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OtmShankIiI
Starcraft.org User
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The following are documents submitted by this user:
# Document Channel
1 (2)A Small Gap Maps
2 (2)Opposite Paths Maps
3 Use your Imagination! Fan Art
4 Present, sir! Fan Art
5 Oops. Fan Art
6 What Yggdrasills can't... (Resubmitted) Fan Art
7 Civilian Action Hurts Bad Fan Art
8 Crappy Surrealism Fan Art
9 Situation Critical! Maps
10 The Choice Game Maps

The following are comments posted by this user:

#1. Posted on July 15, 2008 02:10 PM.
I always thought Zerg were able to change sex whenever they wanted... ...
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#2. Posted on July 15, 2008 02:03 PM.
It looks like a Zealot effectively... An early Zealot, when the Xel'Naga were still with them, I guess ^-^' -=GOOD=- meh. ...
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#3. Posted on July 15, 2008 02:01 PM.
It feels like it's roaring at you! -=EXP!=-(RAHR GA NOO MAR!) ...
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#4. Posted on July 15, 2008 01:56 PM.
I'm impressed too. Please Blizzard, more Protoss female warriors DAMMIT!!!! -=EXP!=- ...
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#5. Posted on July 15, 2008 01:39 PM.
Heh well... (Why am I so goddamned humble!?) BTW: I don't need a latin translator anymore! I had a proper signature at last! Death to the Dominion! -OtmShankIiI ... Nah, too extremist... What about... In the darkest night, look for the Blades. -OtmShankIiI I think I'm gonna keep looking for a PROPER signature... EDIT: Though the later one vis good stuff for a Dark Templar campaign ._. ...
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#6. Posted on July 10, 2008 12:32 PM.
Nice map, I guess... -=GOOD=- ...
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#7. Posted on July 10, 2008 12:31 PM.
The map was a bit too hard, but still... -=GOOD=- Between a GOOD and a EXP, but mostly GOOD ...
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#8. Posted on July 10, 2008 12:29 PM.
It is good to see I have helped a bit - Just remember to gimme credits, okay? Just kidding! That's your choice Desperately looking for a latin translator (no really!) OtmShankIiI ...
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#9. Posted on July 07, 2008 01:34 PM.
... down the thunder? -=EXP!=- ...
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#10. Posted on July 07, 2008 01:31 PM.
Certainly, a well-made Dragoon. -=GOOD=- ^-^' ...
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#11. Posted on July 07, 2008 01:29 PM.
These random traces around her body made it kind of infantile, but still... -=GOOD=- Between a GOOD and a AVG EDIT: Not to mention it's kinda cartoony. ...
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#12. Posted on July 07, 2008 01:27 PM.
It kinda reminds me the isometrical view at SC1... -=GOOD=- Pretty, how pretty. ...
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#13. Posted on July 07, 2008 01:25 PM.
By some unknown reason I tend to think females are better at sketching than men, so... -=EXP!=- Just some though I had. thought* ...
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#14. Posted on July 04, 2008 01:30 PM.
Whatever, I said "Standard", not "Maximum"... When it comes more than that quantity, some triggers will just not work ^-^', at least on my PC (It's a piece of junk with 384MB RAM and 600MhZ, is there something worse?) - That depends on how much RAM you have. Oh, and onme more thing: NULL SOUND - have your say ...
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#15. Posted on July 02, 2008 01:10 PM.
Heh, even your demos are good! I can't wait until full Resistance is here! The only downside (in this demo) whas when Drake was entering the Verusials' lands, and Davion's triggers still activated... Bleh, it's just a demo. Oh, and mind if I give you a suggestion?? I noticed tha Ability Points involved too many triggerage, so I thought a bit and: Why wouldn't you, instead of making Locs for eack Point, make "Point Spotters"? I say, you could use each character's location to spot any ...
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#16. Posted on June 28, 2008 12:59 PM.
The map isn't very good, when it gets crowded my units weren't able to shoot anything! And lagged too much... -=AVG=- No signature since I registered, OtmShankIiI (Don't worry, I'll have one some day ^-^') ...
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#17. Posted on June 23, 2008 12:16 PM.
I realized these were rines from the start... -=GOOD!=- ...
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#18. Posted on June 23, 2008 12:15 PM.
MAN U R SICK!!! -=EXP!=- ...
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#19. Posted on June 23, 2008 12:13 PM.
Over-absed... -=...GOOD...=- ...
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#20. Posted on June 23, 2008 12:11 PM.
Still BBQROFLOLMAOBANZA! -=EXP!=- *Burp* ...
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#21. Posted on June 20, 2008 12:17 PM.
That sounds goood, but what about the STIM? ...
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#22. Posted on June 20, 2008 12:14 PM.
THat's just a typo, cause to a fast comment... EDIT: Just like the one you can see above ...
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#23. Posted on June 20, 2008 12:11 PM.
Which mod is that????? -=EXP!=-Don't ask, still ROFL... ...
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#24. Posted on June 20, 2008 12:07 PM.
Colossus are ROBOTIC... -=GOOD=- ...
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#25. Posted on June 20, 2008 12:03 PM.
Not very good, but still hilarious... to a point... -=BA=- ...
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#26. Posted on June 20, 2008 12:00 PM.
Still ROFL... -=GOOD=- ...
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#27. Posted on June 20, 2008 11:55 AM.
Heh, thx for the comments and that review... Now I want to ask: - Which one of these deaths is your favourite one??? ...
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#28. Posted on June 14, 2008 02:04 PM.
The amount of resources you placed for the player were (if not insufficient) awful; And that doesn't look like a town, but some random walls and such. -=AVG=- ...
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#29. Posted on June 14, 2008 02:02 PM.
Not very good... the resorces seem to be misplaced, and the terrain looks like random placements... Also, I have noticed you didnt disable any tech or research - it was the easiest game I ever played. -=AVG=- ...
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#30. Posted on June 14, 2008 01:57 PM.
1. The Ultralisk is so smartless that it can onl think on "WROOARS!" 2. Yep, the Medic is getting pissed off by those marines... 3. Infested Terrans are MINDLESS - keep that in mind. 4. The Hydra is just drunk, nothing else! ...
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#31. Posted on June 12, 2008 01:41 PM.
Only the hydra is a drunkard, the other units don't... BTW Do you like my shy art ^-^'????? SKY* ...
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#32. Posted on June 11, 2008 03:06 PM.
Exceptionally Perfect Rines... And a Ghost ^-^' -=EXP!=- ...
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#33. Posted on June 11, 2008 03:04 PM.
Coll and Spiky! YAY! -=EXP!=- Cool* ...
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#34. Posted on June 11, 2008 03:03 PM.
Coolest... Fan... Art... Ever... -=EXP!=- Cool... ...
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#35. Posted on June 01, 2008 02:33 PM.
What you say? The hand's just part of the comment, the worth stuff is t3h proOBie! ...
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#36. Posted on June 01, 2008 02:23 PM.
NOTE: Please notice the spray cans at the civilians' hands lol ...
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#37. Posted on May 30, 2008 12:40 PM.
COOL! -=EXP!=- Pretty. ...
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#38. Posted on May 30, 2008 12:20 PM.
O wow... that's some cool hand ^-^' ...
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#39. Posted on May 30, 2008 12:15 PM.
Whatever... I'm gonna try again whenever. ...
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#40. Posted on May 29, 2008 12:26 PM.
The map can't be found in the database. That's 404ed 404 is a lie 404 is a lie 404 is a lie... ...
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#41. Posted on May 29, 2008 11:53 AM.
ZERATUL ROX!!1!!11!ONE! Particularly that one. -=EXP!=- ^-^' ...
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#42. Posted on May 29, 2008 11:42 AM.
It was 404ed... 404 is a lie 404 is a lie 404 is a lie 404 is a lie... ...
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#43. Posted on May 28, 2008 01:30 PM.
NO!!!! IT'S 404ED!!!!11!11111ONEONEONE! ...
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#44. Posted on May 28, 2008 01:30 PM.
404 is a lie 404 is a lie 404 is a lie DAMMIT, I can't continue writing that! ...
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#45. Posted on May 28, 2008 01:29 PM.
404 is a lie 494 is a lie 404 is a lie 404 is a lie 404 is a lie 404 is a lie 404 is a lie 404 is a lie And so on ... ...
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#46. Posted on May 28, 2008 01:07 PM.
O my... this game is too hard - I can't just pass it... so... -=EXP!=- lol. ...
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#47. Posted on May 28, 2008 01:06 PM.
404 is a lie 404 is a lie 404 is a lie 404 is a lie DAMN IT! 404 is NOT a LIE!!!1!11!11ONE! ...
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#48. Posted on May 28, 2008 01:03 PM.
Note: please enlarge before read it ...
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#49. Posted on May 28, 2008 12:56 PM.
Lolololololxxxxxxxx0RRRRrrrrrz! T3H CUTE LITTLE PROBE ROX! IT WIL REAP US ALL!!!!! -=EXP!=- God save da probe... ...
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#50. Posted on May 28, 2008 12:51 PM.
What the hell are lucky charms??? Remember I live at the other side of teh world - in Chile, here are not lucky charms!!! ...
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#51. Posted on May 28, 2008 12:46 PM.
Yea...Well ...Anyway, it's just a resubmitted joke. ...
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#52. Posted on May 24, 2008 01:56 PM.
Hummmm... It seems it's the kind of joke not all ppl can get it at once, but i'm glad you liked it! ...
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#53. Posted on May 21, 2008 02:19 PM.
Lolxxorz, very phylosophic! --GOOD-- To say, between GOOD and EXP... ...
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#54. Posted on May 12, 2008 02:26 PM.
I tried to download the SPECIAL EDITION didn't work!!11!11!!!111ONE! ...
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#55. Posted on May 07, 2008 02:56 PM.
Nice start... --GOOD-- ...
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#56. Posted on May 07, 2008 02:18 PM.
I didn't understand that last part, Mr. Jello. lol ...
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#57. Posted on May 04, 2008 03:15 PM.
It was... Hard-disk-wasting, just that. It's a very pointless map. --BA-- Hummm... ...
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#58. Posted on May 03, 2008 01:21 PM.
TblPad, DatEdit... ...
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#59. Posted on May 03, 2008 01:04 PM.
It was good, but somewhat easy... --GOOD-- Keep goin' with this! P.S.: I really liked the bzzzz-zz-zzzzzz-z transmission part lol! ...
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#60. Posted on April 26, 2008 12:31 PM.
So, that's the finished Raynor??? Then... --EXP-- Awesome. ...
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#61. Posted on April 21, 2008 02:46 PM.
Hilarious. --EXP-- ...
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#62. Posted on April 21, 2008 02:40 PM.
Dunno whats the meaning of that... --AVG-- ...
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#63. Posted on April 21, 2008 02:37 PM.
It mostly looks like a Terran/Toss hybrid more than Raszagal... Not good, but not that bad like to make her roll herself on her tomb, if having any... --AVG-- Toss eyes are bright and flashy, not Terran-like... ...
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#64. Posted on April 21, 2008 02:32 PM.
Nice. --EXP-- ...
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#65. Posted on April 21, 2008 02:30 PM.
Not really good, you should take a look at the new Jim Raynor at SC2.com lol. Also, the painting is not that good, try adding more details. --AVG-- ...
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#66. Posted on April 21, 2008 02:26 PM.
Oh, I forgot to say the Archon energy burnt the sacs too xD ...
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#67. Posted on April 14, 2008 03:05 PM.
Una ves más, (deberías haberlo traducido al Ingles). Translation: Once more, (You should have translated it to English). ...
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#68. Posted on April 14, 2008 03:02 PM.
Oye, yo también soy hispanohablante (más concretamente chileno), pero te recmiendo que la próxima vez que subas algo (tradúcelo al Inglés!) Ahora has hecho un idiota de ti... mala suerte, amigo. Por cierto, sí baje tu escenario :d Translation: Hey, I too speak Spanish (especifically I am Chilean), but the next time you upload something (translate it to English!) Now you will be considered a mofo... Bad luck, my friend. BTW, I downloaded your scenario :d Edit: Please don't mind the m ...
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#69. Posted on April 14, 2008 02:56 PM.
There are many programs for that: DatEdit, MPQDraft, Firegraft, TBLPad, Arsenal... ...
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#70. Posted on April 14, 2008 02:51 PM.
I used WinRAR... ...
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#71. Posted on April 14, 2008 02:48 PM.
Heh, it's a neat Pac-craft! --AVERAGE-- By the few it offers... ...
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#72. Posted on April 14, 2008 02:46 PM.
Don't like it. Try a bigger gun --NO VOTE-- Doesn't deserve any... ...
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#73. Posted on April 14, 2008 02:38 PM.
Nice, but you can't use Stim! Could you at least modify it's HP to 11 and SP to 30??? Still... --EXP!-- How pretty, HOW PRETTY!!!!1!11!ONE!!1!!ONEHUNDREDELEVEN! BTW Where can I get FireGraph??? ...
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#74. Posted on April 14, 2008 02:24 PM.
I've been thinking to do that too... I'm gonna try Twilight, or Badlands! so prepare... ...
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#75. Posted on April 13, 2008 02:00 PM.
Yeah, I made with Paint only ^-^ !!! It's too easy to get it! This is my theory: Realizing that Yggdrasils have superior mind abilities (according to "The Shifters&quot, I think it's physical status shouldn't be that strong - but a bit atrophied, just a nice caparace(1000 HP), so I think they will not have strong Ventral Sacs, and finally they just burnt cause to the Archon swirl. It's just a theory. ...
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#76. Posted on April 13, 2008 01:58 PM.
All big Doodads??? Some of these were meant to support ambush strategies! But I think I could take out some... BTW Thx for the vote jello12. ...
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#77. Posted on April 12, 2008 02:25 PM.
AJ is right, but the Installation looked unreal due to the irregular placement, so you should remember these: Irregular terrains are for tilesets like Badlands, Ash World, etc., but for terrains like Installation and Space Platform... You'll need to get a bit square. To say, All "man-made" (or "Toss-made&quot terrains (like basilica, asphalt and compound) should be somewhat square. --GOOD-- To say, between average and good... ...
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#78. Posted on April 03, 2008 01:23 PM.
Yeah... Well... Whatever. (BTW, I wanted to write Trolling, not thrilling ^^) ...
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#79. Posted on April 03, 2008 01:21 PM.
Trolling? ...
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#80. Posted on April 03, 2008 01:14 PM.
Cool middle finger, but the Chernobyl guy is a coward. --GOOD-- Middle finger... ...
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#81. Posted on April 03, 2008 01:06 PM.
Oh and remember to click the pic and use the "Expand" button at the bottom right hand corner, please! And that goes to guys like b0bthe******man. (I am not thrilling, just advising) ...
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#82. Posted on April 03, 2008 01:00 PM.
Just like I imagined it... or at least like what I tried to imagine. --EXP-- Creepy! ...
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#83. Posted on April 03, 2008 12:48 PM.
Jerk. All you have to do is click the pic and then click a small button in the bottom right hand corner of it... Do it's your first time reading a comic strip?? P.S.: Pardon my poor English, I am Chilean ^-^ ...
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#84. Posted on April 02, 2008 01:22 PM.
These are not mazes! They are supposed to simulate forts. Besides... Strategy: Siege Tanks Conter-Attack: Load a Transport Unit with melee units and unload them where the Sieges are. Too easy, the AI does it all the time! IT JUST MY FIRST MAP DAMMIT! ...
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#85. Posted on April 02, 2008 01:00 PM.
Man, the Blizzard guys made somkething similar, and t's included on the CD... Did you ever play "Wakka Wakka"??? --NO VOTE-- ...
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#86. Posted on April 01, 2008 02:30 PM.
That means that you have opened it with the StarEdit, you MUST open it with ScmDraft2 or any other third-party editor, there's where I put the Nukes, stupid. ...
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#87. Posted on March 30, 2008 02:40 PM.
LOLOLOLOLOLXDDDDDD, Quad-Death Dragoons, Atomic Doggies, what a rush! I highly recommend this mod, indeed! --GOOD-- Indeed. ...
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#88. Posted on March 30, 2008 02:37 PM.
MAN, YOU BORN TO MODDING! And the rescued beta graphics were too funny (Lolxxorz, flying Kind-Of-Marines) However, a random crash just happened to me when trying to play "Fury of the Swarm" (Zerg Campaign) --EXP-- Love it! ...
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#89. Posted on March 30, 2008 02:34 PM.
Nothing to say. --GOOD-- ^^ ...
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#90. Posted on March 30, 2008 02:28 PM.
Just three details: 1. Did you set the Zerg and Terran alliance status between them to Enemy?? I used Black Sheep Wall to confirm it, and not even a stray shot! I. Try something to the Medics so that they will not wander around the base to blind my units, i.e. disabling the tech, or something else... One. Try to make a larger map, that was too fast! --AVERAGE-- Nice map man. ...
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#91. Posted on March 30, 2008 02:26 PM.
Ok, I'll take care of it. Anyway, it's just a remake of a map from a very old game. ...
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#92. Posted on March 16, 2008 01:38 PM.
Man, you really need to make some bugfixes to this map; the main one is that the Toss base hasn't any AI! If you don't know how to do it, just create a Location over the Nexus and use the Trigger "Run AI Script at Location. Just make sure it is a toss one, otherwise they will behave like droll monkeys XD! --BELOW AVERAGE-- sry man ...
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#93. Posted on February 26, 2008 10:48 AM.
C'mon, any comments, death threatenings, TOP SECRET info, mocks, anything?? I'm awaiting your opinion! PS: The Choice Game.scx (Based on "9 Doors" internet game) COMING SOON! ...
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#94. Posted on February 24, 2008 01:39 PM.
This one. Remember the other download is corrupt (the files onto the Zip have 000000000... as CRC). How do you hope to test the other one if it can't be undecompressed ?? decompressed* lol PS: oh sry I didn't see it, i'll download it now... XD ...
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#95. Posted on February 15, 2008 01:04 PM.
ROFL! -- EXP -- ...
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#96. Posted on February 15, 2008 12:54 PM.
These NSU cobras are kick ass, but the Lance fighters just SUCK! They kill themselves... Why did you replace its neat 3x3 damage by a RADIAL one????? At least improve its armor! ...
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#97. Posted on February 08, 2008 02:32 PM.
What??? I didn't understand nothing... IT'S JUST A DAMN POORLY MODIFIED MAP! AND FROM THE ALLIANCES CAMPAIGN!!! MAY THE SHAME FALL OVER YOU!!!!!!!!! LOLOLOLOLOLOL -- PRETTY BAD -- By the nothing it offers! ...
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#98. Posted on February 08, 2008 02:24 PM.
WTH is that??? Von biege isn't rescuable!!!!! -- P -- PRETTY BAD -- just to balance the votes a bit sry by double-posting, bit I hit the Return key accidentally XDDDDDDDD ...
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#99. Posted on February 08, 2008 01:55 PM.
ALERT! ALERT! GFX ISSUE DETECTED! Plz copy/paste it in the URL to witness it: http://img88.imageshack.us/my.php?image=flyingstuffyn5.png This happened me when a dragoon jumped and then the arbiter cloaked it. Is this normal?? ...
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#100. Posted on February 08, 2008 01:49 PM.
Fancy stuff... --GOOD-- ...
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#101. Posted on February 08, 2008 01:46 PM.
Sry by double-posting but I really liked this: http://img527.imageshack.us/img527/6994/wasdtk1.png LOL. Copy/paste it in the URL and you'll see... ...
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#102. Posted on February 01, 2008 12:50 PM.
Too bad, it's plainly filled with sieges, and the prisoners just don't leave that building!!! -- BELOW AVERAGE -- ...
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#103. Posted on February 01, 2008 12:20 PM.
I think it is a good utility, with this you can experiment and make strategies to apply. The only downsize of this map its you can't make them micromanage, and there are some balance issues as well. -- GOOD -- ...
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#104. Posted on January 29, 2008 11:39 AM.
The Overlords make the game crash cause they don't have any attack animation, I think [:|] The same to Spiky Vessels HILARIOUS! --GOOD-- (CRASH!) ...
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#105. Posted on January 29, 2008 11:29 AM.
I forgot to say there's a bug involving Siege Tanks - They attack themselves, then the game crashes! Fix that! ...
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#106. Posted on January 29, 2008 11:26 AM.
Will there be a continuing?? --AVERAGE-- It could be better. ...
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#107. Posted on January 28, 2008 01:15 PM.
I like it (if not love it), but needs a bit more stuff. Besides, it's really hard to balance Warcraft 3 like stats, but it's a very nice job here. BTW, Try making the Z-Dogs (Zerglings) more weak-ass... --GOOD-- ...
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#108. Posted on January 26, 2008 02:35 PM.
There is a bug somehwere. when i was about to destroy the orange cerebrate, the game crashed! still, I don't know why... ...
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#109. Posted on January 26, 2008 02:32 PM.
Oh well, if agressive posts count as feedback... BTW, I voted the "Below Average" one, not the "Pretty Bad" ...
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#110. Posted on January 24, 2008 12:05 PM.
I will give a REASON instead of him/her (it's possible to have a "her" between us): The map lacks nice Terrain blending and doodads, just a plain maze thingy! And the Psi emitter thingy was super, ultimately n00b, PREDICTABLE! The story wasn't very good too. It was horrible, definitively... ...
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#111. Posted on January 24, 2008 11:52 AM.
I'm sorry if was me who discovered thet, but the life is so. Better Luck to the next time! BTW: My english ain't perfect, sry. ...
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#112. Posted on January 22, 2008 12:37 PM.
Cool, but bulky. NEEDS COWBELL. ...
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#113. Posted on January 22, 2008 12:03 PM.
Man, which WinZip or WinRar version are u using?? Cause the Zip is corrupt! The problem is on its CRC! Try a bigger one To all SC.org staff, don't download this one, it's buggy! ...
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#114. Posted on January 18, 2008 12:16 PM.
Alright I downloaded it. when I have already tested I will put the vote lol! ...
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#115. Posted on January 18, 2008 12:12 PM.
Righto, but the Tank talking has too low volume, fix that! just a suggestion... ...
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#116. Posted on January 11, 2008 11:02 AM.
Nice. BTW, What the heck does the NSU Plasma Tank when talking? It sound like Ukranian, or something else! ...
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#117. Posted on January 05, 2008 12:33 PM.
Yes yes... Green. xD ...
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#118. Posted on January 05, 2008 12:01 PM.
At last, i hav expected this for too long, iI'll download it now!!! ...
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#119. Posted on January 02, 2008 12:24 PM.
I didn't like this... map??? ...
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#120. Posted on January 02, 2008 11:53 AM.
Glitch: I solved it by replacing the "exactly" condition with an "at least" one. Kinda easy fix ...
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#121. Posted on December 30, 2007 01:04 PM.
I don't like the view looping, it just mess up the triggers! ...
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#122. Posted on December 30, 2007 12:23 PM.
--- ? only wonna be the master --- STIFLER What??? PS: I submitted a melee map a week ago (my first submission: (6)aMAZEing map, cuz it's a whole maze lol), but it never appeared! What happened??? ...
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#123. Posted on December 22, 2007 08:39 AM.
Nice RPG indeed, but there's an error about history: Kerrigan wasn't still infested when Chau Sara was still a colony. Just that. My vote: GOOD ...
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#124. Posted on December 20, 2007 11:44 AM.
Now ic why nobody has commented... the map's corrupted! ...
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#125. Posted on December 15, 2007 03:01 PM.
Please put an explanation to this map (if it is really a map) if you want comments and/or downloads BTW I downloaded ur map ...
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#126. Posted on December 15, 2007 02:42 PM.
Nice map indeed, but there arte some downsizes: 1. The objectives can be made in ANY ORDER. Solution: I suggest you to use a trigger system like this: CONDITIONS: - *First objective completed* (This just represent 1st objective conditions) EFFECTS: - Set 'Switch X' (To enable second objective) ~~~~~~~~~~ CONDITIONS: - *Blah blah* - 'Switch X' is Set EFFECTS: - Set 'Switch Y' (To enable third objective) - Clear 'Switch X' (Optional, only create it if necessary) ~~~~~~~~~~ CONDIT ...
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#127. Posted on December 15, 2007 02:20 PM.
It was inspiring... 20,000 Zerg... ...
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#128. Posted on December 15, 2007 02:14 PM.
Lol, I love it! Also, I realized this has the unlikely ability to REHAB compulsive cheaters, really! Ahhh, I feel purified... Therefore, my vote is Exceptional! ...
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#129. Posted on December 10, 2007 10:58 AM.
Man, the map is corrupt. ...
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Do you enjoy watching StarCraft games played between pros?
Yes
(58%, 114 votes)
Yes  - 114 votes (58%)
No
(10%, 19 votes)
No - 19 votes (10%)
I don't watch enough to be able to form an informed opinion, really
(32%, 64 votes)
I don't watch enough to be able to form an informed opinion, really - 64 votes (32%)