, 2007 06:56 PM. Of course, this is why our continued monthly discussions are extremely vital for you all to partake in; we're sending your original ideas and feedback directly to the developers.. so keep sharing your input both on here and on our monthly discussion topics. ... Click here to view this comment. |
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#79. Posted on September 05, 2007 12:18 PM. They aren't struggling -- they're just trying to embrace the community -- something they haven't done quite so much of in the past. You're going to see a lot more interaction between them and us from now on. ... Click here to view this comment. |
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#80. Posted on September 04, 2007 08:13 PM. I can't stress how much I suggest you all participate in this .. your feedback is being taken and read directly by Blizzard staff. This is an amazing outlet for you all to get your thoughts, opinions, and concerns heard by the people currently creating the game you'll be playing! ... Click here to view this comment. |
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#81. Posted on September 03, 2007 01:42 PM. Congrats to SCL on another great year of PP! I look forward to the timely release of '07! ...Click here to view this comment. |
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#82. Posted on August 28, 2007 10:37 AM. Schwitzer and I watched this one together -- Not every rep has to be the world's best match. He and I both got a kick out of this one, and thought it worthy of remaining up here. But no, there's obviously no skill or "pro" in this match. ... Click here to view this comment. |
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#83. Posted on August 27, 2007 04:49 AM. You couldn't look a single news post down below this one regarding our Patches section? http://www.starcraft.org/downloads/patches *sigh* Some good suggestions so far, some of which may find their way into the system. ... Click here to view this comment. |
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#84. Posted on August 26, 2007 07:53 PM. proto's intense desire to prove himself is funny to me. =] No one is saying he lost because of his inability or anything of the sort.. yet he must fight for that rematch. ... Click here to view this comment. |
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#85. Posted on August 26, 2007 04:24 PM. Haha! ...Click here to view this comment. |
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#86. Posted on August 26, 2007 03:50 PM. Gee, what an awesome first replay in there -- who played in that? ...Click here to view this comment. |
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#87. Posted on August 13, 2007 06:35 PM. I wouldn't go so far as to say we're greater than SCLegacy, but we definitely have acknowledged differences. We're going to fight to be you guys' #1 location for all user-submitted SC2 content. And we want your help to do that. Let us know how to improve things to make our content sections impossible to beat! ... Click here to view this comment. |
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#88. Posted on August 08, 2007 02:58 PM. Having seen it first-hand.. I think it's pretty awesome. The game needs to be linear to some extent or you lose the ability for Blizzard to actually control the story and provide some of the great cinematics and etc that they do; however as the developers described it to me, it's much more like a "football-shaped" story, in that you start and stop in the same places -- but the rest of the story and all of the extra plots are up to you to discover and exploit. ... Click here to view this comment. |
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#89. Posted on July 26, 2007 07:14 AM. Tolis: You're absolutely right, they posted the remaining 3 of them after they saw that we had put ours online. ...Click here to view this comment. |
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#90. Posted on July 25, 2007 06:32 PM. We wanted the site to work, before worrying about links to random sc2 sites.
Besides, we have the major overall SC sites in there anyhow. ...Click here to view this comment. |
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#91. Posted on July 24, 2007 04:20 PM. Biggest problem right now are fixing issues that only exist for IE6.. grr. Currently working on: User Menu up top (Submit Content, Private Messages, etc) Side Menu issue in IE6 ... Click here to view this comment. |
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#92. Posted on July 24, 2007 02:24 PM. Tell us what you think; We want to hear it! ... Click here to view this comment. |
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#93. Posted on July 24, 2007 09:37 AM. A lot of this is just little quirks that Myst and I will be working on over the next couple days -- we wanted to get it online, we're just now struggling with moving things away from how they were done in the past.. Lots of old code to update, etc etc. What are your issues with Firefox? I'm using it now and it seems to be working better than IE6. ... Click here to view this comment. |
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#94. Posted on April 22, 2007 12:05 AM. As proto said, the site is in a much better setup now to avoid those downtimes we were having. Our backend is up and running again; and the latest troubles are just a side-effect of the move, a lot of the content hasn't been shifted over yet so there's an abundance of 404 errors, etc. ... Click here to view this comment. |
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#95. Posted on April 09, 2007 11:15 AM. Sorry for the downtime guys, we've been transitioning our servers from Chicago to Seattle and recently had some troubles. Should be sorted out soon. ... Click here to view this comment. |
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#96. Posted on March 22, 2007 09:19 AM. Some of the new staff are a tad more known than others -- but as BG said all of them are previous SC.org members, some just more lurkers than others. All of them are qualified for the positions they are taking on, and none of them is expected to be perfect -- Hell, only -I'm- perfect.
As to the Customs section, it's still in a bit of a hiatus, it'll be back online soon, with perhaps a few additional staff, but not for a short while. We can discuss that further in the staff forum. ...Click here to view this comment. |
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#97. Posted on March 21, 2007 07:26 PM. Please message me on WB so I can activate your accounts over there with access to our staff forums. We'll be coordinating via that board, so you'll need to report in over there to get things squared away.. And so we can start to work on things too. : ) ... Click here to view this comment. |
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#98. Posted on March 21, 2007 04:56 AM. Congratulations to all of the new staff. ...Click here to view this comment. |
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#99. Posted on March 21, 2007 04:00 AM. Yes, from now on the Section Moderators will sport blue names and the Site Admins will retain the older orange names. More on this soon. ... Click here to view this comment. |
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#100. Posted on March 20, 2007 09:47 PM. Sorry guys. We've been trying to sort out a ton of different issues going on across the network. Hopefully things will stabilize a bit. ... Click here to view this comment. |
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#101. Posted on February 11, 2007 11:43 PM. Server issues -- hopefully resolved shortly. ... Click here to view this comment. |
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#102. Posted on February 07, 2007 06:37 PM. He was referring to Staredit.net, they're sorta kinda one of the major SC community sites. ...Click here to view this comment. |
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#103. Posted on February 07, 2007 03:10 PM. The idea is that you would be spreading news of good content you find to other users from other sites, so that they would come join our community -- see the content here, not just mirror it elsewhere. =] ... Click here to view this comment. |
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#104. Posted on February 07, 2007 02:50 PM. Thanks, proto. Always helpful. ... Click here to view this comment. |
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#105. Posted on February 07, 2007 02:40 PM. For the record there are no longer "Boards" and all the users that will be announced shortly are going to be full, active members of the SC.org Staff. And no, Ktan cannot comment on the new staff, they'll be alerted to their appointment and announced very shortly. Mystikal is working hard on finalizing some of the finer details on the backend to allow this large infusion of new staff. ... Click here to view this comment. |
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#106. Posted on February 06, 2007 02:29 PM. They could.. I don't see any problem with replying here with comments either. ...Click here to view this comment. |
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#107. Posted on February 05, 2007 11:12 PM. They don't belong on a site like this? What sort of site to they belong on? It is incredibly expensive to run this website, and the fact that we are able to get as much as we do from the ads is amazing in itself. Let alone that we have tried to maintain minor advertisements over our many years as a website, and have never used pop-ups/pop-unders/noise or otherwise obtrusive ads. We definitely haven't switched the the contextual "fake link" type advertising you can see on other ... Click here to view this comment. |
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#108. Posted on February 04, 2007 09:45 PM. FYI: Entropy is a News Poster, not a moderator of the Art section. ... Click here to view this comment. |
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#109. Posted on January 31, 2007 08:23 PM. <3 You too. ... Click here to view this comment. |
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#110. Posted on January 30, 2007 09:12 PM. I see. Cool. ... Click here to view this comment. |
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#111. Posted on January 30, 2007 08:54 PM. Try not to stretch the entire page next time, it's just annoying. The answer to your question is that we do -not- comment on the ban lengths of specifics of other users. You can talk with individuals to find out if they wish to share, but otherwise it's not our business to inform other users of the status of their peers. Sorry. ... Click here to view this comment. |
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#112. Posted on January 30, 2007 12:33 PM. I've been delving into the code a bit, and it is possible for us to allow for limited HTML in the comments/etc, but it'll take a while before I have the time to work on it. So please understand that it's on my To-Do list and I will try and get to it as soon as I can, but there's a lot more important things that need to get done first. If/when it would be implemented it would act similar to most vBCode-esque uses, where you'd likely use something along the lines of [b] [/b] to make things ... Click here to view this comment. |
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#113. Posted on January 29, 2007 02:26 PM. The Nav Bar will not be changing. It slides to make it easier to hide the navigation. If it bothers you that much, use a browser that doesn't allow for the sliding effect. ... Click here to view this comment. |
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#114. Posted on January 27, 2007 08:25 PM. As much as we all love SoW, it has a private forum -- take it there or use PMs. Thanks. ... Click here to view this comment. |
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#115. Posted on January 27, 2007 11:05 AM. I've been working on fine-tuning some of the appearance and display quirks that I have been alerted to. As always, don't freak out if something looks crazy bad, if it doesn't change within an hour or so though -- be sure to let us know. ...Click here to view this comment. |
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#116. Posted on January 27, 2007 11:04 AM. But.. random "n00b"s offer us the best ability to totally corrupt and control their every thought. Duh. ... Click here to view this comment. |
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#117. Posted on January 26, 2007 09:27 PM. We intended (at least hoped) that everyone who submitted an application would receive that confirmation PM/email, just so you'd know we had put you into consideration. Anyone who might receive a message similar to the one posted by gallantry, sadly, we were unable to find the right fit, or due to the rather large response, were unable to incorporate you into this latest round of new staff additions. As Schwitzer posted, we will be sure to inform you all of the next time we open up a call ... Click here to view this comment. |
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#118. Posted on January 26, 2007 05:01 PM. Hehe, seriously though -- we had a tremendous response, thank you for all of your applications and remember that regardless of who we wind up asking to help us that every individual on this site is crucial to our success. And we're going to continue to help this site thrive, because we know you all still love this game and don't want to see anything but greatness from this place. ... Click here to view this comment. |
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#119. Posted on January 19, 2007 08:28 AM. dutch, I use Safari as well so we always try to make every consideration for it as we can. -AJ ... Click here to view this comment. |
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#120. Posted on January 18, 2007 07:07 AM. maybe. ...Click here to view this comment. |
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#121. Posted on October 27, 2006 11:56 AM. Well, I haven't heard any issues from our reviews thus far, if you find a file that you determine to be causing something -- let us know. ... Click here to view this comment. |
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#122. Posted on October 25, 2006 10:56 PM. This doesn't need to be discussed here, but yes we've had some delays -- however you guys are still here, we need more people for Customs else that section won't finish, whereas Maps are simply waiting on additional maps to review. ... Click here to view this comment. |
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#123. Posted on October 18, 2006 08:15 AM. As long as you aren't using Blizzard art, or their registered trademarks, they have no case. ... Click here to view this comment. |
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#124. Posted on October 13, 2006 11:08 AM. The ORG logo is not meant to be super stylized. It works for what it is. ... Click here to view this comment. |
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#125. Posted on October 10, 2006 07:22 PM. Yeah, none of the money goes to any of us, we funnel it all back into maintaining these sites. Anyhow, keep in mind that we plan to add site-specific items soon, in addition to possibly adding items submitted by the userbase. ... Click here to view this comment. |
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#126. Posted on October 08, 2006 10:50 AM. schwitz: anytime! ...Click here to view this comment. |
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#127. Posted on October 07, 2006 08:13 AM. Haha, more of you want to challenge me than Schwitz. I win! ...Click here to view this comment. |
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#128. Posted on October 04, 2006 04:52 PM. I would love to see you guys give WB another shot. In the mean time, I will talk with BST about including more profile-esque information for our revamp (which is coming soon, promise!) ... Click here to view this comment. |
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#129. Posted on October 04, 2006 01:05 PM. I promise, not every poll and every item on this site needs to devolve into warboards vs scorg. I'd love to see most conversation taken there as it is a discussion board and designed for that. But I'm not asking all topics of conversation on here to shift over. Please don't exaggerate a simple request. If proto can even ask for it, then there must be some basis for reasoning behind it. It won't hurt, promise.
Regardless, I'm an old skool protoss-fan. I've never had much fun playing th ...Click here to view this comment. |
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#130. Posted on September 29, 2006 12:20 PM. Mystikal works for and runs our servers. He is also the originial programmer of the CMS that runs SC.org. But wow, surprised so many of you want to play against me. Thought I'd carry a whole 0% of the vote. Haha, perhaps some challenges are due. ...Click here to view this comment. |
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#131. Posted on September 26, 2006 03:22 PM. Please bare in mind that the review boards are just going over all of our current submissions and removing the incomplete, corrupt, mislabeled maps, etc. Pruning the extra crap. There's no way that any one person has any sphere of control in the review boards as it's left to the majority and then acted upon by a staff member. They are not judging, rating or anything else currently. In the future, we may adapt more invasive Review Boards to control the influx of content, but that's a whol ... Click here to view this comment. |
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#132. Posted on September 25, 2006 05:48 PM. Yeah, you guys are mixing up jobs here. Ktan and Geckat are responsible for approving your daily submissions, not judging them in any manner. Simply to weed out any inappropriate or wrongly submitted items, and to ensure that the proper number are accepted per day to insure every user's items get time on our "New" lists. The Review Boards and the process of going through all of our old content is wholly separate, and I apologize proto, I meant to get info on your appointment up ... Click here to view this comment. |
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#133. Posted on September 25, 2006 01:21 PM. Congrats Ktan! ... Click here to view this comment. |
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#134. Posted on September 25, 2006 01:10 PM. Completely depends on how fast we can get through the maps, so it's really tough to say. ... Click here to view this comment. |
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#135. Posted on September 03, 2006 06:19 PM. In case you can't see the embedded movie at the moment, YouTube is currently undergoing server maintenance they'll be back up shortly. ... Click here to view this comment. |
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#136. Posted on August 27, 2006 11:55 AM. It needs some work, but it shows the potential any map could have. ... Click here to view this comment. |
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#137. Posted on August 19, 2006 12:25 AM. Woo! ... Click here to view this comment. |
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#138. Posted on June 22, 2006 03:40 PM. It's not always just about managing a server, unholy. Anyhow it's all back up and fine, so relax. ... Click here to view this comment. |
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#139. Posted on May 16, 2006 08:26 PM. news whores. ... Click here to view this comment. |
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#140. Posted on May 16, 2006 07:42 PM. Geckat: You added an extra </div> it was breaking the news post. *Fixed* =] ... Click here to view this comment. |
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#141. Posted on May 16, 2006 05:01 PM. Things are moving just fine Geckat, there's thousands of things to get through -- it's going to take time. We can only get through things so fast. ... Click here to view this comment. |
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#142. Posted on May 10, 2006 06:04 PM. proto, hush -- don't test me.
and no, no colored usernames, sorry.
and when i said pink, i meant the entire site, not just a username. and it'd only be annoyingly pink & flashy for those being annoying. ...Click here to view this comment. |
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#143. Posted on May 10, 2006 03:27 PM. Hey, how about ya'll play nice for a change? It'd sure make this place a bit brighter. Don't make me setup a hot pink SC.org template or something to mess with some of you. ...Click here to view this comment. |
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#144. Posted on May 09, 2006 02:45 PM. Down kiddies. ...Click here to view this comment. |
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#145. Posted on May 07, 2006 08:52 PM. UPDATE: Harbinger has joined the Maps section Review Board. ... Click here to view this comment. |
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#146. Posted on May 07, 2006 08:29 PM. Okay, there's more than enough flaming and trolling in here. Here's your LAST and FINAL warning: Cease and Desist. I/The staff are extremely occupied with the revamp and the Review Boards, but that does not mean some of the conversation in here is anywhere near acceptable. Please don't make us start to restrict posting in Polls or start preventing some of you from the ability to post in certain areas of the site. I love you all, play nice, it puts us all in such better moods, Really. ... Click here to view this comment. |
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#147. Posted on May 04, 2006 06:52 PM. Ooo, stole the first comment. ...Click here to view this comment. |
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#148. Posted on April 26, 2006 08:45 PM. I apologize for the delay -- more Review Boards will be started shortly, meanwhile the Customs Board is working well -- I'll have the final names for that posted soon. ... Click here to view this comment. |
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#149. Posted on April 22, 2006 01:33 PM. For the record, since the advent of the Apple Extended Keyboard, it hasn't been called the Apple key, but the Command key. And yes, holding Command + Left Click is the same on Mac OS as a right-click, though for the record most Mac users have either purchased a 3rd party two-button mouse, or now use Apple's Mighty Mouse (http://www.apple.com/mightymouse/) which is an official Apple two-button mouse, that will most likely become default on all Apple machines soon. ... Click here to view this comment. |
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#150. Posted on April 19, 2006 04:09 PM. There isn't a new filtering system yet. ... Click here to view this comment. |
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#151. Posted on April 19, 2006 03:28 PM. Good thinking. ... Click here to view this comment. |
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#152. Posted on April 17, 2006 09:45 PM. Things are going well guys, we're going to begin testing the process with one of the site's sections soon -- and then we'll quickly expand that to the other sections as long as things are going okay. ... Click here to view this comment. |
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#153. Posted on April 16, 2006 09:55 PM. BG: Whine less, read your PMs more. Topace/BG you were both unbanned as were several other people, by me. Think about me what you will, but please realize that blind hatred is a bad-bad thing.
Anyhow, there will be no personal responses to your PMs, I'm waiting for the whole load of you to apply, which at this point still isn't very many -- so I'll probably try and put together the Review Boards by the end of this week and at that point I'll inform you all of who'll be participating. ...Click here to view this comment. |
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#154. Posted on April 15, 2006 08:13 PM. DLS: Not sure how many we'll wind up with, it'll depend on how many people apply vs how many I'll need for each category and who says we won't possibly be adding to the ranks as we go, I've never done this before, so I've no idea how many we'll need to run things smoothly. As to who's applying, it's mostly the people you would expect, not so much new members. GT: Seriously, drama much? Step back and let it go. You're only arguing with yourself. ... Click here to view this comment. |
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#155. Posted on April 15, 2006 07:14 PM. Grim, thanks but no thanks. I NEVER said ANYTHING about 15 people being selected. If you actually read what I type, you'll see that only 15 people had APPLIED to be a part of this. So thanks for paying attention, as always. Delta, I know, I'm merely saying that over the week that this has been posted I've only had so few people request to help. That's fine, but it'll be reflective in what is the final product if there's so few interested in helping out. But yeah, what Grim said -- whi ... Click here to view this comment. |
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#156. Posted on April 15, 2006 03:11 PM. I've only had 15 users request to be a part of this, is this representative of those of you who wish to participate? I'm going to be choosing the RevIew Boards probably by the end of the weekend, I've already setup the private forums and first several items of content for review. ... Click here to view this comment. |
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#157. Posted on April 15, 2006 02:34 PM. You guys are mixing up two different ideas. Section Leaders are something that we've talked about that will come with the site revamp that will help to filter submissions AFTER this process. What I'm talking about with review boards is totally and completely separate from Section Leaders. Slick: No, not at all. We'll be utilizing WB to help us since we'll have so many users from different time zones and whatnot. ... Click here to view this comment. |
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#158. Posted on April 13, 2006 10:03 PM. I don't know, I'd rather not discourage the reading of content based on its rating, I think it's good that you can't directly deliniate which is what rating at the moment. It's either highly ranked or new. But we're working on new channels to help that as well. And uhm, Section Leaders would be marked as staff I suppose, but these are Review Boards, based off-site and have nothing to do with Section Leaders, so enough about those. ... Click here to view this comment. |
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#159. Posted on April 13, 2006 08:40 PM. Allow me to try and address a few of these issues. First off, this is not necessarily permanent, nor am I really looking for suggestions on how to handle the influx of new content (we've got a great new system that incorporates a lot of what you guys are talking about here, that will be coming with the revamp) What I'm referring to is the creation of groups that is going to allow us to better determine from our massive collection of content, that spans many many years of submissions, which ... Click here to view this comment. |
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#160. Posted on April 12, 2006 06:15 PM. Actually I wrote it there, and copied it to here. ...Click here to view this comment. |
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#161. Posted on April 12, 2006 05:41 PM. This isn't going to be a huge undertaking in terms of time, I expect to setup forums for each Review Board that will individually tackle different submissions and decide their fate. No, this will not be an elimination of all submissions less than exceptional, we have always and will continue to support our aspiring authors/artists and wish to showcase the full breadth of talent that there is out there. We will however be removing the worst of the bunch, those strategies that we all know coul ... Click here to view this comment. |
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#162. Posted on April 03, 2006 12:19 AM. I'm slightly interested in going to one of these now -- kinda wish they were real. ...Click here to view this comment. |
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#163. Posted on March 31, 2006 10:39 PM. Hehe, that's good I suppose -- though I can't believe you wouldn't have known that. ...Click here to view this comment. |
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#164. Posted on March 05, 2006 02:13 PM. It's just linked at the bottom now, we've always operated with one, it was just listed under the About section before. ... Click here to view this comment. |
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#165. Posted on February 11, 2006 08:48 PM. Since you last logged in? Our recent upgrade shifted how the system handles marking posts as read/not read -- from storing it locally on your computer in a cookie to inside of our forum database -- much more accurate and able to transition from computer to computer, wherever you login. As such it did screw up the number of posts users see as unread when they first login after the upgrade. This is probably what you experienced. =] ... Click here to view this comment. |
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#166. Posted on February 11, 2006 07:19 PM. haha -- try it for a while. i bet you struggle to find a cause to leave. ...Click here to view this comment. |
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#167. Posted on February 11, 2006 05:19 PM. hehe, he's still very much around. he just gets his name changed too often to keep track of him. ...Click here to view this comment. |
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#168. Posted on February 10, 2006 04:02 PM. If you could read you'd see the issue is not with people not visiting/using WB, but with them constantly bringing up their issues with it and arguing over how we run things. vezer, I run this site. Believe it or not. It's part of ORG, and I administrate the network. Hmm. I think perhaps you should leave this alone before you join your comrades. AJ - Long Live Hitler. ...Click here to view this comment. |
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#169. Posted on February 09, 2006 07:57 PM. Lumosa, BG and Topace you are banned for 2 days. I warned you. I'm not here to play the nazi administrator -- but it's time you gave it a rest. Use WarBoards or shut up about it. Thanks. ... Click here to view this comment. |
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#170. Posted on February 08, 2006 07:34 PM. Honestly, enough already. I don't care if you think WarBoards is the bane of your existance, it's the forums for OUR network. The network that this site belongs to. Use it or shut up about it. I'll take any more idiotic statments concerning WarBoards as an attack on our network and warranting of strikes on this site. Get over it, if you don't like WB that much -- let us know over there how to improve it. ... Click here to view this comment. |
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#171. Posted on January 27, 2006 03:52 PM. Hey, guess what? Warboards is your forums. Believe it or not. Fucking enough with the we're a different entity bullshit. And for those who care, I told them to come here on IRC, since we're actually a network, so some people actually participate in -mulitple- aspects of said network. Get over yourselves, especially you Lumosa. ... Click here to view this comment. |
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#172. Posted on January 26, 2006 04:57 PM. Anytime -- it's out of our hands, we have to wait on their service technicians to correct the problem. ... Click here to view this comment. |
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#173. Posted on January 26, 2006 04:55 PM. If you read BST's news post -- he hopes to have it down in the next several weeks. It's not a very long ways away. ... Click here to view this comment. |
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#174. Posted on January 26, 2006 04:51 PM. Haha, good suggestion, just make sure to use a 3rd Party client, since you won't be able to access ours at WB. ... Click here to view this comment. |
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#175. Posted on January 26, 2006 04:47 PM. Grim: If you read the full text of what you quoted, "the ambivalent nature of the server it is hosted on, now being forced to maintain an old and new codebase. It's being worked on.", it suddenly makes your question seem rather rhetorical -- it answers it.
Yes sc.org has had a couple hiccups due to running both codebases at the same time. It's being worked on, and currently isn't the source of any problem.
The issues with the rest of the network are due to some outages at our ...Click here to view this comment. |
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#176. Posted on January 25, 2006 05:21 PM. I don't have anyone else mentioning WB downtime, you sure on that? Regardless, yeah. The revamp won't be finalized for a few more weeks. We'll keep you posted on progress and when to expect downtown related to it. ... Click here to view this comment. |
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#177. Posted on January 15, 2006 03:24 PM. What Geckat means to say is that we'll consider who will best be able to help out in each of the specific areas of the website and take it from there. Users who spend most of their time on SC.org will of course be considered, Geckat himself spent more time here than on WB when he was chosen to moderate, that has never been a reason to not be considered. Don't worry about the new staff, I think you'll all be pleasantly surprised with whatever choices we wind up with. ... Click here to view this comment. |
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#178. Posted on January 13, 2006 12:07 PM. it's a brand new site that has never existed, compared to sc.org which has been around for near a decade. let's try and bare that in mind, eh? ... Click here to view this comment. |
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#179. Posted on January 13, 2006 10:36 AM. Indeed. Great things are in store. ... Click here to view this comment. |
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#180. Posted on January 09, 2006 02:26 PM. it only happens on like 2 of the links guys. try and realize that's 2 out of 30ish, and it's being fixed. ...Click here to view this comment. |
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#181. Posted on January 09, 2006 01:00 PM. *ahem* Hey Geckat, mr. staff man, I think you should consider reading the replies before yours before replying in the future. BST: "Before you say it's overlapping with the other menu we have, yes, we know, I'm trying to fix it right now..." ... Click here to view this comment. |
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#182. Posted on January 08, 2006 04:50 PM. who's a clown? ...Click here to view this comment. |
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#183. Posted on January 08, 2006 04:38 PM. That's the best way to be. ... Click here to view this comment. |
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#184. Posted on December 31, 2005 10:20 AM. love you too proto. ... Click here to view this comment. |
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#185. Posted on December 19, 2005 12:23 PM. Kirby, go die a long, beautiful death. kthnx. ... Click here to view this comment. |
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#186. Posted on December 11, 2005 07:50 AM. vezer, what do you mean? ... Click here to view this comment. |
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#187. Posted on November 22, 2005 10:00 AM. he was the only one i was upset at. ...Click here to view this comment. |
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#188. Posted on November 19, 2005 03:26 PM. vezer, it needs to be more than a shuffle? perhaps you should just appreciate that we're giving away one. ... Click here to view this comment. |
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#189. Posted on November 06, 2005 09:34 AM. It's a good one, so be sure to go check what he had to say. ...Click here to view this comment. |
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#190. Posted on October 27, 2005 10:07 AM. Thanks. : ) ... Click here to view this comment. |
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#191. Posted on October 19, 2005 11:04 AM. We had our disagreements, which is natural when 2 large groups are trying to run a ship.. in two different ways. It ended, less .. cordial than I would have hoped for, but we're trying to show people that our bonds still exist and that we're working together to strengthen the SC community. ... Click here to view this comment. |
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#192. Posted on October 18, 2005 04:17 PM. Part of this effort is to distill those sort of feelings. We have had that rival spirit for many years, but we've come to realize and acknowledge our strengths and weaknesses. And are attempting to benefit both of our sites. Any bad blood from years past is behind us, both of our sites and their respective networks exist solely to provide the best sources of information for you, our visitors. In this, we will do whatever it takes to improve your experience and broaden the amount of recent, r ... Click here to view this comment. |
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#193. Posted on October 18, 2005 02:51 PM. Oh Golly! =] ... Click here to view this comment. |
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#194. Posted on October 17, 2005 10:13 AM. Bloody SciFifreaks. ...Click here to view this comment. |
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#195. Posted on October 16, 2005 09:50 AM. BST puts in far too many hours on SC.org to count each week, I think it's rather unfair to call the staff efficient only now. We had a bit of an issue and had to revert our admin control panel to an earlier version -- thus a lot of work has gone into bringing things up to the point they were at before, from an administrative standpoint. ... Click here to view this comment. |
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#196. Posted on October 12, 2005 02:04 PM. DFIK, personally I would expect more from you. Regardless, here's the jist. Starcraft.org is going to be changing -- and the ability to treat the "comments" sections for different types of content as a forum is going to be removed. That was/is not their intent, and we're going to change the system to help adjust for that. You can either try and slide over to WarBoards now and lose the gap that you guys love to promote -- or you can wait until you have no other option, and either ... Click here to view this comment. |
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#197. Posted on October 08, 2005 02:21 PM. The more than one paragraph is our new standard rule. Helps to weed out a lot of the stuff that people haven't really put much effort into at all. As to stealing the news post, heh, yeah. It wasn't intentional, I just added the link to the popcorn thread as Geckat had forgotten to add it. ... Click here to view this comment. |
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#198. Posted on October 04, 2005 03:10 PM. Just because someone is online at WarBoards doesn't mean they have the time to fix a coding issue -- Most of the time I log in to check my messages, or to see if there have been any serious issues brought up since I last checked. We're working on the problem and it will be resolved as quickly as it can be. ... Click here to view this comment. |
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#199. Posted on September 28, 2005 09:45 AM. Well, and trying to be as pleasant about it as I can, it -is- going to happen. You're going to see a lot of changes both here and at WarBoards as we refocus each site's objectives. WarBoards.org is just a separate domain name for the ORG forums, aka the sc.org forums. If you think there is a problem over there -- then let me know, and I'll address it. No one there is going to be anything less than inviting, you just have to follow some rules (which is tough to adhere to on sc.org, i understa ... Click here to view this comment. |
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#200. Posted on September 16, 2005 12:27 PM. Haha, that must've been it. ... Click here to view this comment. |
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#201. Posted on August 03, 2005 03:46 PM. You're not the only ones using Macs. *ahem* Anyhow, yeah. I'll toss BST some of the other Mac-related SC tools and resources that I know of. ... Click here to view this comment. |
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#202. Posted on July 30, 2005 08:31 AM. Yes, we're aware of most of the current issues with the site, it's just a matter of squashing each of the bugs that are currently present. No site is ever without issues. It just wouldn't be as much fun. : ) ... Click here to view this comment. |
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#203. Posted on July 02, 2005 08:44 AM. BG, it's called visiting Blizzard.com or Battle.net, as we all do it regularly. I didn't read any feedback that you may have submitted regarding this -- it's dumb to think that we -all- don't check those sites.. I mean, come on. Seriously. ...Click here to view this comment. |
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#204. Posted on May 25, 2005 05:55 PM. As to the customs section, it isn't online yet. Simple as that. We're still in the process of moving over all of the data and fully integrating it. ... Click here to view this comment. |
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#205. Posted on May 15, 2005 06:13 PM. Look, when the time comes and we're ready to consider adding new staff for sections of the site again, we will consult you guys and get an idea of who you think will best fit that area. Until such time, we are content with the current staff. ... Click here to view this comment. |
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#206. Posted on May 15, 2005 04:14 PM. Hehe. Good work BST, glad to see it finally got sorted out. =] ... Click here to view this comment. |
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#207. Posted on May 15, 2005 04:12 PM. Proto and I have spoken, he is currently unbanned. And yes, I/we'd be willing to consider additional staff for specific roles in areas of the site, as I said.. previously in this post of my older one, I forget which. ... Click here to view this comment. |
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#208. Posted on May 15, 2005 02:38 AM. Respectfully, No. ... Click here to view this comment. |
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#209. Posted on May 14, 2005 09:23 PM. We're not trying to hide anything.. the conversation in the other news post was less than postive.. as you can see most of the time Griff is now okay with the situation, we're trying to be a tad bit more constructive in here. This mindless crap just needs to stop. Pixels and Ham are going to stay. You need to accept it and move on. ... Click here to view this comment. |
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#210. Posted on May 14, 2005 06:07 PM. Do you know why they seem foreign? Because you isolate yourselves. They're all people who used to visit WC.org or SC.org They'll remain foreign until more of you go there, or until you get to know them. There will NEVER be a SC.org chatroom solely for SC.org, we're part of a network, it's time you recognized that. As to going outside of scorg for moderators, it's been an option we considered for a while. You all readily will admit the existence of different 'factions' of users on this sit ... Click here to view this comment. |
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#211. Posted on May 14, 2005 03:10 PM. Couple Comments. - The FanArt section will be returning soon. - We tend to disagree with a ShoutBox, since we have both a forum and IRC channel for you to use. - Replays. We've discussed, unsure on how we wish to proceed. Good chance they may be added in the future. - Challenges are another thing we've discussed. Look forward to more Contest, Competitions, etc. --- To be fair, it's an ORG IRC channel, people from fs, wc and warboards visit it. ... Click here to view this comment. |
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#212. Posted on May 14, 2005 01:00 PM. We're in the process of looking into picking up some additional staff who will focus on specific areas of the site, such as the Maps, Strategies, Fan Fiction, etc. Hopefully you'll see some new additions within the month. ... Click here to view this comment. |
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#213. Posted on May 13, 2005 05:52 PM. Delta, you're an inteligent person, clearly calling me a "stupid motherfucker" is not a common criticism. At least one that is acceptable in a typical debate. You've been ignored? We've rebuilt scorg from the ground up. We built an entirely custom management system for this site. We continually accept feedback and work to improve the place. You cannot criticize that which you don't see. We have as a staff discussed this issue almost daily. BST already told you Griff was given ... Click here to view this comment. |
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#214. Posted on May 12, 2005 09:38 PM. Griff's comments are and have been unacceptable. Any reasonable person would take their grudges to the source, not whine on a 3rd-party site. And of course it interferes with the workings of the site, it removes our trust in him as a solid moderator. You all seem to think that I always act alone, when this is really the only act of intervention I've done all along, and even so done with the knowledge of the other staff. Benevolence is a beautiful thing, but you seem to think that we're ... Click here to view this comment. |
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#215. Posted on May 12, 2005 09:01 PM. haha, bscorg isn't more than enough proof of how you guys kick back? acting in the interests of the site and network, may seem to some of you as the actions of an ass, and if those're your opinions, i grant them to you. you're entitled. i'm sorry that you feel about me in such a manner, however the plain facts are that I help administer the ORG network, and i will always act in the manner that i feel best helps our sites. and you assume this is a permanent thing. i never made any hin ... Click here to view this comment. |
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#216. Posted on April 27, 2005 10:30 AM. Is this a good or bad thing, DP? ...Click here to view this comment. |
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#217. Posted on April 10, 2005 01:16 PM. This is an incredibly close poll. Mm. I had to go chess. Though SC can present more of a dynamic problem, the actual beating of the typical opponent in SC is not nearly as difficult as in chess. And perhaps it has to do with that fact that while playing chess, I commonly find myself 7-8 moves ahead of myself, attempting to think out all the possible alternatives .. and while most attempt this in SC .. I don't think it is equally done. ... Click here to view this comment. |
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#218. Posted on April 10, 2005 01:14 PM. Maybe the users will calm down a bit now. : ) ... Click here to view this comment. |
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#219. Posted on March 22, 2005 06:50 PM. Note: I fixed the link. Any further troubles are due to Blizzard's site being god-awful slow for the past couple hours. Damn WoW Patch. ... Click here to view this comment. |
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#220. Posted on March 02, 2005 05:51 PM. If you note the top of the side navbar, you'd notice the header "ORG Network" Under this you might further deduce the names of the current sites in our network.
Just a suggestion. ...Click here to view this comment. |
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#221. Posted on February 21, 2005 10:00 PM. Thank You, Myst. : ) ... Click here to view this comment. |
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#222. Posted on February 19, 2005 09:34 AM. No, it should still work. This is just a minipatch, designed to fix a small bug they were having, it shouldn't affect your ability to watch replays. ... Click here to view this comment. |
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#223. Posted on February 08, 2005 08:57 PM. You can read my somewhat longer reflection on the anniversary at WarBoards: http://www.warboards.org/showthread.php?t=8036 ... Click here to view this comment. |
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#224. Posted on February 02, 2005 07:53 PM. PHP is the programming language that SC.org and many, many websites are/have been coded with. ... Click here to view this comment. |
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#225. Posted on February 01, 2005 03:48 PM. PHP does not suck, sir. : ) What do you mean? You can access it via the top link on your user menu. (The Nav bar to the right) You can send messages to any user of SC.org via it. ... Click here to view this comment. |



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