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Hasu
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The following are documents submitted by this user:
# Document Channel
1 TvZ Fast Wraith vs Speedling/Mutaling Strategies
2 PvZ DT Corsair Strategies
3 Zerg (Newb) Art pt.1 Strategies
4 Basic Micro ?»?» Strategies
5 Terran Drop Technique Strategies
6 PvT : Three Gate Strategies
7 TvZ : Fast Expand / Four Barracks Rush Strategies
8 PvT : Speedlot Rush Strategies
9 Sheriff (P) vs If.TecH (T) Replays
10 Sheriff (P) vs InTrO)Mighty (Z) Replays

The following are comments posted by this user:

#1. Posted on October 16, 2007 06:18 PM.
i've been playing terran latley and T vs T is my best mu, and i have to say i completely disagree with some things u said. Do you realize that vs. terarns who mine, if you have minumum of 2 tanks, they will kill all mines before the mines can blow up on u, and if u have vult / gol / wraith backup it will kill faster. so yeah tanks > mines. also wraiths work vs mines cause you have to have SOEM units not just a few wraiths, and vultures suck at fighting. AVG ~ ...
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#2. Posted on September 27, 2007 05:05 PM.
the best is 1 rax look like expo than add 3 more rax ! ...
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#3. Posted on September 27, 2007 05:04 PM.
lyye i have a few replays of it, and maybe a slow toss this would happen to but latley terran go siege first , and even if they get mine even some skilled terran dont plant right away. anyways usualy when i do this it attacks around the same time that the terran would bamboo (if they do) ...
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#4. Posted on September 12, 2007 05:40 PM.
huh? i was just stating his nationalty/race ...
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#5. Posted on September 11, 2007 06:06 PM.
when u say me (Sharpie) do u mean FT.aCt)Sharpie? ...
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#6. Posted on September 11, 2007 06:05 PM.
12 downloads no comments what u guys think? ...
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#7. Posted on September 11, 2007 06:02 PM.
nice pvz ahzz scout was cute ...
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#8. Posted on September 07, 2007 06:43 PM.
rofl. -hasu ...
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#9. Posted on September 05, 2007 05:22 PM.
@Devastate "your 2 gate zlot generally doesnt work PvP if your opponent goes 1 gate > cyber. Goons > Zlots, and if he wants he can then go robo - reaver drop and you will just be getting your first goon. Trust me gas and tech is everything PvP. 2 gate puts u too far behind =/" Your a fucking idiot. msg me for pvp and ill show you how a man two gate zeals in pvp. -Hasu ...
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#10. Posted on September 05, 2007 05:16 PM.
i think this isn't good and the whole part about maelstroming before storm is "fuxin stupid yo" ... you are truley a noob when you say "any decent zerg can dodge storms" maybe you need to visit storming 101 , because ive played many gosu zergs and they didnt really "dodge my storms" because i actually know how to storm! sure maeltrom is fuckin cool and ive done it before in late game on ultras and shit, but doin it that early is a dumbass move trying to be cool a ...
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#11. Posted on September 05, 2007 05:09 PM.
not bad i suppose. my only concern is when you say to counter early game rush's such as dark templar / reaver , you say siege tanks + turrets. while that does work personally as a protoss player the thing that owns me the most is when the terran makes a tank first but than gets mine upgrade and gets turrets. if i am going reaver / dark's i wont have ob's very fast so it will eat up darks, and if u mine your mins it will own reaver also, and if by some freak of nature the toss does have obs (gas ...
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#12. Posted on September 01, 2007 08:30 PM.
Not only to keep in tradition of bashing other peoples stategy posts, but i really dont think this is very good. I mean this is all very basic stuff, not to mention the fact that your build order isn't the most officiant, and your three start up builds are simple minded, because one gate obs and 1 gate reaver arent too different. My other concern is the wrighting.. would it kill you to press return once or twice? its just a long list, which blends togethor and isnt very intresting to read. ...
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#13. Posted on May 08, 2007 09:57 PM.
no i would not. it's one thing if ur playing professianal and its all about winning. i consder it bm because i enjoy the game, and 4pool, horror gate etc. doesnt really make gg. to each his own oh and im still waiting on ToT players lol...... -Hasu ...
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#14. Posted on May 04, 2007 08:04 AM.
sure, but we are both P (are we not?) so how can we determine if i really am good and pvt? (Which is what pertains to the strategy)? i have a few reps of braking a fast contain x_x -Hasu ...
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#15. Posted on May 04, 2007 08:02 AM.
lammas , your inside scourses are cleary wrong. lol.. i know a few ToT's , can you get me his ID so i can ask him? rofl... and yes horror gates are considered bm , some strategies like that are banned from korean game ladders. besides not only is it bm, but its dumb. if your scouted and the player isequal to your skill or better, and he out micros you. all your gates are gone, leaving u defenceless anf fucked over -hasu ...
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#16. Posted on May 04, 2007 07:56 AM.
ok side note : this is NOT written for LT, the map is outdated, and i have not played a 1:1 on it in ages. @ITSOTTASQUEU (or w.e ;p) most skilled terran do not wall even if possible (unless tau/long) because mess up unit stream. you guys seem like you "HAVE to attack" or something.. if theres siege move back and contain him.. If theres vultures dodge around mines and move back. also if yoyu do this correctly than you will be attaacking when they either have 1 Tank 3-5 rin ...
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#17. Posted on April 22, 2007 01:24 PM.
lammas the four barracks was not bad at all, maybe i didnt explain it correctly but it is extremely affective. I have seen many people use it, and i myself have used it a few times. Try it sometime to see for yourself ;p -Hasu ...
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#18. Posted on April 12, 2007 11:31 AM.
Oh about the rep of me using it, i am in argentina currently so i cant give it to you now, i get back on sunday though ...
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#19. Posted on April 12, 2007 11:24 AM.
i am going to wright a strategy about my two favorite TvZ strategies, and one of them is similar to this Good -Hasu ...
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#20. Posted on April 12, 2007 11:08 AM.
everyone is saying that 2v1 is easy no matter what, but me and two friendds once played a 3v1 vs ArtOfTerran, and he won -.- -Hasu ...
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#21. Posted on April 12, 2007 06:21 AM.
PvT is the EASIEST matchup in the whole game imo. it's so damn easy ! You probably just dont get the basics cause its reallly easy -Hasu ...
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#22. Posted on April 12, 2007 06:18 AM.
I DONT GET IT, IT'S VOTED BELOW AVERAGE YET ITS ON POPULAR STRATEGY LIST -,-' -Hasu ...
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#23. Posted on April 12, 2007 06:16 AM.
I was considering writing a strategy about my style of pvz (maelstrom) but you've already covered it, good job! Exceptional -Hasu ...
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#24. Posted on April 12, 2007 06:08 AM.
lammas i couldn't agree more about the part where you said "as far as i can remember scorg has been full of strategies that are mindles shit" But when i used to come here the top rated strategies were good. -Hasu ...
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#25. Posted on April 11, 2007 07:30 PM.
can't say i have -.- ...
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#26. Posted on April 11, 2007 01:16 PM.
Your giving this an exceptional? i must wonder about your judgement. no offence salv, but this is a mediocre strategy with good writing. Two gate isn't that great vs. zerg for a few reasons. 1.) if the zerg is better than you at micro, and he expands, he will have the advantage. 2.) Even if you fuck up the zerg, he will still have techs faster good than you. A better strategy imo is fast expand, while im not going to explain how to do this build, it's a much better way to win a zerg. For s ...
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#27. Posted on April 11, 2007 12:31 PM.
i didn't read the strategy, and quite frankly i dont want to, its a strategy about nuking and thats an exceptional in my book no matter what. If somone rights the guid to scv/probe/drone rushing i'll make five accounts and give you exceptional on all of them. -Hasu ...
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#28. Posted on April 11, 2007 12:14 PM.
there are a few ways SHUTTLES* can help you beat a CONTAIN* I know how mean you SC.Org people can be about grammar, spellings, and making sure i get the right unit name -Hasu ...
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#29. Posted on April 11, 2007 11:34 AM.
EXECELLENT ...
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#30. Posted on April 11, 2007 11:26 AM.
why argue about the definition of "Basic Stuff" and "Advanced Stuff" and start talking about how shitty this strategy is. First of all its a shitty 2 rax build with no expansion for a LONG time. this is basically one of those "do this this this thsi thsi thsi this AND this... OH AND this." where you getting all this cash from? B.O's wrong, strategy is outdated, blocking is not posible on Luna, and on other maps will fuck you up later on in the game. Pretty Bad ...
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#31. Posted on April 11, 2007 11:19 AM.
@10 Yes. @12 You have to much time on your hands. @Wrighter Average ...
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#32. Posted on April 10, 2007 05:11 PM.
Well my first thoughts were : wow who doesnt know reaver / dt , these seem like pretty classic builds. Than i realized were on sc.org here ;p. They aren't bad strategies i guess, but pretty basic. The horror gate is by far the worst. not only is it not that effective, it is consider BM by most of the battle.net community. It is equivelant to cannon rush, or 4 pool.'' Average ( BM Strategys are no thx ) -Hasu ...
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#33. Posted on April 10, 2007 05:06 PM.
I must say, the quality has certainly gone down here since my days. As for the strategy, this is the second strategy ive read of you and quite frankly your play style is extremely outdated. It sounds like your playing everygame on LT. At the start where you said you need to decide between one gate or two, imo its more about what map your playing on. On LT you can one gate, but on luna (another standard map) its safer to two gate. If the terran has you in a contain its all about dropships. its ...
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#34. Posted on April 10, 2007 04:54 PM.
Feel honored , my first post ina long time This isn't bad but come on, do we really need to hear this? We've all heard this build millions of times, and to tell you the truth this build is outdated. Being a protoss player i can scout this a mile away and its SO easy to beat. The actual wrighting isnt bad though so i'll give it a Good -Hasu ...
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#35. Posted on October 22, 2006 10:05 AM.
pimp_effect you are stupid, do you no how to read PvT??? this strategy is vs terran not zerg .. ...
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#36. Posted on October 19, 2006 05:59 PM.
you cant say that,, i voted exceptional on one of your strategys ^^; and its not like vote average is bad -,- ...
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#37. Posted on October 18, 2006 06:40 PM.
...
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#38. Posted on October 16, 2006 08:12 PM.
i wrote comment but apparently didnt show up sorry,, dont feel like repeating comment but basically it said this was good ...
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#39. Posted on October 16, 2006 08:11 PM.
wierd as in its wierd to write a stratgey telling people how to do somthing when that somthing is somthing (i know somthing tres times) that can be done anyway anyone wants to me isnt really a strategy ^^; ...
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#40. Posted on October 16, 2006 09:28 AM.
First Comment ! Good, but kinda of wierd because its a whole strategy just telling you what to hotkey where. I vote average. ...
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#41. Posted on October 16, 2006 09:22 AM.
no im getting annoyed by your shinanagans, conversation overthx ...
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#42. Posted on October 14, 2006 03:20 PM.
stop making up excuses and try it YOU DONT HAVE TO DROP ON MINERALS . now your just getting annoying ...
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#43. Posted on October 14, 2006 01:24 PM.
it's ok, kind of confusing format though ^^; Average ...
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#44. Posted on October 14, 2006 01:20 PM.
no not pure m&m just play your normal game and in that mid game stage as a distraction firebat drop (you'll probally have academy for scan) ...
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#45. Posted on October 14, 2006 10:52 AM.
well the point is too drop the 4 zealots before the gundam and that will distract him ^^; but yes you can be destroyed by gundam. But since you have dropship its pretty easy to destroy a quick gundam rush ...
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#46. Posted on October 14, 2006 10:50 AM.
lammmas instead of being pissy just try it and tell me if it works.. ok maybe i was wrong saying lots of pro replays, i havent been playing competivly for a couple years.. but yes just try it, because that is the main thing : if it works. so JUST TRY! ...
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#47. Posted on October 13, 2006 10:55 PM.
good covers pretty much everything, only thing it doesnt cover is how to micro your drop but ill cover that in my next guide Exceptional - Why not? -Hasu ...
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#48. Posted on October 13, 2006 10:51 PM.
huk snotty kid... do you live in korea? no. do you live in poland? no. USA players is boring play style (for the most part) trust me firebat drop is not crazy in TvP, and instead of hate , why not just try it out and see if it works ;; ...
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#49. Posted on October 12, 2006 09:12 PM.
Kratom Firebat drop is almost standard TvP, watch some pro replays you'll see, and although its week vs. T it works. ...
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#50. Posted on October 08, 2006 02:07 PM.
Good - I thought it was good solely because it tells people when to attack, alot of people's flaw is attacking initially than wait until 200/200 to attack again. It is smart to attack at 100/200 (not always) but it is important to attack in that mid stage ...
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#51. Posted on October 07, 2006 11:56 AM.
Not korean, know some korean though -Hasu ...
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#52. Posted on September 30, 2006 09:58 AM.
TSOShadow: No strategy is exact,, besides did you not read the title ? ( Variation for the SWARM ZvsP ) Variation = not stereotypical/average attack, its just expanding on peoples knowledge of Z v. P and it wasnt needed to add lurkers because the majority of people reading this know that lurkers work. But the queen is valuable because most people arent as familiar with it -Hasu ...
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#53. Posted on September 21, 2006 08:18 PM.
Zealots would not neccisarily "PWN" this. You dont HAVE to siege your tanks, and they are rather effective vs. zealots (un-sieged) Good -Hasu -THIS IS POLAND- ...
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#54. Posted on September 21, 2006 08:10 PM.
Not bad... I my self am not a fan of 9 pool but it works. Exceptional. -Hasu -THIS IS POLAND- ...
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#55. Posted on September 21, 2006 08:05 PM.
Lol i love 20 min later respones ^^; ...
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#56. Posted on September 21, 2006 07:39 PM.
Ha... This is Giang's favorite strategy (Name Drop) and it does work not only as cheese but as serious strategy. If the format was better i would vote higher. Average -Hasu -THIS IS NOT KOREA- ...
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#57. Posted on September 21, 2006 07:36 PM.
13oxer if you dont some research on me i am the biggest critic i am an asshole about every strategy. And of my TvZ strategy look at date its over a year old. And yes i have owned with your MINOR (yes minor) harrass, but not focusing my whole strategy around it. you missed my point. "I don't mind if you say "this fucking lame and sucks" unless people(amateur) too have the "this fucking lame and sucks" view to your strat." This is ridculous lol, judging my o ...
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#58. Posted on September 20, 2006 06:41 PM.
Pretty Bad It is a strategy based around a minor harras, and yes you can own with this, but this was of doing it is so weak. You have no D and no produce power, any decent zerg would just 3 hatch z you or take every expo on the map or tech high. Also you have NO money for troops its just straight build. Basing your entire strategy on this is plain stupid, its smarter to tech into this but not as directly because you will actually be able to defend. -Hasu -THIS IS NOT KOREA- ...
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#59. Posted on September 20, 2006 06:36 PM.
I have 2 reps of me flat out owning a C level PG player with a strat sortive like this on Luna, i just hid a rax in a corner and attacked with first 8 rines than went rine tank into firebat drop, but normally the enitial 8rine rush fucked them up ...
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#60. Posted on September 19, 2006 09:26 PM.
I was enjoying myself with this guide until i hit this - Fast zealots : Only viable in maps where walling is impossible. If a terran sees you making a bunch of zealots, he will go straight vultures with mines, and will own you so hard (The Buzzer goes off) WRONG! making a bunch of zealots is not stupid,, because if you go "lots" of zeals and goons his current forces will be overun before he can go straight vult, his tanks will be massacred and than yes it is expected for hi ...
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#61. Posted on April 21, 2006 08:28 PM.
For some reason i feel compelled to give this Exceptional, even if its not the greatest strategy. Atleast he took the time to put in correct punctuation. And besides his dad invented it.. so props for that -Hasu ...
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#62. Posted on April 21, 2006 08:22 PM.
Fantastic! even if it has some similaritys with Sun Tzu's* (opcwal) Art Of War he translated in to StarCraft and i thought it was wonderful Even if his examples werent very realistic (Carriers and Zealots) it got the point through. And yes romantic relationships do require strategy, how do you think that guy from "American Pie" got some? Exceptional -Hasu ...
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#63. Posted on April 21, 2006 08:13 PM.
Ok i got a better idea for P... it goes like this 1.) Probe 2.) Split first four probes (i`m not going to get into how to do that) 3.) Hotkey Nexus to 1, and set rally point to minerals 4.) Keep producing probes until you are at 8/9 5.) Use your 8th probe to build a Pylon 6.) 9 Probe use to build Gateway (Keep Producing Probes) 7.) Make Extractor at 12 ( three probes on extractor A.S.A.P) 8.) As soon as gate is done make Cybernetics and another Pylon 9.) Probes and Dragoon Macro ...
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#64. Posted on March 16, 2006 04:57 PM.
yes exactly,, focus firing can be good in the right situation.. anyways back to the strategy, what do you guys think? ...
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#65. Posted on March 15, 2006 06:14 PM.
thats not true.. focus firer will not win, if you use basic micro.. say they focus on one of your units and you notice it, move that unit back and they will all follow it and your units will hit them,,, gg ...
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#66. Posted on March 12, 2006 08:47 PM.
Honestly i dont care where it is set. ^^;. i just like playing online and heros planets etc. dont matter too me -Hasu ...
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#67. Posted on March 12, 2006 08:21 PM.
"Easy-er" LOL -Hasu ...
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#68. Posted on March 09, 2006 02:35 PM.
wow grim... "I really don't think that that sentence is my doing, but if it is, just disregard it." thats just riculous. -hasu ...
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#69. Posted on March 08, 2006 08:21 PM.
gosu;est strategy ever exeptional -Hasu ...
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#70. Posted on March 08, 2006 08:18 PM.
Pretty Bad your micro skills are very limited and very chobo. learn to micro than wright a guide not vice versa (man SC.Org has really helped me get out agression with these shityy guides they are accepting) -Hasu (the most of shit) ...
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#71. Posted on March 08, 2006 04:15 PM.
I have officially lost all hope in this website if its members cant 1.) get 180-200 supplys v a protoss and 2.) beat a 200 T v 200 P this is a wonderful strategy even if it is 'copied' thankyou for translation; both of the outlined strategys pretty much show how most 80+ apm TvP matches turnout thanks again iamandragon i`m tired of critizing the mindless shit admins accept =/ ...
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#72. Posted on March 08, 2006 04:07 PM.
Actually there has been some study and people of korean decent are better at electronic use and game. ( I`m not sure if this study is correct but i thought i`d through it on the table) another thing to take into consideration is that because starcraft is a 'national pastime' of korea, thus more korean people play more starcraft, thus surrounding them with the starcraft culture; what i am getting at is a korean kid with no starcraft expirience could (in theory) beat a american kid with no expi ...
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#73. Posted on March 08, 2006 04:00 PM.
too many strategys are based in a fantasy world where your opponent just sits in his base and does nothing; but against any decent player this would get obliterated, my PvZ is weak and i could end that game in 6 minutes easily, if your going to muta i suggest 1.) Expansion & Cliff Hatch ( For best defence and produce power ) 2.) It is not always the best idea to power straight to mutalisks, good zergling harass is much more effective in all three M.U's All though i am not a zerg player ...
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#74. Posted on March 06, 2006 05:06 PM.
wait... what?! ...
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#75. Posted on March 06, 2006 04:51 PM.
is that directed towards me iamandragon? if so no; i just understand gameplay of Starcraft very well (I`m nowhere near pro.. im in [CLEAN] ^^ ...
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#76. Posted on March 03, 2006 04:03 PM.
Truthfully on my first day back to Starcraft,org im not going to read this but its intresting a guide of HOW to write strats coming from ol' GrimTerror... Read his other works if you want to know what i mean ["Get battlecruisers"] -Hasu ...
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#77. Posted on March 03, 2006 03:56 PM.
it is OK strategy but not korean .. ...
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#78. Posted on January 14, 2006 05:33 AM.
BCs are inpactical i am not doubting they are good but inpractical *cough cloaked wraiths, cors, devs" BTW i dont read the money map so i guess you have me thier i just assume everybody plays low money after all fastest DOES suck -Hasu ...
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#79. Posted on January 14, 2006 05:31 AM.
....who accepted this!?! -Hasu ...
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#80. Posted on January 14, 2006 05:29 AM.
NAKED FUCKIGN KERRIGAN ...
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#81. Posted on January 13, 2006 01:44 PM.
NOOOOOO GRIM AND HIS BCS NOOOOOOO BC Count:7 -Hasu ...
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#82. Posted on January 12, 2006 03:22 PM.
I Have to say this is one of the best strategys i have seen in a LONG time seeing as how most people submit shnanigins abotu SCV rushes and such nonsence (Do adminastrators even look at what they are accepting) anyways back to the strat i really enjoyed it but latley i have been to lazy to read all the strategy just to skim around so plz yell at me if i got anything you already had in their. a second factory does not have to be anywhere near as early, there are somother aspects i val ...
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#83. Posted on January 12, 2006 03:10 PM.
I AM BACK! (( this is my first critque in awhile so ill go ez )) Seems like a nice strat but there is absoloutly NO pressure even if your 200/200 with 50 wraith and 50 tank ( 2 supply each ) you will still get destroyed for instance you have your nat and your main 200/200 vs a protoss with 200/200 and has the entire map, you will garunteed lose because of the limited supply and because you are walled in you cant harass w/o dropships witch is effective but limitted and even then the toss ...
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#84. Posted on December 16, 2005 11:24 AM.
ZvT??????????????????????????? ZVP duh this ownz ZvZ because vs Z they dont get cannons that fast and obervers take forever you run some in the minrael line or around a pylon and attack it then burrow, when they movve out up again it owns teching toss if you kill their gas ...
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#85. Posted on December 16, 2005 11:20 AM.
well duh but you kill den befor or whatever tech building they have before thats the point tho kill them hella slowley make em leave ...
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#86. Posted on December 15, 2005 10:33 AM.
Tank>Turtle+No air support id love to fast wraith you pretty embarsing to have 4+ sunkens killed by wraiths ...
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#87. Posted on December 15, 2005 10:30 AM.
ok this is DT Corsair vs the wrong race... heres my DT Corsair Strat http://www.starcraft.org/strategies/StratsDB/Protoss/3312 ...
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#88. Posted on December 15, 2005 10:28 AM.
GRIM AGAIN WITH THE BCS! ...
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#89. Posted on December 15, 2005 10:22 AM.
Well to all newbs who go into WGT this should help... WGT all 4 pool newbs 4 pool isnt do or die really because you have pool so fast wich means you have sunkens fast witch means after you destroy the first person with the first 6 (if its 2v2, if not gg) and the other person counters and get destroyed by sunken you and your partner gogogg ...
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#90. Posted on December 15, 2005 10:12 AM.
Dont play bgh, and you wont run into these fastest-type encounters and if you are just sitting in your base your gonna lose anyway to a zerg cause he takes the map and its gg, dont get gol and all that until late game Marines/Firebats/Medics own zerg thru out the entire game so dont tech like that vs zerg and DONT BLOCK!!! only block vs protoss and if you need a fast wraith strat go to this link its by me http://www.starcraft.org/strategies/StratsDB/Terran/3306 The awnser to mass lurks ...
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#91. Posted on December 06, 2005 12:29 PM.
Ok its lurkers rush but those lurks slow as sin here my lurka rush 7 extractor 7 mine mins 8 mine gas 9 Pool 9 Mine Gas Ovy( Morph lair as soon as you have 100 gas) 10+11 Lay down sunkens in strategical postitions because of MM 13 Hatch Make Den when Lair is 50% done 14+15 Make 2 lurks As soon as lurks finished send to opponents ramp where if he has all his units at burrow and own em then go in to base, if you see he has no detection yet or only has Scan spread your too lurkers o ...
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#92. Posted on December 06, 2005 12:08 PM.
I read first paragraph and the 10 supply thing is so newb i didnt read the rest.... i have 6 lings at 10 besides even if yo at ten and your making both supply And rax means that you dont have suply for rine or your rine is in the making and my lings own 1 rine so gG i win ahh i just read comments and i dooo not understand why ppl think grim is good i mean he mentions BCs in TvZ... i mean sure bc are good TvZ but if you havent killed zerg by the time you gett BC zerg has killed you... im going t ...
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#93. Posted on December 06, 2005 12:05 PM.
The real newbs are the ones that use half this stuff i mean i say GG and stuff like that but h8 and w8 ,,, ...
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#94. Posted on December 06, 2005 11:56 AM.
Hmm dont put down the ling gaurdian iamdragon i guess in ZvZ it sucks but can be very effective in other mo newayz lemme add a ZvZ strat 7 Extractor 8 Mine Gas 9 Pool 8 Mine Gas 9 Make A sunken (Btw position pool between extractor and make sunken behind it) Ovy and time in there and lair upgrade as soon as gas permits 13 Hatch 14 Spire(or as soon as lair finishes) From here its pretty simple.. because you have basically no eco from teching so fast woith your two hatchs pump out ...
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#95. Posted on December 06, 2005 11:44 AM.
Why Wright This Strat? ...
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#96. Posted on December 06, 2005 11:41 AM.
Ok grim i really dont understand some of what you say i mean starport in 5 min? try 3... Well maybe when i wrote this it was 5 but how i play now i get gas right after rax so when rax done i make fact, and about the detection i did leave that out but who honestly creates a stratgey guide that deals with every single factor?+ if you have any skill at all you get wraith before they get lurk and you see they have den + lair so you get detection ez... And they took out my line that read "Use ...
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#97. Posted on December 06, 2005 11:32 AM.
Yourmom dont even talk devs take like 6 min to get if you straight tech with no d cors take like 3.... ...
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#98. Posted on November 20, 2005 07:58 AM.
This sucks! looks like you wanted to right a stratgy and started wrighting about units then quit and didnt add shit, -Hasu ...
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#99. Posted on November 18, 2005 11:21 AM.
Wow.,... now i know why dragon allways says your not as good as everyone says.... wraiths are pretty much standard TvZ either wraith or marine another unit you said were least used, and so many people use goliaths i dont even want to say anything If you dont believe me about the wraiths go to this link http://starcraft.org/strategies/stratsdb/terran/3306 -Hasu ...
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#100. Posted on November 17, 2005 01:48 PM.
True but your just straight teching to cors, zerg who go mutas usally get lings not mutas asap + you get cors faster than zerg gets mutas and even if zerg gets 1 or 2 mutas cors will still own and thats why i mention goons you can thow them in the mix -Hasu ...
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#101. Posted on November 16, 2005 11:56 AM.
i just like vultures for micro if your attacking with vults it means that youve killed basically all of their ovys and that youve killed their sunkens with wraiths the vultures are basically the novelty item if you really wanted to make sure you killed em you would get seige i just like vultures -Hasu ...
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#102. Posted on November 16, 2005 11:54 AM.
ramaging the builds not what matters i make it work but thats me its the idea... dam i cant believe im basically quoting dragon and HOW THE FUCK DOO CORS DIE TOO MUTAS YOURMOM???/???? -Hasu ...
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#103. Posted on November 16, 2005 11:51 AM.
I didnt include everything i shouldve because i was sleepy but what i was trying to say is that you need enough lings too keep your self protected (sunkens wont protect you on their own) Thanks for the new drop dragon all add it in pt. 2 Oh yeah hippo 6 lings> marine... besides i wouldnt chase with lings, besides did you read Art Of (Newb) Zerg (The newb part very important) And my Muta/lurk strat wasnt that bad i just didnt out line it that bad the point is too have the lurkers rea ...
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#104. Posted on November 13, 2005 03:30 AM.
I shouldnt be writing counters for my own strats should i lol ...
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#105. Posted on November 13, 2005 03:28 AM.
Sorry hippo i guess i was too lazy when i read this ...
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#106. Posted on November 12, 2005 03:56 AM.
Kamakazi i greatly disagree you want upgrades early! i mean you have no clue how many times i skip the academy with marines and get a ebay and upgrade armor/attack, if you upgrade depending on what your opponent goes (I.E. Vs Lings + armor) and as for protoss i wouldnt uppgrade as early espcialy considering they already are the most powerful units but if you upgrade early with them then late game you will have the compasity to masss units+ all of your units are power houses where as you will hav ...
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#107. Posted on November 11, 2005 10:22 AM.
K thanks but zerg dont get drops that fast, and if they going for fast drop my wraith will take out ovys so A. they dont have suply and B. they dont have ovys to carry units. thanks for feed back Blanks ...
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#108. Posted on November 11, 2005 10:19 AM.
StormSnarlX i would counter it like this 9 Pool+ Ovy 9 Extractor (Because your old 9 drone is making somthing When ovy finishes make 2 drones and put em on gas and start pumping lings, as soon as 100 gas upgrade burrow and run ur lings too minraels and harass probes because you need a big econemy for dt/sair and when they send goons/lots at your lings just burrow and they send away up again just keep harass and build up a big force and send in. Hope this helps Note: whats fun is not ...
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#109. Posted on November 10, 2005 10:22 AM.
Number one problem: NO EXPO???? CARRIER WITHOUT EXPO =gG Hmmm seems like theres a big counter, starts with T and ends with ERRAN, seriously if you turtle and go carrier even with lots a tank push with gols and M&M will still win.... heres the math of tank push: No expo + Turrets + Bunker + Goliath + Tank + Scan (For arbitors Obtional) + Even maybe some wraiths = Carrier pwnage If its late enough for you to have carriers a good terran can have all of this not too mention various expos ...
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#110. Posted on November 10, 2005 10:09 AM.
Eh? mutalisks arent underestiimated at all! everyone plays mutas!!! and mutas are ez to take care of so many counters same with carriers -Hasu ...
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#111. Posted on November 10, 2005 10:07 AM.
Ahh thanks for the input,i wasnt as sure of this strategy as i was for my terran tvz, but i like the early cor because you need the stargate asap because he can have hydras pretty fast ty -Hasu ...
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#112. Posted on November 09, 2005 01:12 PM.
i like it but in TvT alot of people go Gol drop and so they have a starport so they can make wraiths + they micro the gols like run up close to tanks and hold position and your tanks cant attack Average -Hasu ...
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#113. Posted on November 08, 2005 11:10 AM.
BM is not art never will be, if anything teaching people how to BS is exact opposite of art!! its destructive towards the game and ruins it for everyone else, pathetic (i wish that was a option to vote) -Hasu ...
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#114. Posted on November 08, 2005 11:06 AM.
I agree with all of the above but 10/107 and you play compstomps? ...
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#115. Posted on November 08, 2005 10:57 AM.
number 1! i read one paragraph and i stopped, three types of units probes carriers and reavers? what? test it out on a comp?? ...
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#116. Posted on November 08, 2005 10:54 AM.
The point is they dont, you get wraiths before mutas rape overlord and so when spire finishes they cant make mutas.... and as for one vulture obviously you cant read you only need one vultur because if you block right your opponents cant bring lings in! (thats the point of block incase you didnt no) when lings running up and down the ramp with 2 marines and a vult firing at them they are usless -Hasu ...
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#117. Posted on November 07, 2005 03:46 PM.
i dont wanna read cauise im lazy but heres a exeptional ...
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#118. Posted on November 07, 2005 03:45 PM.
elgobblo just pls save your self the emmbarresment and shush,, i mean "Ovy hunting<<(gangster newb)" lol ovy hunting is how i win ton sof TvZ games (sorry i dont use cors but same idea) ...
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#119. Posted on November 07, 2005 03:40 PM.
if you see carrier coming early enough to get all that why not just sapre the time and kill him? in the time it takes to mmake 12 carriers you could have huge force so no real point pretty fun tho ive done it a couple times ...
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#120. Posted on November 07, 2005 03:35 PM.
Yes!!! dragon posted now i really feel acepted ...
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#121. Posted on November 07, 2005 03:34 PM.
mishapo are the !!1one supposed to say how drunk you are? or do you just have enough time to type in all three letters of the word one than click shift 1,, honestly drunks dont play SC and if they do they arent bragging about it online... as four the guide very good,, best strategy ive seen in a while and its not even a strategy ...
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#122. Posted on November 07, 2005 03:28 PM.
Ally yes but what if you get lazy forget to turn of ally till your choke is dead or what if they do the drop then attack and ur allied (wtf my turrets didnt hit the drop ship) ...
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#123. Posted on November 07, 2005 03:25 PM.
best way to counter is A have ovy around your base (dont want T or P sneakin in) or B just scout with drone,, then let them make pylon then kill it and laugh at the 100 min they wasted, think of it like 2 less drones to their eco or one less zealot they can send at you, not to mention how much fast cannon fucks them up in genrael it do or die *Cough*Proxi*Cough* ...
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#124. Posted on November 07, 2005 03:20 PM.
its ok but i guess i was just dissapointed when i clicked and i saw one measly paragraph -Hasu ...
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#125. Posted on November 07, 2005 03:18 PM.
Carrier?? oh this fastest ...
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#126. Posted on November 07, 2005 03:16 PM.
Mind Boggeling.... (Sci vessle not just somthing you play with after school, beleive it or not its useful.. really) ...
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#127. Posted on November 07, 2005 03:12 PM.
wreck your title??? ...
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#128. Posted on November 07, 2005 03:10 PM.
Mmm is this supposed to be from best to worst cause if so.. Arbiter>Dark Arch Vessel>Dark Arch High Temp>Dark Arch, but if not my mistake,, this is very intersting though lots of spells on this most players overlook nice Good -Hasu ...
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#129. Posted on November 07, 2005 03:06 PM.
What? Nuke? Newb.. nuff said ...
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#130. Posted on November 07, 2005 01:36 PM.
remeber you blocked entrance and unless your at 6 at lt you should have any problems, as for the vulture ok vulture +2 marines that lings cant attack = GG lings and they took out my line that read (WARNING: dont use on people higher skill level than you unless you have good micro/speed) well thanks anyways -Hasu Oh yeah and most ppl dont ling rush on LT anymore unless playing cheese, seems most every zerg player to be more specific techs to hydra or muta TvZ -Hasu ...
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#131. Posted on November 07, 2005 01:25 PM.
Ok... ZvZ pretty simple its all about who gets the most muta and the fastest its hard because your opponent should be doing the exact same thing you are doing,,, ZvZ all about getting key expos and pressure until finally you win, i dont know if somone else already said this i dont take time to read 30 comments -Hasu ...
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#132. Posted on November 07, 2005 01:20 PM.
what are you talking about?!?!?!?!?! lings dont need up grades ahaha you crazy ever heard of speed ling? burrow ling? superling? for somone who loves ling you freatly over look them ...
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#133. Posted on November 07, 2005 01:11 PM.
eh i see where this strat going but i would advice just setting up basic contain (2 bunker with rines in em some turrets mines and a tank or to) and not focus on the block anymore and make a huge force by the time they break thorugh you should have a big enough force + whatever your block did to them to win, not to mention alll the expos you should have if you contain ...
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#134. Posted on November 07, 2005 11:13 AM.
Archons are awesome but when you think about what Sydney said if you have the time to get ultra (Usally not first priority) your probally gonna up the carapace and attack especialy if your going ultra ling so GG archon,, but like he said archons have lots of advantages not to mention you get them way faster than zerg gets ultras. I didnt vote ^^ -Hasu ...
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#135. Posted on November 07, 2005 11:02 AM.
Dont be too mean this could be very helpful to people who dont know that its very obvious but if your new this could improve your game play alot -Hasu ...
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#136. Posted on November 07, 2005 10:54 AM.
Comment pls -Hasu ...
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#137. Posted on November 07, 2005 10:53 AM.
Intersting, i guess it could work TvZ, but i think by the time you get it up you have A already lost or B your opponent has somthing to counter it with might be helpful for people who do comp stomp and stuff but i dont know nice job tho Average -Hasu ...
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#138. Posted on November 06, 2005 11:52 AM.
Its nice but most people who play SC have already done campain and have a vague idea of what to do (Ex. mine build rax/gateway/pool) Very basic but i guess a very new person to starcraft could benefit from it but like MastaBates said you need to tell about late game too, people so newb that they dont kno to mine and make buildings sure cant figiure out late game Average -Hasu ...
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#139. Posted on November 06, 2005 11:45 AM.
I would like to start off saying that next time you make a strat make it easy to read and maybe throw in a BO, (im assuming this is LT) Not many LT toss players go zealot rush unless they harass with drone cheese tactic but even then not many people do that so its pretty unexpected however dont use on anyone above your skill level with any micro its gG, by the time you recover he should have 4-6 vults and you will be on lots (Vults>Lots) but all in all nice job Average -Hasu ...
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#140. Posted on November 06, 2005 11:36 AM.
There are so many spells for every race that people dont use and so many overlooked except for certain purposes but medics are not one of them, medics are good for heal but no point in using those nifty spells, such as optical flare (Who Nukes) . As for getting meds to opponents base stim the rines in ur base once and have the medic healing them then send the marines to enemy base, the marines will be a little faster than meds but no point in having meds run into sunkens, or u can do what Abomb ...
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