Jaxander2Again
Starcraft.org User
Send a message to Jaxander2Again.
The following are documents submitted by this user:
| # | Document | Channel |
| 1 | (4)Endless Dunes V1.1 | Maps |
| 2 | (6)Corsairs vs Nihilants | Maps |
| 3 | (6)Corsairs vs Nihilants v.1.1 | Maps |
| 4 | The Shadow Syndicate - Secrets Revealed | Strategies |
| 5 | A L I E N S | Maps |
| 6 | Castle Siege | Maps |
| 7 | Endless Dunes | Maps |
| 8 | Shadow Syndicate - Cooperative | Maps |
| 9 | Shadow Syndicate - Special Edition | Maps |
| 10 | Shadow Syndicate - Special Edition v1.3 | Maps |
| 11 | Shadow Syndicate 3: Preview | Maps |
| 12 | Shadow Syndicate 4 - Tutorial | Maps |
| 13 | Shadow Syndicate III: Retribution | Maps |
| 14 | Shadow Syndicate IV: Resistance - DEMO | Maps |
| 15 | The Shadow Syndicate | Maps |
| 16 | The Shadow Syndicate 2: Remus | Maps |
The following are comments posted by this user:
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#1. Posted on July 02, 2008 09:38 PM. Holy shinto, you're good! I never thought of inversing the Bring condition! That'll open up the possibilities a lot. Thanks a lot, OtmShanklil! I'm going to jump onto StarEdit soon here and try that out. ... Click here to view this comment. |
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#2. Posted on July 01, 2008 04:03 PM. No, obvuously it was pushed back. I've scrapped a lot of the old ideas and based Resistance around perfecting the Syndicate System as it was in Retribution. And as far as title goes, Project Gorgon was just an in-production title I gave it while I was developing it's story and gameplay. Shadow Syndicate IV: Resistance is it's official title. Even though the Shadow Syndicate isn't around any more, the title itself has sort of become the series' brand. ... Click here to view this comment. |
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#3. Posted on June 24, 2008 10:10 PM. Don't know for certain, xx. Never heard of that before with this file. Sorry for the long wait on a response, and chances are you won't even read this, but Expect to see a newer version (and hopefully final) of this first map on here shortly. Also I AM still working on SS4, and much more diligently than before. Expect to see a working demo of the actual game within the week. ... Click here to view this comment. |
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#4. Posted on April 06, 2008 10:48 AM. Hah! Yes, thanks for the responses Jello and Whiteboy! And if you want up-to-date information on SS4, including character ideas, mission ideas, and plot spoilers, check out the Shadow Syndicate thread on www.warboards.org! Any input on warboards is always appreciated, as it is on here! ... Click here to view this comment. |
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#5. Posted on January 20, 2008 11:05 AM. Yep. I didn't spend too much time on it. I just wanted a fun, fast map. ... Click here to view this comment. |
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#6. Posted on January 20, 2008 11:03 AM. Yep. Sqid and Davion both crash in this version. ... Click here to view this comment. |
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#7. Posted on January 14, 2008 12:19 AM. Dunno about any medic noises, but I myself am excited to actually be producing tanks for offense! I was a tank-whore when it came to Defense, but never really massed them for attacking. This, on the other hand, looks like it could cause me to do such a thing. ... Click here to view this comment. |
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#8. Posted on January 13, 2008 09:53 AM. Well, I figured I'd get this started with a little Comment Poll. Just as a thought: Based on gameplay, the above descriptions, dialogue and other aspects, which of the Shadow Syndicate Characters is your favorite? For me, I'd have to say that it is probably Superfly. He is the comic relief and he is also one of my favorite units to use in any RPG-style Starcraft Game. If I could vote for Vesuvius, he'd probably take the cake, but his personality and dialogue is, obviously, nearly non-exist ... Click here to view this comment. |
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#9. Posted on January 12, 2008 10:31 PM. Yeah, that is something that the Syndicate maps have going for them, rough transitions. I've attempted to make them less of a trouble with my rereleases of the maps, and with the ones I'll be submitting to Campaigncreations.org for the Contest, there should be little if any bugs in all three maps. Expect to see these maps available on Starcraft.org in the Campaigns section probably some time after the contest is overwith (Late March). Until then, don't forget to visit Warboards and comment ... Click here to view this comment. |
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#10. Posted on January 12, 2008 09:38 PM. Hm. Open the map in StarEdit and change it's name to something shorter in the Map Description area. That should work. ... Click here to view this comment. |
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#11. Posted on January 11, 2008 09:12 PM. To Bloodbane: Yep. as I had said on Warboards, SS3 is a bit touchy about transition triggers. It's best to keep the party in a tight group when switching areas. This bug has been noted and will be changed by the time SS3 Special Edition is put to work. ... Click here to view this comment. |
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#12. Posted on January 07, 2008 11:33 AM. Do not download this one! It isn't on the Series for a reason! I jumped the gun when submitting it, and didn't properly test it. ... Click here to view this comment. |
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#13. Posted on January 06, 2008 06:39 PM. Between 2 and 3? Interesting. I may attempt it. I am currently remaking Shadow Syndicate I in cooperative mode, so that will be consuming most of my mapping time for now. ... Click here to view this comment. |
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#14. Posted on January 05, 2008 10:16 AM. I'm not too big on making defense maps. Mostly RPG, some melee, some RTS. Never tried defense. ... Click here to view this comment. |
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#15. Posted on January 05, 2008 12:05 AM. They'd be either remakes of the first two maps, or a new story that would contain the same characters, I just don't know how I'd fit it into the Syndicate Continuity. And Everett, I enjoy the questions. It's nice to see that people actually like the maps I spend a lot of time making. ... Click here to view this comment. |
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#16. Posted on January 05, 2008 12:04 AM. Yep, I already got some great ideas for SS4, especially for increasing replay-ability. ... Click here to view this comment. |
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#17. Posted on January 04, 2008 11:25 PM. If you like that one, you should try Syndicate v1.3 and Syndicate 2 - Remus to get the full story! ... Click here to view this comment. |
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#18. Posted on January 04, 2008 09:40 PM. Wow! Talk about paying attention! Yeah, I don't keep a strict number system from one map to another. I just know the general area for their attacks, healths and armors. C-4's attack dropping from (75?) to 70 was just mere coincidence. ... Click here to view this comment. |
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#19. Posted on January 04, 2008 09:38 PM. Glad to hear that SS3 was an awaited gem for you, Everett! And in response to Snipet, I have thought about making a Syndicate Multiplayer map. Basically it would be cooperative, and would allow the two players the ability to form their own teams of three units from two individual rosters of 5. Ten total characters, but only half of the ten are available to each player. Or, I thought about doing a five player map where each player chooses one hero at a time. Problem is, the five player map's d ... Click here to view this comment. |
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#20. Posted on January 04, 2008 09:35 PM. What does that mean? It basically means that Loki is insane! A lot like Pelkster with his constant "Gnuuurrr!"-ing. Glad that Loki is your favorite! In SS2 I think I liked Ailment the best. Only problem is that he cannot stand on his own. In SS3, he's able to hold his own a little bit with the help of his symbiote minions Ability. ... Click here to view this comment. |
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#21. Posted on January 04, 2008 09:32 PM. Thanks Harbinger! And don't worry about it. I just opened it in StarEdit to remove the excess amount of illegal units I had, and then reopened it in SCMDraft 2.0 to add back in about 50% of those illegal units. Good to see four comments in less than 24 hours! Problem is that I know this kind of feedback will taper down to little to nothing very quickly, so I'm relishing it now! Thanx for the comments and for the vote, Everett! -Sometimes I confuse myself- Jaxander ... Click here to view this comment. |
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#22. Posted on January 04, 2008 11:05 AM. I will do more Secrets Revealed. Now that Shadow Syndicate III: Retribution is finished, I can work on Shadow Syndicate II - Special Edition. Once I finish that, I can write up a Secrets Revealed for it, describing where to get Loki and Matriarch, who are the two secret characters for that map, as well as any additional secrets I add in.
Also, look for a Secrets Revealed for Retribution pretty soon after Secrets Revealed - Remus. In that one I will go over the boss battles in Retribution a ...Click here to view this comment. |
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#23. Posted on January 03, 2008 12:59 AM. Yeah, Tremor is the name of the new Lurker unit, who is then changed to Ambush in SS2: Remus. I like Tremor better. ...Click here to view this comment. |
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#24. Posted on December 31, 2007 10:36 AM. I know this is a bit off-kilter, but does anyone know why, when I try to play a single-player map, after the Mission Briefing, Starcraft crashes? I've checked every trigger three or four times over, and I've even deleted some locations and doodads with sprites thinking that may help, but nothing's worked. Please let me know what I can do! I REALLY want to test and post this map, as its the third in the Shadow Syndicate line. -Jax ... Click here to view this comment. |
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#25. Posted on December 28, 2007 12:12 AM. Hm, I've never encountered that before... ... Click here to view this comment. |
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#26. Posted on December 28, 2007 12:12 AM. Be sure to download and play Special Edition v1.3 That one has plenty of fixed bugs that may have caused the errors you experienced. ... Click here to view this comment. |
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#27. Posted on December 28, 2007 12:09 AM. No problem for that tip, and I'm glad you're into the Syndicate Maps! ... Click here to view this comment. |
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#28. Posted on December 24, 2007 10:31 AM. Nice. Yeah, the triggers are pretty picky. Again, v1.3 fixes the issue with not finding Sunflare. ... Click here to view this comment. |
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#29. Posted on December 24, 2007 10:30 AM. Glad it worked for you! That's usually what I do while I'm at my job, I jot down ideas on my breaks. Then, when I get home, I got the infrastructure for a storyline and I get crackin'. ... Click here to view this comment. |
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#30. Posted on December 23, 2007 09:49 AM. As I explained to PT32, I would love to help, but am pretty tied up in my own maps right now. I can give pointers and explain some stuff, but for development I want to stick to the SS series so that I can make it the best it can be. -Sometimes I confuse myself- Jax ... Click here to view this comment. |
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#31. Posted on December 23, 2007 09:44 AM. -.- ... Click here to view this comment. |
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#32. Posted on December 23, 2007 09:40 AM. Haha! Thank you for the comments, Everett! And to answer them all in one fell swoop, yes, if you downloaded the original Shadow Syndicate, there is some issues with linear story that have been fixed in Shadow Syndicate Special Edition v1.3. So, download and play v1.3 and scrap Shadow Syndicate and Shadow Syndicate Special Edition. And yes, the third installment, Retribution, will be out shortly. I am currently working on it heavily to make it available soon. ... Click here to view this comment. |
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#33. Posted on December 21, 2007 12:17 PM. Anybody here like RPG maps? If you do, you should check out my Shadow Syndicate RPG Maps. I'm nearing completion of Shadow Syndicate III: Retribution, and am looking for any feedback on the series as a whole. Also, I think the campaign I do for this contest will be related to the Shadow Syndicate storyline. Possibly following another character other than Davion...? Any ideas, let me know! -Sometimes I confuse myself- Jax ... Click here to view this comment. |
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#34. Posted on December 20, 2007 01:01 PM. This mod is amazing! I absolutely love it! Starcraft is still completely balanced, but now holds some new tricks for the units! I especially love the Zerglings' leap ability, and the Marines' frag grenade. I always thought those units should have those. -Sometimes I confuse myself- Jaxander ... Click here to view this comment. |
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#35. Posted on December 20, 2007 12:35 PM. Private mail checked, read and responded. Thank you! And yes, more spell-caster would turn StarCraft into WarCraft in space. Which is exactly what Artanis warns us against in Broodwar! -Jax- ... Click here to view this comment. |
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#36. Posted on December 19, 2007 12:01 PM. Hm. I won't vote only because I played it with only one other person, and as you said, it is more fun with more people. So, I'll wait until I can get like five or six before I vote. But of what I experienced so far, pretty good. -Jax ... Click here to view this comment. |
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#37. Posted on December 19, 2007 11:59 AM. I'd say that it has a lot of potential, so a sequel, or even just an updated version, would be nice to see. Yep, adding in traps and patrolling hostiles, as per Ling's request, would help a lot. Again, great idea, mediocre execution. <Average> -Jax- PS, I hope you DL and try out my maps now! ...Click here to view this comment. |
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#38. Posted on December 19, 2007 11:52 AM. Campaign Creations contest? Sounds like something I should start getting ready for...
Sometimes I confuse myself
-Jax-
PS-
Any idea when more news, as far as guidelines and such, will come out? Or when this two-month competition is taking place? Or if we can use maps we made before hand?
-Jax ...Click here to view this comment. |
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#39. Posted on December 17, 2007 06:56 PM. Well, in essence, trying to stay true to the Zerg is tough. It's hard to come up with a unit that is cheap and expendable that already doesn't fall into another given group, such as the Zergling. Myself, though? I'd like to see a Lurker type unit, a Zerg warrior unit that can burrow under the ground, but can actually move beneath the surface of the planet. Perhaps that could just be an upgrade to already present units, again, like the Zergling. Something akin to the cult-classic sci-fi, Tremo ... Click here to view this comment. |
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#40. Posted on December 17, 2007 02:10 PM. Latinoloco, while the idea is fresh, original, and pretty innovative, it still goes against the whole idea behind the Zerg as a race, which we discussed earlier in this same comment thread. The Zerg are not about super-weapons. The Zerg are about creating dozens of expendable units quickly. Their counter to the Terran nuke is by being able to recuperate from a nuke strike much faster than the Protoss or another Terran player. Using the Nuke on Zerg isn't exactly a lasting solution. Take it from ... Click here to view this comment. |
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#41. Posted on December 16, 2007 10:53 PM. As far as spell-casting goes, Starcraft isn't the game for that. Warcraft was. Just as (Karune, I think?) said in one of the batches of Q's and A's, there won't be too many additions to spell-casting. I hope that there wouldn't be more than one or two spell-casters for each race. I want Starcraft, not Warcraft in space. ... Click here to view this comment. |
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#42. Posted on December 15, 2007 09:29 AM. Whoa, someone dogged this map's rating down from Exceptional? Sure wish I knew why. No one is commenting though. Shucks. ... Click here to view this comment. |
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#43. Posted on December 15, 2007 09:24 AM. Can the Thor do trample damage? That'd be kind of sweet. Got the Cerebrate behind a legion of Lings, the Thor could just walk over them to get to his target. -Sometimes I confuse myself- Jax ... Click here to view this comment. |
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#44. Posted on December 14, 2007 09:33 AM. What if you could choose X amount of the given abilities for your Ghosts? You know, say you want them to have Lockdown, Snipe and Cloak. You research those. Then, later in the game, you realize that you'd rather have something like EMP or whatever. So you research that. Now you must choose one researched ability to be placed on 'bench' while the ghosts are equipped with EMP. Say you bench lockdown. It can be researched again, at a much cheaper price, at the Covert Ops add-on on the Science Faci ... Click here to view this comment. |
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#45. Posted on December 13, 2007 08:56 PM. But the in game scale is supposed to be symbolic representation, not literal meaning. The Battlecruiser is a helluva lot larger in the cinematics, like the opener for Broodwar. It's friggin' huge. The sprites of the video game aren't the actual sizes of the units. And maybe the answer is that one Marine requires the equivalent of about 12 helmsmen in order to survive. If that's the case, maybe the Marines just need a strict diet. Also, you know what would be cool? If you could load unit ... Click here to view this comment. |
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#46. Posted on December 12, 2007 11:53 AM. Oka, am I the only one who has no idea what a Mudkip is? -Sometimes I confuse myself- Jaxander2Again ... Click here to view this comment. |
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#47. Posted on December 11, 2007 11:16 PM. Wait, are the heroes even accessible in standard multiplayer? Or is that yet to be announced? Jax ... Click here to view this comment. |
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#48. Posted on December 11, 2007 09:30 PM. Hm, guess I kind of hoped more people would comment on these maps. I'm currently working on Shadow Syndicate III: Retribution, and am willing to consider any pointers from nearly anyone who's played the other three maps. ... Click here to view this comment. |
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#49. Posted on December 11, 2007 08:52 PM. Oh here's a thought: Has Blizzard announced if Unique Heroes will be granted special abilities specific only to them? Maybe not to the extent of Warcraft III, but one or two abilities per hero wouldn't be a bad idea, hm? And no level-up stuff. Just the ability, plain and simple. -Sometimes I confuse myself- Jax ... Click here to view this comment. |
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#50. Posted on December 11, 2007 08:49 PM. Well, since we're adverting for our maps now, please do that for the Shadow Syndicate Series. It's a little frustrating seeing them on the most popular lists but with absolutely no new comments. -Sometimes I confuse myself- Jax ... Click here to view this comment. |
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#51. Posted on December 11, 2007 12:58 PM. As much as I hate critiquing others' work, ye, it did seem like you could've spent more time on it. I've spent at least three weeks on each of my Shadow Syndicate maps, with Retribution, the new one, pushing five and a half weeks right now. Terrain was quite plain and uninventive. And I know double checking all your triggers can be a pain, but it seriously helps your map out a lot. Keep trying and put forth a bit more effort. It is especially needed with RPG maps. The more effort and more ... Click here to view this comment. |
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#52. Posted on December 11, 2007 10:46 AM. WOW! No wonder this is one of the four most popular strategies! -Sometimes I confuse myself- Jax ... Click here to view this comment. |
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#53. Posted on December 11, 2007 10:14 AM. Good God! Protoss are the race I haven't played in AGES, and I'd hate to go up against an opponent as knowledgeable about them as you. I'm a Terran man all the way, who dabbles in Zerg occasionally. -Sometimes I confuse myself- Jax ... Click here to view this comment. |
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#54. Posted on December 11, 2007 10:00 AM. Okay, call me dumb, but SCG? -Sometimes I confuse myself- Jax ... Click here to view this comment. |
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#55. Posted on December 11, 2007 09:58 AM. Ground is defineately the Zerg's forte. And I just meant devolving units, not so much the whole building thing. Although, I suppose that'd be more or less useless, seeing as how I never make Muts for Muts anymore. I always evolve them to one group of Devs and one of Guards. And I rarely make Lurkers. When I play Zerg I go all out offense with very little resources spent towards defense. Keep the opponent checking their own defensive line and you don't have to check yours. -Sometimes I confus ... Click here to view this comment. |
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#56. Posted on December 10, 2007 08:22 AM. Very good observation of the Zerg, Crazy. That's right, the Zerg have to rely on the evolutionary change to provide them with limited innovations. As such, space travel seems a far reach in itself, so for the Zerg to develope a superunit would be pretty the polar opposite of everything the Zerg race is about. On another note: It would be sweet if you could choose to devolve a Zerg Unit back to its original state (for a resource cost). Such as, you need to defend your base early on so you sla ... Click here to view this comment. |
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#57. Posted on December 08, 2007 10:06 AM. The Zerg don't need that technology. The Zerg's true strength comes from a massive amount of cheap and expendable units, Lings for ground and Muts for air. To further specialize the zerg, as in Guardians or Devourer's, is time-consuming and expensive, essentially having to create two units to get just one (as the Guards and Devs morhp from Muts). I think this system works perfectly for the Zerg. They are not an air-based race by any means. Where the Protoss and Terran utilize technology to de ... Click here to view this comment. |
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#58. Posted on December 07, 2007 07:25 AM. Dang it! They aren't allowing faster units to automatically slow down for slower units if in the same group. *sigh* looks like I'll be manually directing my Science Vessels and Battle Cruisers once again. Sometimes I confuse myself -Jax- ... Click here to view this comment. |
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#59. Posted on December 06, 2007 12:54 PM. Which is another good reason not to have said unit, other than the unbalanced gameplay it would cause. ... Click here to view this comment. |
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#60. Posted on December 06, 2007 12:23 PM. Alright! First comment! When it comes to Zerg, I've always been for their ground units. The swarming Zergling, the powerful Ultralisk, and the Spine-shooting Hydralisk. These are the backbones of the Zerg forces. I know when I play them, I usually let my ally do air and I simply mass these three units constantly. Show me the Ultralisk! I want to know if anything is different about it! -Sometimes I confuse myself- Jax P.S.- And I had the first vote too! w00t! ... Click here to view this comment. |
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#61. Posted on December 05, 2007 09:53 AM. This one does seem like it's REALLY playing itself out, hm? -Sometimes I confuse myself- Jax ... Click here to view this comment. |
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#62. Posted on December 04, 2007 01:28 PM. Ahzz, I suppose I should say that my last comment was primarily sarcastic. Drat these text comments! Hardly any tonal value at all. And I wasn't in any way suggesting you should change anything. I was merely stating my ignorant state. -Sometimes I confuse myself- Jax ... Click here to view this comment. |
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#63. Posted on December 04, 2007 10:35 AM. Bloodbane, go to warboards and start a thread there about said "Ulrezaj,' who of which I have no idea what you're saying. As far as the merger, yeah, I hope to God that Blizzard retains their, more-or-less, originality with the games, even if it means they're simply expanding on their already existing universes. After all, three of the biggest franchise titles in gaming history are "Warcraft," "Starcraft" and "Diablo." Even if you haven't played these games, ... Click here to view this comment. |
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#64. Posted on December 04, 2007 10:29 AM. Hm. I guess I haven't been keeping up with this very well. At all. In fact, the only reason I know who Mind is is because of the most recent news posts. I just make and test maps, I don't worry about tournies. Oh, and occasionally I rant and rave about how some games should be made. Haha. Like I used to say all the time: Everyone's entitled to my opinion. -Jax- ... Click here to view this comment. |
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#65. Posted on December 04, 2007 10:26 AM. If you want leaping Lings, download the custom "Ultimate Doom" by sc.org's very own BSTRhino. God that is an awesome custom. Marines with frag grenades, Lings that leap at enemies, and Firebats that actually unleash fire in a stream, not a puff. -Jax- ... Click here to view this comment. |
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#66. Posted on December 04, 2007 10:24 AM. I DLed it. Problem is, from the name, I thought it was going to be a Singleplayer. I haven't played BNet in at least 2 years, so I refrain from logging on on account that I'll probably suck something awful. Since this one was worth the news post, maybe I can suck it up and try the net for a game or two. And I now have a new goal: to make a map so good I'll get my own interview on the newsposts. Probably be a Syndicate map, as that is currently my focus area. Or my goal could be learn ho ... Click here to view this comment. |
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#67. Posted on December 04, 2007 10:21 AM. PT32, aren't all of these comments supposed to be about RPGs? Isn't that the topic of the poll? -Jax- ... Click here to view this comment. |
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#68. Posted on December 01, 2007 04:32 PM. I personally think the Lings n' Wings looks pretty cool. Makes the Zergling seem more like a swarm than the original did, more like a colony of locusts or something. As far as a new race goes, I certainly hope it doesn't come to that. Three is a powerful number, everyone knows that. And The biggest downfall of the Warcraft RTS series (in my eyes, anyways), only having two playable races, or exceeding that and making four playable races. Balance became much more of an issue (the Night Elf Chim ... Click here to view this comment. |
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#69. Posted on December 01, 2007 04:18 PM. Oh, and for the record, Crazyoldman, Paper Mario is not an MMO. It's an RPG, but it lacks the Massively Multiplayer Online prerequisite. But yes. that series is sofa-king cool. And PT32, any idea off the bat which ones would be good choices? I haven't been avidly downloading SCUMs in about, oh, 7 months, so I'm fairly out of the loop. And, DarkestShadow, that would be interesting, but it would also make it painstakingly long to cross the map and attack an enemy. All I know is that I ho ... Click here to view this comment. |
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#70. Posted on November 30, 2007 10:37 PM. Ah. You mean like, the Single-Player SCUMs? Seeing as how they're probably the only ones you can make 'sequels' for. I like the idea. I suppose the Shadow Syndicate would be stricken from the list because it only has a Good rating and I am already working on its second sequel. And what the heck is up with patrickdlbackup? He just highlight the whole home page for sc.org and put it as a comment? And thank you TOOL for the agreement. Yes, an MMO needs a groundbreaking story, and so far, most ... Click here to view this comment. |
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#71. Posted on November 30, 2007 10:30 PM. Aren't the Zerg new? *nyuk nyuk* ... Click here to view this comment. |
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#72. Posted on November 29, 2007 10:04 PM. All I know is that i hope the new editor allows mappers to MAKE new units rather than simply modify existing ones. I'd like to have more than just two different marines, if I could. Also, I hope it's as easy to pick up and use as StarEdit was. The WCIII Editor I never really got into. Also, anyone know what the difference between a Zergling and a Baneling is? If I'm looking at this ss right, the Baneling looks like a Zergling stuffed into a green marshmallow. What significance does that un ... Click here to view this comment. |
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#73. Posted on November 29, 2007 09:53 PM. I originally thought a Starcraft MMO would be a good idea, but the more I thought about it, the more I realized that Role Playing Game is just not the genre for Starcraft. Not if you want to hold on to the original feel of the game. An MMO's are generally boring. I played WoW up to level 40 and quit. I played City of Heroes up to 20 and quit. I played EQ up to 30 and quit. MMO's are just the same thing over and over and over again. Kill this. Get this. Here's a new item. Repeat. This dread ... Click here to view this comment. |
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#74. Posted on November 27, 2007 10:17 AM. So, does anybody recall seeing that Zerg worm-type thing on the Protoss SC2 Gameplay vid? Is that an underground transport or something? An organism made to replace the Nydus Canal? Any info would be nice. I always thought it'd be cool to have a Zerg unit able to move while burrowed, like the Lurker, only not immobile. Of course, that could potentially skew the balance, depending upon what sort of attacks the burrowed Zerg unit had. -Jax- ... Click here to view this comment. |
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#75. Posted on November 17, 2007 08:08 AM. Well, I don't see any harm in it. I was planning on editing it again myself, but I'm currently caught up in my Shadow Syndicate series. So go ahead. My only request is that if you put your own name in the map for credit, please put mine in there as well. -Jax- ... Click here to view this comment. |
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#76. Posted on November 15, 2007 06:54 PM. Yeah, while it increases the time it takes for units to cross the maps, it makes the group MUCH more efficient if it actually acts as a group. -Jax- ... Click here to view this comment. |
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#77. Posted on November 15, 2007 12:52 PM. Well, the whole 150 units thing may be a bit excessive, and while a 'Select all' units may be a decent idea, I know that in Starcraft, units are way too specific for that to be utilized effectively. The 'select all' button was put into the RTS 'The Battle for Middle Earth.' And for that game, it worked. Units, other than heroes, had few if any special abilities, and were basically just beefier versions of each other. I don't know about you, but if I'm playing the Terran and I hit the select all ... Click here to view this comment. |
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#78. Posted on November 14, 2007 08:23 PM. Thanks for the info! I'm used to making scenarios and RPGs, so getting this kind of feedback on melee maps that I try and make every so often is nice. I'll work on it a bit. -Jax- ... Click here to view this comment. |
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#79. Posted on November 11, 2007 08:05 AM. I have updated this map a bit so that the starting areas are larger for the four players. I'll work on getting that one up here instead. -Jax- ... Click here to view this comment. |
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#80. Posted on November 02, 2007 10:45 PM. Are you people seriously asking who Steven Seagal is? He's one of those ulti-cheesey action "actors." Just google his name, or go to http://www.imdb.com/name/nm0000219/ to get his long, and not exactly note-worthy, resume. -Jax- ... Click here to view this comment. |
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#81. Posted on November 01, 2007 06:28 PM. Must be between 7 and 12 months, as far as I'm concerned. Realistically, Blizzard can aim for whatever release date they want to, but statistics clearly show that most big-name games release in the fall, right before the winter and holiday seasons. I'm betting Blizzard will aim for that time of next year. Plus, they constantly claim that they are still "in developmental" stages of SCII, so I would be greatly surprised to see the game on store shelves any earlier than July of '08. ... Click here to view this comment. |
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#82. Posted on October 30, 2007 02:41 PM. I used to read books based on video games, such as the Halo series or the (OMG I can't believe I'm saying this) Baldur's Gate series. And yes, they are usually crap. The original Halo book, Fall of Reach, was pretty good. I thoroughly enjoyed it, but the others that came after were nothing particularly noteworthy. Cashing in on the name, as I'm sure the publisher was doing. I have refrained from reading the Starcraft novels for two reasons: one, because I have simply fallen away from reading ... Click here to view this comment. |
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#83. Posted on October 24, 2007 09:23 PM. Okay, excuse me if I'm a bit behind on my SC2 knowledge, but this is basically a Missile Turret without the missiles, right? And perhaps a longer range? Well, assuming the Terran still have the Missile Turret, why in hell would you build this? Is it cheaper? Any answers would be great. And don't tell me to research. I'm a lazy bum. ...Click here to view this comment. |
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#84. Posted on October 14, 2007 12:56 PM. The reason it says that is because it is a multiplayer map. Notice how the suggested players is 8. ... Click here to view this comment. |
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#85. Posted on October 07, 2007 02:29 PM. Oh, and on a side note, please keep in mind that I make all of my maps with the version of StarEdit featured with the Starcraft and Starcraft: Broodwar installation CDs. It it ain't broke, don't fix it! ... Click here to view this comment. |
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#86. Posted on September 30, 2007 06:24 PM. Thanks! Keep an eye open for another RPG map that uses the Syndicate System, this time about an original group of superheroes. ... Click here to view this comment. |
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#87. Posted on September 24, 2007 06:38 PM. Oh, and BTW, this map and Shadow Syndicate II are both resubmissions. Thought I'd make that apparent. ... Click here to view this comment. |
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#88. Posted on September 24, 2007 01:35 PM. Graphics are all well and good, but if they just polished the old set up and kept it 2d rendered, I'd be fine with that too. The original Starcraft is proof that graphics do not matter in the long-run or the timelessness of a game. I still play it regularly, and it's been out for what, 10 years? Anywho, the new units. A jetpacked Terran? A giant Protoss mothership? And some strange, Zergt worm that seems to transport units beneath the ground! Hellz yeah! ... Click here to view this comment. |



Also, look for a Secrets Revealed for Retribution pretty soon after Secrets Revealed - Remus. In that one I will go over the boss battles in Retribution a ...
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