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TheSniper
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The following are documents submitted by this user:
# Document Channel
1 Spellcasterization Strategies
2 Advanced Arbiter Techniques Strategies
3 A Young and Helpless Turtle Fiction

The following are comments posted by this user:

#1. Posted on June 21, 2008 03:18 PM.
Sure they are fun... ...
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#2. Posted on August 27, 2007 10:07 PM.
Are there going to be section moderators for this? ...
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#3. Posted on August 09, 2007 02:05 AM.
I remember back in the day when I actually posted here. Lucky for you blokes I'm back, for at least a little while. The structure looks alright. It has it's ups and downs, as most things do. @ 20, I couldn't disagree more with the campaign screen. I just want to play the missions and learn the storyline that way. I don't want to deal with subplots of the Hyperion and have KOTOR style conversations with other people on board. Might just be me. Anyone think I should return to my re ...
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#4. Posted on March 27, 2007 04:06 PM.
Decent. -Snipes ...
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#5. Posted on March 23, 2007 03:52 PM.
wow...what...Interesting choices ...
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#6. Posted on March 19, 2007 05:38 PM.
It's ironic how everyone stops commenting at the older strats...especially since they are usually better.. -Snipes ...
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#7. Posted on March 19, 2007 05:31 PM.
Please tell me that English is not your first language... And I'm too lazy to type anything else, so I will agree with AtomicKitten -Snipes ...
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#8. Posted on November 14, 2006 10:22 PM.
gj Grim, I'm proud ...
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#9. Posted on October 29, 2006 03:22 PM.
I sent my application last time and never got a response, no point sending another ...
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#10. Posted on June 18, 2006 12:40 AM.
Screening hasnt started for the strat section yet... How unfortunate... ...
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#11. Posted on May 21, 2006 04:29 PM.
Good job FV, I'm proud of you... ...
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#12. Posted on May 20, 2006 05:11 PM.
Not bad. I havent commented on strats for awhile but decided to comment on this one. It is basic, but does a good job of being basic. Common things that even pros sometimes forget aren't a bad thing. Its good to refresh our memories of the basics every now and then. Being fairly well written, the only large suggestion I have is to make it longer. Perhaps a few more tips could be included, because there sure are more, but that's not too important. I'm going to say Good. -sniper ...
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#13. Posted on May 19, 2006 08:11 PM.
You ever get that feeling where you just want to kill yourself? Well I just read these comments and... -sniper ...
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#14. Posted on May 14, 2006 02:10 PM.
I have officially lost all faith in these polls... -sniper ...
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#15. Posted on May 08, 2006 04:33 PM.
It took me awhile to make the connection that you were my FV buddy. I dont know why... but it did. Yeah, good times... -sniper ...
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#16. Posted on May 05, 2006 02:27 PM.
Wait a second!!! Frozen??? Are you on SC: L FV? just add an "hd)" right? ........anyways, SD outdid himself on this. -sniper ...
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#17. Posted on May 05, 2006 02:25 PM.
Not bad... I hate the title though. When when people understand. NO STRATEGY IS FOOL-PROOF OR PERFECT. Anyways... The basic strategy is Average. It would be faster to build a supply depot on the 7th SCV and then go barracks later. The defense id good but definitly not unbreakable. I'll say average. -sniper ...
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#18. Posted on May 05, 2006 02:21 PM.
Congrats guys. Good luck with that. I can't wait till the strategy section starts. -sniper ...
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#19. Posted on May 03, 2006 07:11 PM.
Well Done. Good Zerg strategies are few and far between these days. I liked the one-sentence description for each unit. It seems that you rely heavily on the Dark Swarm. That is not a bad thing of course. It is a great spell. Im just curious, On a none money map, how many Defilers do you usually get? Ill give this a good. -sniper ...
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#20. Posted on May 03, 2006 07:05 PM.
What do you mean no hip-hop psuedonyms. I was thinking something along the lines of The Geckat Of Destruction! No? What about C Kat? No? Ah well. Thats okay. I respect your personal feelings. I dont want to be called by any hip-hop names either. Im perfectly happy with being called sniper. Actually, I prefer sniper to TheSniper, but someone already had that username when I tried to become a member. Wow, that was a long time ago... -sniper ...
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#21. Posted on April 30, 2006 11:02 PM.
I LIKE this strategy. Im finally back from a little StarCraft free vacation and can respond to some strategies. This was not bad. I am a fan of early goon rushing. Not if it isnt supported with Zealots though. If your enemy is zerg and has a good number of zerglings, the goons are gone. Sure, the reavers will help, but while the reavers kill the goons, out pop the hydras. Things could turn ugly. BUT WAIT! Things can turn ugly with every strat. I'll give this one an average. -snipe ...
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#22. Posted on April 30, 2006 10:56 PM.
I have lost nearly all faith in SC Ghost. If they planned on releasing it any time soon, they would have. But also, SC II is far off in the distance. If either comes, it will be SC Ghost first. I wouldn't expect any new StarCraft games released by Blizzard except maybe StarCraft Chess or StarCraft Life... -sniper ...
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#23. Posted on April 29, 2006 04:14 PM.
*insert gigantic frown face here* Actually, this isn't bad so I dont know why I'm frowning. I guess its because I want news on the submissions filtering... -sniper ...
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#24. Posted on April 27, 2006 04:25 PM.
....... Is this really what this webpage is coming to? This is downright ugly... I wonder when the polls will start reaching 300... -sniper ...
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#25. Posted on April 21, 2006 04:32 PM.
to myth 112. He didnt make that word up... -sniper ...
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#26. Posted on April 20, 2006 07:48 PM.
Lol, Maficus I remember when I used to tell people to do that Microsoft word thing. I soon gave it up because no one listened Please take the time to write a strategy next time... -sniper ...
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#27. Posted on April 20, 2006 07:43 PM.
lol no. Im not going to live with it. Im not going to tolerate this at all. This is OUTRAGEOUS! Actually I don't even care... -sniper ...
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#28. Posted on April 19, 2006 09:44 PM.
... I really dont have anything to say on this ... -sniper ...
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#29. Posted on April 19, 2006 09:39 PM.
Everyone is going to really hate me for this so I almost don't want to say it. What the heck, I'll say it anyways. Perhaps you all dont realize this, but every vote towards "Raynor hates Blizzard" is totally pointless. Lets think for a second here. Blizzard does not exist in the Starcraft universe. (lol that would have been funny if instead of Xel Naga it was the Blizzards.... anyways...) Since Blizzard doesn not exist, Raynor cannot hate them. It seems to me, his hate would ...
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#30. Posted on April 19, 2006 09:31 PM.
Once again, DarkLStrike challenging people at 1v1... -sniper ...
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#31. Posted on April 19, 2006 09:29 PM.
DarkLStrike do you want to play everyone in 1v1? It seems like every comment you leave (the first comment) challenges someone to a 1v1 with thier strat? Do they have to beat you with thier strat to prove it is good? Anyways, this strategy is nice because it is short and effective. For people like me, who don't have much time for reading super long strategies (like mine) it is nice. Basic details were left out which is fine but not always good. Often, people will complain if you leave o ...
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#32. Posted on April 19, 2006 09:23 PM.
I can't believe Grim's comment was longer than mine. I was so sure I had him beat. -sniper ...
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#33. Posted on April 19, 2006 09:17 PM.
Has an order been decided for the sections yet? Or is it going to be the customs and then all others at once? -sniper ...
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#34. Posted on April 19, 2006 04:32 PM.
It would appear they both hate each other. Raynor hates blizzard because they infested his girl. Blizzard hates Raynor because he is an over-confident snob... -sniper ...
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#35. Posted on April 18, 2006 09:10 PM.
Grim, you have to have mojo before you can lose it... Just kidding buddy! This is good. Does this mean that Customs is kind of the "test run" to make sure this will run smoothly? -sniper ...
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#36. Posted on April 18, 2006 03:07 PM.
So why are pwople still leaving comments here? -sniper ...
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#37. Posted on April 17, 2006 04:14 PM.
Sounds like we should all sit back and wait for a new poll... -sniper ...
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#38. Posted on April 17, 2006 03:25 PM.
Lol Grim! I agree with you wholeheartedly on that one. #89 of course. A poll is a ridiculous idea. Then many valuable people will not be considered... -sniper ...
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#39. Posted on April 16, 2006 12:07 PM.
I think we all just need to sit back and wait until AJ makes his final decisions. It appears that no further conversation will change any of that. Everyone take a deep breath and calm down... No worries, it will all turn out fine. -sniper ...
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#40. Posted on April 13, 2006 04:44 PM.
Well this was not a bad strat, nor a great one. The choke defense is very concentrated as Grim mentioned. If any enemy is sneaking around behind you, things could get ugly. I would suggest perhaps some patrolling wraiths or valkyries and some extra turrets. Also maybe a couple SCV's next to the choke defense for repair. The offense for non-island maps is not too bad. The basic tank push is also great when accompanied by vultures. Especially since you earlier mentioned the strategy was ...
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#41. Posted on April 13, 2006 04:25 PM.
I see where you are coming from Grim. Wouldn't it be possible for a section leader and a small group. The section leader can just be a regular member of the group unless the voting is very close or something. Then the section leader can make the official decision. Also, if the section leader likes something that no one else in the small group likes, he is overpowered (I think "veto" is the word). Now this is sounding like a political system... Yes Ktan you are right, someone ...
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#42. Posted on April 12, 2006 04:12 PM.
You think so? Sure, I am satisfied with StarCraft as a game. That doesn't mean I don't want a movie. Perhaps Blizzard could create a new storyline? Things might get confusing but they could easily change units and make it really cool. I just thought of this plotline... A small Terran Force is flying in a BC when it gets heavily damaged and crashes on some unknown planet. The only survivors are some marines, ghosts, a few medics, and perhaps a general. Meanwhile on the planet, the Zerg ...
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#43. Posted on April 12, 2006 04:02 PM.
Unfortuntely SpaceDominator has officially retired from his duties at SC: Legacy. He is a friend of mine and knows what he's talking about. I remember one game I was on his team. He did every single thing in that strategy. I'll have to talk to him about this one. -sniper ...
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#44. Posted on April 12, 2006 03:52 PM.
I actually agree with LTFrog. It gave SOME information on basic tactics but no specifics. The specifics are what help people. The little scenarios just tell people what not to do. That is easy. Tha heard part is what TO do. I'm at average for now... -sniper ...
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#45. Posted on April 09, 2006 08:54 PM.
Don't worry gallantry, there are mental hospitals for this sort of thing... -sniper ...
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#46. Posted on April 08, 2006 09:24 PM.
"this is a neo923 strategie all rights reserved B)" I don't know this for a fact, but after this strategy is commented on and voted for, you might not want that on there... This was another one ofthose "interesting" strategies. I despise of fastest but i do know that you don't need to expand. I cant possibly imagine expanding on fastest before even building a cybernetics core. Another problem I have with this strategy is the title. Normally I really dont care wh ...
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#47. Posted on April 08, 2006 09:16 PM.
That was, interesting. I've looked into mind strategies before and they are very interesting. I think they are the most risky strategies of all. Imagine if your Zerg enemy decided to try that Muta-Ling one more time. No men in bunkers, that would get ugly really fast. This was written okay but I really didnt understand the strategy if there was one. I'll say average for now but won't vote yet. ...
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#48. Posted on April 07, 2006 02:03 PM.
When it is called StarCraft: The Movie, that makes me think of some crappy animation show for 7 year olds. I think "The Movie" should just be dropped. If it is a movie, then people will know it is a movie. It doesnt need to tell them in the title. Otherwise it would be like "Yo dude! I just got this awesome new computer game called StarCraft: The Computer Game!" How lame is that? Perhaps StarCraft Ghost should be called StarCraft Ghost: The Video Game. That's all I've ...
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#49. Posted on April 05, 2006 10:33 PM.
The spelling things out with units was okay but I prefer using pylons. If playing on a map where you are in the upper half and your opponent on the bottom half, build a line of pylons in the middle. On your half write U.S. on the bottom half write Mexico, then after allying vision get an ally to nuke Mexico... -sniper ...
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#50. Posted on April 05, 2006 10:20 PM.
Well hippomaster I am writing a strategy similar to this one except with High Templar. ...
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#51. Posted on April 05, 2006 10:14 PM.
Is a none of the above option available. I don't really like any of these. I guess I will have to go with StarCraft: The Movie but that sounds funny. The title should be based off of the contents within the movie. If the movie is just about StarCraft, then perhaps the title should just be StarCraft. I think that StarCraft sounds much better than StarCraft: The Movie. By the way, this really doesn't matter but just thought you might want to know for future reference. After a colon ( ...
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#52. Posted on April 02, 2006 04:54 PM.
Zerg players do not have to mass. I have won many games with only 3 or 4 hatcheries. One at each expansion. A Zerg player will not certainly lose without numerical advantage. Once again, it all comes back to micromanaging and APM. One problem with the Overlord hunting strategy though. Most Zerg players are used to playing against this. They will most likely build extra overlords just to be prepared. I'll give this an average. -sniper ...
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#53. Posted on April 02, 2006 04:48 PM.
Wow, a poorly written strat on how to turtle. Gackat should really read the strats before he accepts them...This is why you should never play on fastest... I'll give it a bad because I hate turtling and fastest map. Oh I almost forgot, Read the Fan Fiction: The Helpless Turtle. -sniper ...
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#54. Posted on March 16, 2006 11:16 PM.
I personally don't like it much but it is good. Seems strange but it just doesn't seem awesome to me. -sniper ...
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#55. Posted on March 16, 2006 11:03 PM.
That was a pretty good poem for a first try. I was never any good at rhyming poetry, actually poetry in general. Is there any particular reason you capitalised slaughter? -sniper ...
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#56. Posted on March 16, 2006 10:59 PM.
Not much to say that hasn't already been said. Needs much more elaboration all around. I'll give it a below average. Next time, choose an easier strategy to write, like "How to Build a SCV, Part One in a Series of How to Get Units." -sniper ...
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#57. Posted on March 16, 2006 10:52 PM.
Well sleeprunner, it seems people like theorycraft but dont like to comment much on it. Everyone that comments says it is good but not many actually leave a comment. Everyone says I write theorycraft... Anyways, your strat was nicely done. I wish races could mix. Devourers and Valkryies(assuming they work) would be so amazing together. You did very well covering your points. I do agree with Grim on the fact that you would most likely never end up defending with only air. One idea I jus ...
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#58. Posted on March 16, 2006 10:41 PM.
This is a pretty good strat. One thing I picked out though was letting your opponent know what the enemy is doing. Shouldn't you always do this and not only when you are practically dead? If I see an enemy expanding or mobilizing etc, I tell my team immediately in case they don't know about it. One quick thing I would like to add is when you are Terran and successfully have your lifted CC reach your allies base, don't steal their resources. They can use them more effectively than you can. ...
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#59. Posted on March 16, 2006 10:27 PM.
I think Geckat should actually read the strategies before he accepts them... -sniper ...
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#60. Posted on March 14, 2006 05:12 PM.
Haladras, you weren't by any chance using subliminal messaging in comment 55 were you? Or were you just supporting your points? Way to go Grim! Hereis your goal: Stay on topic until comment 100... -sniper ...
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#61. Posted on March 13, 2006 05:15 PM.
Well I tried out the strategies and I think I proved my theory correct. For me, the recalling worked by far way better. It was more efficient and deadly. Again though, perhaps if I used a shuttle more often, I would be more skilled with it and it could be as effective. I think the grand lesson to be learned here is combination. If you can master both the arbiter and shuttle techniques, you can do them both at once! -sniper ...
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#62. Posted on March 13, 2006 05:11 PM.
Well I do not want to see SC 2 as a prequel. I would kill myself. We all saw what happened to Star Wars, making the ending before the beginning is not a good idea. -sniper ...
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#63. Posted on March 11, 2006 09:52 AM.
Well Grim, your little new poll or whatever you want to call it does bring up an interesting point. Although, instead of seeing it as the end, I look at it as a new beginning, once again a perfect lead in for a new race...Wow, I should really work for Blizzard... -sniper ...
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#64. Posted on March 10, 2006 03:22 PM.
I am going to a Starcraft LAN party tonight. I'm going to test out this strategy vs a regular shuttle drop in different situations. I did account for a few attacks in my mineral and gas totals. I didn't actually think about it in detail though. I just added like 2000 or so to each amount. I guess I probably could have thought that through a little more. -sniper ...
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#65. Posted on March 09, 2006 04:30 PM.
When I play a game of Starcraft, I am a type of guy who always plans ahead. If I know a Terran is going to put up a big fight, I will spend a few more resources for one more arb. The escaping arb. I think I included this in the strat somewhere but I'm not sure. Having an arb back at the base for retreat isn't a bad thing. If you get in a situation similar to yours, you can recall back to your base and stay safe. I'm sorry if I was treating you like a 6 year old, my bad. Anyways, I have a ...
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#66. Posted on March 09, 2006 04:17 PM.
Well I do think Grim is right about this poll. It hasn't been very long, just very popular. I do think that we are in need of a new one though. This current poll is going nowhere as it seems no one has anything new to say that hasn't already been said. The next poll should be: Why is Protoss the best race? Haha, just kidding. It should be something along the lines of, Why is Advanced Arbiter Techniques the best strategy ever written? Again, just kidding. I can't really think of any good ...
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#67. Posted on March 07, 2006 03:26 PM.
To #157 Haladras. I didn't read all the comments after that, because there are 100 or so, but I would like a go at that bonus question. I'm going to assume by zygote you are specifically referring to homozygotes and heterozygotes. They involve the genotypes and phenotypes of a gene which is directly related to the trait. A homozygote has two of the same kind of allele, whether it be dominant or recessive. A heterozygote has one dominant allele and one recessive allele. This therefore accou ...
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#68. Posted on March 02, 2006 03:43 PM.
Okay MaFiCuS, looks like I have to set you straight again... You mentioned how the opponent will target the science vessel in the heat of a battle. Hmmmm, if your opponent isn't attacking your units and mainly your stolen SV. what kind of position does this put you in? The answer: A Good One! The enemy is distracted which allows your units, whatever they may be to rip his to pieces. I don't know about you, but zerg players that I play, when they attack me, they dont leave all the defile ...
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#69. Posted on March 02, 2006 03:38 PM.
Now MaFiCuS, lets not get carried away here. Although a drop can often be achieved with hallucinations. It cannot all of the time. Many a time, this drop will be unsuccessful. Lets compare something quickly shall we? Lets say you want a drop with units similar to what I mentioned in the strat. For example, 3-4 reavers and around 12-15 zealots. How much does this army cost? Lets see, hmmmm the reavers are 600-800 mins and 3-400 gas. But wait, the scarabs. for only 5 scarabs, 125 mo ...
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#70. Posted on February 26, 2006 01:43 PM.
Wow, that sucked. Haha Im just kidding man. That was a well written strategy. I as am not a zerg player myself, it provided me new insight on the muta-ling whatever it is. I dont really feel like commenting as I am not in a good mood and it would probably get nasty. So instead, I'll just not vote yet, as I am between Good and Exceptional. I'll wait for some more comments first... -sniper ...
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#71. Posted on February 26, 2006 01:35 PM.
Not too bad of a strat, especially for your first one. I would have liked to seen more though. For example, you left out higher level things about cloaking. For example, another way for Terran to see other cloaked terran units. EMP the little blurs and no more energy means no more cloak. Oh well, If small things like that were all I could pick out, It can't be too bad. I also agree with Maficus (for once) on the fact it was very basic. It was a very basic strat but that isnt such a ba ...
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#72. Posted on February 26, 2006 01:27 PM.
Well, I personally am leading towards the new race option. It would be a perfect lead in for Starcraft 2. Think about it, a new race comes out, kills kerrigan and leaves the zerg all crazy and defective(not like they aren't already). Then the new race could be playable in Starcraft 2. The zerg could get different stuff since their leader got pwned. I dunno... Just thinking out loud I guess.... -sniper ...
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#73. Posted on February 25, 2006 08:12 PM.
Well MaFiCuS, Not only have I tested this multiple times on different races, but even more than that. This IS my strategy for protoss. With one expo (assuming it has gas as well as the main) you can easily pay for a group of 3 to 4 arbitor. I use this strategy every game I play as protoss, unless I am trying something new (25% of the time). I love experimenting with tons of random and original strats. Out of them all, this one has the best results. It is not that expensive if you know how ...
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#74. Posted on February 24, 2006 09:57 PM.
This strategy recieves a good from me. I am not an extensive Terran player so I don't use nukes often. This strategy seemed to cover all of the basics that are needed to know of nuking. I liked the science vessel defense matrix trick. As Ixion said, many people just launch the nuke and hope they get lucky. Ooh! I just got an idea for mey new strategy! -sniper ...
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#75. Posted on February 23, 2006 06:34 PM.
Well Grim, I feel I need to share something with you. Do to recent unfortunate events, it is now clear that Protoss is the dominant race and Terran is second. I know it hurts, but you have to accept it. (I've wanted to say that forever) Anyways, about the strategy. I really enjoyed this strategy. I actually did something similar to this against a freind of mine. He plays SC a lot but usually only against comps. (that's why I always win...) He said he discovered some amazing Zerg rush ...
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#76. Posted on February 23, 2006 06:12 PM.
Hey thanks for the comments guys. Grim, I never knew about the "saving the screen thing" ...I'm so newb... Anyways this seems to have turned out pretty well. Thanks for all your support everyone! -sniper ...
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#77. Posted on February 18, 2006 10:14 PM.
Grim!!! I didn't know you were English. I am English! I guess that is why we get along so well and have such natural strategy writing skills! -sniper ...
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#78. Posted on February 18, 2006 07:09 PM.
This strat was not bad nor good. Being a fairly obvious strat, it is nothing too special. I think Angel hit this one straight on with the detector issue. This strategy is most effective if the burrowed units are farther away, out of normal positions for comsat etc. Also, leaving some overlords around gives the hydras a chance to destroy enemy detectors. And to myth, yes you are correct. Flanking is from the side but actually means multiples sides. That implies that the sides could be fron ...
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#79. Posted on February 18, 2006 06:57 PM.
To #44 ............... -sniper ...
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#80. Posted on February 15, 2006 04:15 PM.
Well I think this one has already been covered rather well. Especially in Grim's last comment about more than one type of unit. I dont having else to say on this one so I wil have to go with Pretty Bad. -sniper ...
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#81. Posted on February 15, 2006 04:06 PM.
Well I'm going to agree with Grim on this one. As not forgetting things is one of the main differences between average level players and pro players. This could possibly have some use but it is very limited. If you know the map you are playing on, you can see on the minimap where things are on the map and know what they are from their position. For example, it is easy to tell the difference between an expansion and a small group of units on the mini map. This strategy could definitly not hu ...
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#82. Posted on February 15, 2006 03:54 PM.
I don't really understnad why a strat is needed in comp stomps. Comp Stomps are designed for newbies to get an easy win so their record will look better. I dont think any strategy needs to be written because it is easy for a newb to win a comp stomp rather easily. Maybe Im just being extra hard because of my die hard hatred of comp stomps, especially on money maps. Im not going to vote on this one... -sniper ...
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#83. Posted on February 11, 2006 12:05 PM.
I guess I should quit my day job and become an official theorycrafter. -sniper ...
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#84. Posted on February 11, 2006 12:00 PM.
A rather well written strat. I am not much of a Zerg player myself but this still makes sense to me. You told everything to get in advance and then how to take out those pesky tanks. My favorite part though, was including what your opponent might do and supply the counters. Well Done. I personally thought the burrowed zerglings around the Defilers was a new original idea! I had never heard it at least. Even instead of just putting them around the Defiler, you could put them on top of it. ...
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#85. Posted on February 11, 2006 11:49 AM.
Yes, this strategy is lots of fun. It can also be very effective. Its little strategies like this that are underestimated and end up winning the game. I liked it although it wasnt extremely original. Oh why not, I'll give it a Good. -sniper ...
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#86. Posted on February 10, 2006 04:08 PM.
Well this so called strategy knocked mine out of most popular. And I look to read it, and find it is a copied strategy. Not cool man. But anyways, Im not selfish so I really dont mind being second to most popular. I thought this was not really a strategy, more like a guide on how to not suck as terran. I agree with Grim's #9. -sniper ...
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#87. Posted on February 07, 2006 04:49 PM.
Well its always a shame to see a strategy taken down, but sometimes it is necessary..... -sniper ...
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#88. Posted on February 07, 2006 04:48 PM.
To #36 I dont think you payed attention at the beginning of the piece. First of all, this strategy is NOT for money maps. I get very aggravated when people always say how my strategies dont work on these maps, and then list off money maps. I do not play money maps, and therefore I do not write strategies for them. If you are playing on money maps, just read one of those strats like "24 bc in 15 minutes!!!!!!" Wow who would've thought, I wasnt going to write this strat and now ...
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#89. Posted on February 07, 2006 04:42 PM.
I can honestly say I never ever play money maps. The first time I played a money map, I had a good ally so I won the game. I was like "Wow, this is cool!" I played at fastest for about a week and then went to a LAN party with some friends and no fastest was allowed. I used to be the best player there but I got completely destroyed by all of them because I couldnt play on a regular map. Fastest Maps kill my skill way to fast to ever even risk playing one again. So now I never even ...
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#90. Posted on February 01, 2006 03:39 PM.
To #13 nks. I guess you caught me on this one. Most likely if these units (my selection from comment 11) were what made up my race, I would build up serious Cannon D for early defense against rushes. These units do all cost gas unfortunately, but cannons can be setup quickly and provide defense long enough to at least get some of these expensive units. -sniper ...
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#91. Posted on February 01, 2006 03:33 PM.
Sounds great. Since I do not currently own any consoles that Ghost will be played on, this way I will still know what people are talking about in the game. So were there SC books before these? If so I never heard about them. If someone could give me the titles that would be awesome! -sniper ...
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#92. Posted on January 31, 2006 03:49 PM.
Well guys, I dont recall saying it was a PvT match. In past comments PvT has been discussed but never limited to only PvT. And Grim, the only reason I would not use the shuttle is because nearly all Terran players will have tanks supported by goliaths or marines or some anti air defense. To use a shuttle to drop through those defenses could get tricky. Possibly requiring more forces than you currently have available. But yes, if the srop can easily be pulled of without costing other valuabl ...
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#93. Posted on January 29, 2006 12:29 PM.
Sounds like HellGoblin should make Starcraft 2. Even though I dont agree with him everywhere. But anyways first off, I would get a powerful anti air combination, Devourers, Valkryies, and Corsairs. Then for anti ground I would add in Reavers and Guardians (note: no tanks). Then for the powerful overall killers, Battlecruisers and Hydralisks. Now comes the problem, 3 slots are left to fill and I want to include 2 spellcasters and a detector. I might regret this but I would probably choose D ...
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#94. Posted on January 29, 2006 12:17 PM.
To #30 NastyApe Yes tanks can damage through dark swarm, but only the splash damage. Reavers have enough health to easily survive and destroy the tanks. -sniper ...
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#95. Posted on January 29, 2006 12:15 PM.
Money maps...Not Good... Money maps can ruin a respectable players skill extremely fast. I am 100% against money maps. Any benefits from them can also be learned from any regular map... -sniper ...
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#96. Posted on January 26, 2006 03:05 PM.
27 comments but only 8 votes??? -sniper ...
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#97. Posted on January 23, 2006 01:08 PM.
To Omicron - I did mention using it on archons, just didnt elaborate on it. ...
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#98. Posted on January 21, 2006 05:16 PM.
IF you would like, send me those links through a private message because I really do want to check them out. I have to kind of trust you on this MG since I am not a terran player. I rarely use terran because why be terran, when you can be protoss? Haha, but anyways if the only problem you had with this strat was the science vessel section, then I think I did rather good. Also, thanks for the info on that EMP AoE thing, I did not know that. -sniper ...
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#99. Posted on January 21, 2006 08:12 AM.
MG you do have a few valid comments in there except for one main one I completely disagree with. What good terran player wont research EMP against toss? This just escapes me. EMP can help in any losing battle to turn the tide giving your units a chance to win. If your playing a toss that has 6 carriers and you have 6 wraiths and 2 bc, you are screwed. But not if a well placed EMP knocks out those carriers shields, then the tide has turned in your favor. -sniper ...
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#100. Posted on January 20, 2006 02:55 PM.
Okay Mg I do not agree with you on this one. If you mind control the science vessel, it does have uses. Once it is safe back in your base, it can rest there for the moment. Any good terran player would build a new science vessel right? That is just another one to mc. Any decent terran player will research EMP against a toss. It is simple, the terran are now relying on that Comsat for detection and any turrets they may have. Charge in with the DT. D matrix one science vessel with the othe ...
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#101. Posted on January 20, 2006 02:46 PM.
lol i always thought when bloodbane said proton he meant photon, his comments make a little more sense now... -sniper ...
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#102. Posted on January 20, 2006 02:43 PM.
I think it might be overconfident to say a 14 minute protss victory, as this strat does not guarantee victory.. -sniper ...
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#103. Posted on January 19, 2006 01:04 PM.
There is only one main comment I have for LT on this matter. Usually, authors will not see all of their own mistakes because they already know what will be said ahead of time so they naturally read it faster and skim over everything. They would instantly catch those mistakes if it was written by a different author, as you have so clearly done in comment 4. I think it was rather rude that you mentioned all those things when your own comment was not flawless, which theoretically makes you a hyp ...
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#104. Posted on January 17, 2006 04:42 PM.
That was beautiful man ...(tears up). Anyways I have no idea how to comment on this...I guess I'll start here. You covered all of the aspects rather well. I guess something you could have mentioned would be to consider all of the results that could occur during your strategy. For example, dont write a strat about massing carriers and forget about a way to defend that 6 ling rush. Think all of the possibilities through and come up with the best way to counter them you can think of. Writ ...
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#105. Posted on January 17, 2006 04:27 PM.
Well this was a rather good strat. One thing I did notice, the strat was written as if for a fastest map. You mentioned multiple Vespene Geysers where almost all non fastest maps have only 1. You never mentioned expanding in any way. This leads me to believe that this strat is kind of a fastest strat in a way. Anyways, I have seen this strat multiple times but this is very well detailed. Step by step with probes early on and then it loosens up so players can adapt to the current situation. ...
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#106. Posted on January 17, 2006 04:19 PM.
Well, unofficially of course, I think I nominate myself as the new head of SC. Haha, unfortunately, I am joking... If I had to choose someone, I would say Grim should be the strat section leader or whatever they are to be called. That would be rather cool. Grim gave me an excellent on my strat! Of course I nominate him! Haha.... -sniper ...
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#107. Posted on January 16, 2006 11:39 AM.
I think i'll try this out ...
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#108. Posted on January 15, 2006 05:12 PM.
Exceptional!!! This is an awesome pic. The Missile and the carriers look really nice, especially the interceptors! -sniper ...
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#109. Posted on January 15, 2006 04:56 PM.
................ -sniper ...
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#110. Posted on January 15, 2006 04:53 PM.
One suggestion I have that I would rather enjoy, is Smileys in the submitting content section. I would enjoy putting smileys into my strats and fan fic.....just a thought.. -sniper ...
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#111. Posted on January 15, 2006 08:38 AM.
Maybe they are bringing people from SCLegacy .... who knows? THey do have those headlines up.... -sniper ...
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#112. Posted on January 14, 2006 11:27 AM.
Thanks Grim! I do try to add a little humor to my submissions. It lightens up the mood. Starcraft.org definitly neds some of that... -sniper ...
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#113. Posted on January 14, 2006 06:21 AM.
YAY!!! I cant wait for this to happen. This could be really cool. They can finally add in options for writing strats like smileys and bold letters and cool stuff like that. I would greatly enjoy smileys!! -sniper ...
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#114. Posted on January 14, 2006 06:17 AM.
So trying my best from comment 11. I think bloodbane is trying to say something along the lines of killing the enemies "population makers" I guess you would call them. Overlords, supply depots, and pylons although he said protons (photons). Something about nuking these over the static d...I dont know, thats all I could decipher... -sniper ...
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#115. Posted on January 14, 2006 06:09 AM.
Well Grim, I think you can go ahead and review this one, the other one never showed up on any lists so I guess this is going to be the one and only. -sniper ...
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#116. Posted on January 13, 2006 04:38 PM.
I already submitted this strat... I need to talk with someone on staff because something is messed up with my account... -sniper ...
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#117. Posted on January 13, 2006 04:36 PM.
Please excuse the error for every " ' "....I wrote the strat in word and it didnt transfer over properly...Oh well, not too big of a deal. -sniper ...
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#118. Posted on January 13, 2006 12:17 PM.
lol nks..thanks for comment #9. I have always talked like that and never really figured out why. Its RATHER odd. Anyways, have fun being NAUGHTY. Haha. now im going to use those in like every sentence. -sniper ...
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#119. Posted on January 13, 2006 10:52 AM.
Leave it to Grim to mention the spellcasters....Even though I just finished my strat on them, which still hasnt been accepted by the way.... -sniper ...
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#120. Posted on January 12, 2006 10:43 AM.
Dang it Grim, you already stole everything I was going to say. How Rude! Well anyways, besides agreing with Grim, I think trying another way of saying it is that your forces will be spread too thin to defend. An effective army is one that is strong enough to withstand an attack, not one that covers the map. Sorry dude, Pretty Bad. I have one comment to add... Isnt it strange how he has issues with many English words(no big deal) but he happens to know very well a swear word? I just thought ...
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#121. Posted on January 11, 2006 03:59 PM.
Oh well, the story was written for entertainment purposes only. No reason to get into some heated up argument about anything. I do understand your point of view though zerg. -sniper ...
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#122. Posted on January 11, 2006 03:19 PM.
Not bad at all for your very first strat. So at the beginning of the strat, you mentioned attacking and thats what I thought the strat would be on. Instead, you focused on giving yourself time to prepare for an attack. Since this is for money maps, resources shouldnt be too severe a problem. I liked the part about leaving wraiths hovering over your CC. I often will do different variations on this techinque because it is useful against massed bc/carrier/guardian&devourer attacks Even if ...
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#123. Posted on January 10, 2006 10:58 AM.
I wonder if its .... no, it couldnt be... -sniper ...
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#124. Posted on January 10, 2006 10:51 AM.
Well done dude. The only way I can think of that the toss might have a small chance against this is high templar(my favorite unit in the game) This reminds me of what a Terran did to me just the other day. So im toss going do dt early, and he starts doing this attack on me. After killing my goons and zealots, I saw him come up and lay mines where I needed to go to launch any counterassualt. So, after thinking about it I got a plan, One mistake he made, the mines were just barely too close to ...
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#125. Posted on January 09, 2006 02:26 PM.
bloodbane, that was the most confusing comment I have ever read... -sniper okay, I finally finished. Very Very nice. Maybe it was just me, but were you starting to get tired or bored by the end? The later portions seem to lack that energetic feeling that the beginning had. Haha! Man all those errors. Oh my goodness they were everywhere!!! Wow man, that was a nice strat that was well written even though it took five-hundred hours to read (sad face). By the way I agree with the smileys ...
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#126. Posted on January 09, 2006 02:21 PM.
I have seen this strategy written many times in a different format. The easy way To explain this strat is to say "Nuke a toss, right before the nuke falls, EMP" It is really that simple. This strat just targets the minerals and main. I could use some more detail on this strat but I hate to vote below average so I will vote average, although it is really between the two. Good try though -sniper ...
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#127. Posted on January 09, 2006 12:08 PM.
I agree with Peanut on this one. Cheats can be very addicting. If you want to have fun pwning a comp in starcraft, you micht as well play Grim's Mod.... -sniper ...
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#128. Posted on January 08, 2006 11:57 AM.
Hey there man, no need for any flaming. You should consider both sides and not just one. Some of those poor guys might be inspired to not play fastest which is in itself a GREAT GREAT GREAT idea... -sniper ...
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#129. Posted on January 08, 2006 11:44 AM.
Well, after reading from 2 through 3. It seems this strategy is turning out rather nicely. Everything is very thoroughly covered so it is kind of hard to come up with a good comment. Thats all I have on this one but I think I have time to read from maybe 4-6 and comment on those as well. -sniper Okay I just read through the Vulture section and have some questions that I really dont know the answer to since I rarely play as Terran. Just a thought I was having. Can the enemy build buildin ...
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#130. Posted on January 07, 2006 06:28 PM.
One funny thing to do would be to use the irradiate on the egg like you said. Right when the zerglings pop out, Defense matrix them both so the irradiate lasts full time and kills off other lingering zerg units. -sniper ...
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#131. Posted on January 07, 2006 06:14 PM.
WOW...I think if you didnt overdo it, you sure got close. Im going to comment on this one in segments. Ok so far Ive read up to no. 2. This sounds alot like the strat I am writing about minding controlling spellcasters and what not. One thing I would just like to mention about the stimming marines. When using them against BattleCruisers you might not want to stim if you dont have medics. Once your marines are stimmed they are one shot kills for the bc. Sometimes the stim is worth it and s ...
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#132. Posted on January 07, 2006 06:07 PM.
I agree with Grim and nks on this one. More examples would definitly be useful. This strat is basically relying on your opponent. Also, the example in your comment #2 "Deceiving means this: I attack someone and I force him to flee with his transports(asuming that my attack is strong enough to beat his defense). I also only leave one place where he can retreat so, instead of him concentrating on the defense he will leave the defense to buy him the time he needs, and when he makes a ru ...
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#133. Posted on January 06, 2006 06:40 PM.
This was a strat worth commending. It isnt the best strat ever, but not bad. I agree with Grim about nuking the workers and the main. One thing I would have liked to seen mentioned would be nuking the sides of players bases, besides just the main choke. -sniper ...
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#134. Posted on January 06, 2006 11:28 AM.
aww man, you saw the comment... now I actually have to write the strat. lol jk. Ill see what I can do -sniper ...
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#135. Posted on January 06, 2006 11:25 AM.
Ihatezerg, the story was written for humor... Ihatezerg, the story was written for humor... Im sorry if it offended you -sniper ...
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#136. Posted on January 04, 2006 01:16 PM.
I have a request for you guys. I was wondering what you guys thought about the second strategy with the fake cloaked units thing. ...
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#137. Posted on January 04, 2006 12:35 PM.
Thanks for the comments Grim. I can now see the flaws of my strategy. I have to admit, you are right. Now, just for you, I am going to write a new strat on mind controlling spellcasters. Haha. ...
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#138. Posted on January 02, 2006 03:41 PM.
Wow. I never even thought that someone would compile a list of all those. gj -sniper ...
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#139. Posted on January 02, 2006 03:33 PM.
and the point of this strat was.......well anyways at least you got you stuff right GJ MAN -sniper ...
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#140. Posted on January 02, 2006 02:53 PM.
Is this what it has come to? People flaming themselves? This is really just pathetic. Im sure it wasw painful for you to "lsot" those brain cells TerranMarine, but there are many mental institutions for people just like you. you should look into it..... -sniper ...
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#141. Posted on January 01, 2006 08:04 PM.
Hey i know! Ill right a story about turtling!!! just not tonight, well rather this morning. it is very late, early actually and i should be off to bed, Ill think about my story and make it a masterpiece. lets see the title could be "The Tale of a Young and Helpless Turtle Hey i know! Ill right a story about turtling!!! just not tonight, well rather this morning. it is very late, early actually and i should be off to bed, Ill think about my story and make it a masterpiece. lets see th ...
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#142. Posted on January 01, 2006 08:01 PM.
Well done. This strat can really help out some players that are close but just not quite there. There isnt much to comment on so im just gonna say well done again. -sniper ...
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#143. Posted on January 01, 2006 07:58 PM.
I thought I already commented on this, and now I cant think of what to say. that is so sad. I really have no idea an more. I think my mind is starting to fail me. Well amyways i agree wholeheartedly with Drawingblanks comment #8. Unfortunately, I better not talk to him because sometimes i can be slightly sarcastic. I just wont address him that way. Its all good. -sniper ...
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#144. Posted on January 01, 2006 07:56 PM.
well im confused.... besides the fact that i have no idea what is going on... what type of game are you talking about? why is it called Terran vs Terran. As i have suggested to others, write your strat in Microsoft Word, run spell check and see if your machine like goes crazy and malfunctions from all the errors, if it stays alive, then you can copy and paste the strat. Then you can say it is in english. Sorry man but i really have no idea what you are talking about here. -sniper ...
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#145. Posted on January 01, 2006 07:43 PM.
WOW!!!! Why did i never think of recalling units right on the tanks... I guess i figure the tank rush will come early-mid game and arbitors will seem way off. I guess ill go ahead and write a short and sweet version of my anti tank defense. All it is, Is drop reavers on the tanks. Its a beautiful sight, tanks being ripped to shreds by scarabs. I guess you could recall later in the game, that would be more effective. Good strat. I agree with using zlots over probes. -sniper ...
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#146. Posted on January 01, 2006 07:36 PM.
Well i guess one plan that would be widely overlooked and most likely not prodice the desired effect but who knows. My best possible i dea would be get fbats. pop a defense matrix on 6 or so of them, stim, then charge. I am not much of a terran playeer so i am not sure how well this would actually work out. Another thought... Perhaps if your opponent is aattacking you with this large force, it is time you attack him back. A strong attack may force him to pull back his forces. A surpri ...
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#147. Posted on January 01, 2006 07:23 PM.
well, that was interesting. This strat is commonly executed but on a much higher level of difficulty. What i have seen some players do is lets say on fastest, they line the walls of the bases on each side of the enemy with cannons, that way the enemy doesnt yet know they are there. Then, most newb enemies may mass hmmm lets say reavers for a drop and go to fly them out the side of thier base. Since they are newb, they dont realize they have been surrounded by cannons and the shuttles are ripp ...
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#148. Posted on January 01, 2006 07:15 PM.
this is an okay strat. The info was fairly accurate. Maybe not perfect but close. I just thought i would mention one quick thing. How good are those zlots against that bunker when it is blocked off by supply depots? This is a common strat used by terran specifically to survive that early zlot rush. Even more deadly is when you get 2-3 scv repairing the supply depots. Often players have scv for repairing the bunkers but dont even realize they can repair those supply depots too. Zealots ...
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#149. Posted on January 01, 2006 07:02 PM.
lets see, these are the types of strats i end up improving on and practically writing an entire new strat in my comment. As I always do i will comment on the effect in a 2v2 game. Even if it is a 1v1 strat, it can always be warped into a 2v2 strat. Hmmm im trying to think of how. Hmmm maybe you could not worry about supply zlots of any kind. Get your ally to be toss or zerg and have them supply the zlots or lings to cover you cannons as they are being warped in and then they can use them to ...
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#150. Posted on January 01, 2006 06:54 PM.
Well that was a fair strategy...Im not sure exactly what to say about it. I have noticed one thing about toss early on. Building cannons before zlots is more effective in 2v2 games (my specialty). Massing zlots early seems more effective, until both enemies charge in with outnumbering lings and more zlots(or whatever they have). Cannons can often hold off these first early rushes. Although, with cannons, players have to micro like mad to stay up with the tech. Can you tell im not a fan of ...
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#151. Posted on January 01, 2006 06:49 PM.
fairly well written strat. Im usually not one to fancy build order because it is basically using someone elses strategy and not your own, I rather enjoyed this one due to the fact that it was so flexible. Not really much to comment on... well done -sniper ...
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#152. Posted on January 01, 2006 06:43 PM.
Not real hot... I agree with everyone else on the whole 5th probe deal. besides, if I am toss woried about a zerg ling rush. ill setup a few cannons first. I have never failed to get 2 or 3 cannons up before that 4 to 6 ling rush comes knocking on my door Not building a probe first was an interesting idea, unfortunately, it just makes no sense and doesnt work It was a fair attempt -sniper ...
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#153. Posted on January 01, 2006 06:36 PM.
I just got an idea to expand on this strategy to make it possibly more effective. In a 2v2 game. (my favorites). Say instead of going for their main, you drop directly on thier defense line. Sunkens, Bunks, Cannons, whatever. With the zlots in the shuttle, the time of the zlots rushing towards the target and getting attacked is reduced. If the shuttles stay alive, the zlots will probably destroy the defense or at least mortally wound it. This will most likely draw help from their ally. W ...
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#154. Posted on January 01, 2006 06:28 PM.
ive seen this strategy written multiple times before. Ive found it is a bad idea. say it is a 2v2. your ally is attacked by one enemy. you think your smart and attack that enemies base. meanwhile what happens. the other enemy uses the same strat on you and attacks you. I find it is better to help your ally for purposes later on in the game. good try. tip, next time write your strat in Microsoft word and run spell check. the copy and paste. -sniper ...
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#155. Posted on January 01, 2006 06:23 PM.
I personally think High temps should be top of the list you can get 36 psionic storms going at once with only 12 templar. That can easily kill guardians nad greatly wound carrier and bc masses.. well written strat though gj -sniper ...
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#156. Posted on December 31, 2005 08:34 PM.
i would say a hero wraith just because wraitsh pwn -sniper ...
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#157. Posted on December 31, 2005 08:31 PM.
good strat... hmmm not much to mention or comment on I have to agree with Billas i do have one question about how long does this drop take compared to the reaver drop? ...
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Do you enjoy watching StarCraft games played between pros?
Yes
(58%, 114 votes)
Yes  - 114 votes (58%)
No
(10%, 19 votes)
No - 19 votes (10%)
I don't watch enough to be able to form an informed opinion, really
(32%, 64 votes)
I don't watch enough to be able to form an informed opinion, really - 64 votes (32%)