TitanWing
Starcraft.org User
Send a message to TitanWing.
The following are documents submitted by this user:
| # | Document | Channel |
| 1 | (2)Aeon(n) | Maps |
| 2 | (2)Aeon(n) Final Release | Maps |
| 3 | (2)Ancestral Temple | Maps |
| 4 | (2)Disunity(o) | Maps |
| 5 | (2)Infinity 1.3(o) | Maps |
| 6 | (2)Myrmidon(o) | Maps |
| 7 | (2)Resolute(o) | Maps |
| 8 | (2)Revived Conflict(n) | Maps |
| 9 | (2)Tranquility(o) | Maps |
| 10 | (3)Spectre(o) | Maps |
| 11 | Retribution 1 | Maps |
The following are comments posted by this user:
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#1. Posted on January 24, 2008 12:36 PM. Mains are too small and weirdly shaped. There's not enough expos and no naturals. All the expos in the middle are tankable from the cliffs as well. ... Click here to view this comment. |
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#2. Posted on January 15, 2008 07:23 AM. You messed up this map before you even started making it. 96x96 is too small for most 1v1 maps, let alone a 4 player. As a result, it's too tight, too cramped, and too simple. The name of the map hints that your intention was to make a close quarters map, but I'm afraid the concept itself is imbalanced. ... Click here to view this comment. |
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#3. Posted on January 09, 2008 03:33 PM. I spotted several issues with ramps. Not only are they apparently slapped on without any real thought of making sure they aren't blocky with nearby terrain, but you've also left unwalkable terrain in at least one (look @ NW). Too many straight lines, as previously mentioned, and not enough time spend on deco. The expos are also poorly placed and have no variety in mineral type, which I see all too often in melee maps. ... Click here to view this comment. |
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#4. Posted on December 09, 2007 12:13 AM. What I'm wondering is why the mods keep letting them in... He's not making any efforts to improve, or seem to read our posts at all. ... Click here to view this comment. |
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#5. Posted on December 05, 2007 08:52 PM. This one is definately favoring Zerg in ZvT and ZvP and favoring Protoss in TvP, though it doesn't look fun to play in general because of how annoying it is to have half the expos on islands with only your natural. People will rush each other to death (instant death for Terran with all the entrances to main). ... Click here to view this comment. |
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#6. Posted on December 05, 2007 08:48 PM. Any map that's impossible for one race to beat the other in any matchup isn't EXP. Terran have so many choke points to take advantage of and so many easily defended resources, it's impossible for T or Z. Also, what's with the water in the mains? They're small enough already without having holes poked in them. ... Click here to view this comment. |
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#7. Posted on December 05, 2007 08:46 PM. Basically comes off as a poor ripoff of RoV, nothing else to it. ... Click here to view this comment. |
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#8. Posted on December 05, 2007 08:43 PM. If only we had the same standards here as we do in the Warboards Contests... Mains are way too small. All the expos are on the outside of the map, and the middle is too tight for anyone to beat Terran. Also way too many minerals per expo. 8-9 for mains 7-8 for nats 6-7 for min only 7-8 for gas expos This is between BA and Average, but I'm in a fairly good mood today, so I'll give you an Average. Need to work harder though. ... Click here to view this comment. |
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#9. Posted on November 28, 2007 09:00 PM. Well...they'll have a tough start but later on they have an advantage. Still gonna be incredibly hard to survive that long. ... Click here to view this comment. |
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#10. Posted on November 26, 2007 07:36 AM. Congratulations Some_person! You got lucky THIS time.
Anyone interested in joining further map contests should check the Maps & Mods section of Warboards.org at the beginning of each month. A new contest will begin in about a week and you'll have until the end of December to finish your maps.
The November contest is low on contestants this time around. If anyone has a finished map, they merely need to make an acccount and post it in the thread and you're set. ...Click here to view this comment. |
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#11. Posted on November 12, 2007 07:23 PM. Because someone hasn't posted below yours until...they have...? o.O Yeah...anyways, I'm not gonna get the board game, highly doubt anyone would play it with me and I don't have the money after just buying an Xbox. ... Click here to view this comment. |
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#12. Posted on November 06, 2007 03:32 PM. I wish the staff would require all melee maps to have the appropriate tags at the beginning and end of the name. (4)Endless Dunes(n) ... Click here to view this comment. |
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#13. Posted on November 06, 2007 03:30 PM. If you mean Warboards, I expect it to be online again within a few hours. It usually goes down every month or so for various reasons. ... Click here to view this comment. |
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#14. Posted on November 06, 2007 03:27 PM. Actually I beat you. Posted it on WBs which alerted Proto to make the update here. ... Click here to view this comment. |
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#15. Posted on October 30, 2007 09:46 PM. Terran own hard on this map. So many expos so close to the main and the overall tight layout with no flanking room impossible for Protoss and Zerg. ... Click here to view this comment. |
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#16. Posted on October 30, 2007 08:00 PM. Better than anything you're capable of making. ... Click here to view this comment. |
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#17. Posted on October 27, 2007 03:37 PM. @Mjolnir The Radar Tower is an upgrade for the Sensor Tower. The Radar Tower allows the player to see the units in fog-of-war. The Sensor Tower merely provides detection. ... Click here to view this comment. |
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#18. Posted on October 27, 2007 01:46 PM. Uh Dutch, I'm hosting a class about terrain... As long as non-Americans can speak decent English, they should do fine. And since all good maps are made in 3rd party editors, it makes sense for us to focus on SCMDraft and X-tra. ... Click here to view this comment. |
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#19. Posted on October 22, 2007 03:21 PM. 1. Great! 2. Great! 3. Great! 4. Great! 5. Great! I'm likin' SCUMEdit, lol. ...Click here to view this comment. |
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#20. Posted on October 22, 2007 06:55 AM. Looks like Mondragon was too slow. ... Click here to view this comment. |
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#21. Posted on October 20, 2007 07:45 PM. Last place...if you got lucky. ... Click here to view this comment. |
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#22. Posted on October 20, 2007 02:54 PM. Actually, you practically did get that in creativity. It's one of the better maps I've seen from StarEdit users in a long time. Hopefully, Excalibur's contest will get enough people to get going. I've got a great map for it (not Infinity, it was too boring). ... Click here to view this comment. |
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#23. Posted on October 17, 2007 08:49 PM. Yes, I know there's nothing incredibly off-the-wall unique about it. I spent more time on deco than experimentation, I guess. The staircase thing above the obs starts is indeed just a corner of the temple ramp. Blended fairly nicely actually. ... Click here to view this comment. |
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#24. Posted on October 16, 2007 03:18 PM. Not brothers, just smart. ...Click here to view this comment. |
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#25. Posted on October 15, 2007 09:32 PM. Cut the Thor! Cut it! Cut it!!! Good to hear we have a glimmer of hope. ... Click here to view this comment. |
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#26. Posted on October 13, 2007 02:50 AM. Blue has more money than red. ... Click here to view this comment. |
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#27. Posted on October 13, 2007 02:48 AM. Wow...Terran just totally wtfpwn everyone on this map because of how tight the middle is. ... Click here to view this comment. |
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#28. Posted on October 12, 2007 04:58 PM. More like make THREE wide bridges. ... Click here to view this comment. |
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#29. Posted on October 09, 2007 11:04 PM. Never thought I'd see the day a "your mom" joke actually was funny. I vote good. ... Click here to view this comment. |
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#30. Posted on October 09, 2007 10:57 PM. The Sputnik made it good, lol. ... Click here to view this comment. |
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#31. Posted on October 09, 2007 10:48 PM. Marines: TAKE COVER!! EXP man, very nice. Little too dark in some spots though. ... Click here to view this comment. |
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#32. Posted on October 09, 2007 10:45 PM. And if you don't have a Windows...? Meh, not that I care, I have XP Media. Anyways, the major problem with this map is how unfair the start locations are. Take poor old teal for example, he's twice as vulnerable as his neighbor red and will die immediately in an FFA. This might've worked as a 2 player map if you remove teal and purple. ... Click here to view this comment. |
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#33. Posted on October 09, 2007 05:55 PM. Maps that are narrowed down to a single choke point, ESPECIALLY a bridge are impossible for Protoss to make ground assaults against. ... Click here to view this comment. |
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#34. Posted on October 09, 2007 05:54 PM. Unusually high quality for SC.org maps. Congratulations! The only real problem I see is that there's a lot of chokes and overall tight center, so Terran will have an advantage the whole game. That aside, it's really very nice and I hope to see more from you. ... Click here to view this comment. |
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#35. Posted on October 03, 2007 09:31 PM. I don't think anyone voted AVG, but I know there's this one person who votes pretty bad on all the new maps, he got this one too. Takes several votes of EXP to level it out again. ... Click here to view this comment. |
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#36. Posted on September 24, 2007 08:04 PM. New gamplay and mapping. I really look forward to using SCUMEdit. ... Click here to view this comment. |
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#37. Posted on September 23, 2007 07:32 PM. Massive map, microscopic mains, extremely tight. Not a good combo. ... Click here to view this comment. |
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#38. Posted on September 21, 2007 04:26 PM. 1st comment! The only ones that really matter are 1 and 3. Since we're making high yield minerals, make geysers to match, if people don't like them, they don't need to use them. But I will. ... Click here to view this comment. |
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#39. Posted on September 19, 2007 09:05 PM. I guess it's because you don't know what a "Myrmidon" is? ... Click here to view this comment. |
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#40. Posted on September 17, 2007 10:29 PM. New poll? ... Click here to view this comment. |
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#41. Posted on September 17, 2007 10:29 PM. Great work, AJ! I like it. ... Click here to view this comment. |
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#42. Posted on September 14, 2007 05:06 PM. Pussies... Ahzz, you forgot to mention Karune Q&A Batch 13!!! http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=27705&p=1&#post27 705 ... Click here to view this comment. |
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#43. Posted on September 11, 2007 03:18 PM. Please ignore the vote of pretty bad and comment... ... Click here to view this comment. |
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#44. Posted on September 09, 2007 08:30 PM. Mirror + space = A-okay Mirror + anything else = bad That's why you go through without the mirror tool and deco after the basic layout is done on other maps. Usually I make the deco symmetrical on space maps too. ... Click here to view this comment. |
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#45. Posted on September 09, 2007 08:27 PM. I love the shields. I don't get why people have to have such a big fit over a very sensible, realistic solution to Marine weaknesses. Want something to whine about? Take on the Thor, that will actually help the game. I'm kind just "meh" on the Firebat. It was a stupid unit from SC1 and barely ever used. As for the "mysterious" THREE Marine upgrades: 1. Shield 2. Range 3. Stimpack Nothing new there. ... Click here to view this comment. |
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#46. Posted on September 06, 2007 11:26 PM. Not that I don't like the support.
I just like to get good feedback to help me improve. ...Click here to view this comment. |
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#47. Posted on September 04, 2007 09:14 PM. Thanks.
Teal kinda gets the short end of the stick on this map, but it's to be expected from my first attempt at a 3 player. That aside, it's great for 1v1 and well balanced by race MU.
Location location location! The three main issues when making this kind of map... ...Click here to view this comment. |
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#48. Posted on September 04, 2007 11:10 AM. Well, you got my feedback on WBs, so I'll just stop by and say this is definately EXP. Good work. ... Click here to view this comment. |
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#49. Posted on September 03, 2007 06:25 PM. Gogo Boxer! ... Click here to view this comment. |
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#50. Posted on September 02, 2007 12:07 AM. <.< I'd like feedback instead of just "zomg its titan he's gr8!". Don't just vote EXP because of the author, vote on the submission's quality. ... Click here to view this comment. |
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#51. Posted on September 02, 2007 12:03 AM. It has AA and massed lings aren't gonna work unless the dumbass sent a lone Thor without support. Which will never happen. ... Click here to view this comment. |
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#52. Posted on August 31, 2007 09:44 PM. Lol Glad, you like Wraiths a lot don't you? EXP ... Click here to view this comment. |
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#53. Posted on August 31, 2007 09:41 PM. You don't need to vote PB on it just because it doesn't work. Just wait for him to resubmit it once it's working fine. ... Click here to view this comment. |
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#54. Posted on August 31, 2007 04:53 PM. File is corrupt. No vote. ... Click here to view this comment. |
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#55. Posted on August 31, 2007 11:20 AM. "Also, even aesthetically, the Thor and Titan share very little in common." Very true.
Quoting myself from warboards:
"The Thor...the one unit I never wanted to see on sc2.com. This is the first time I've actually not wanted an update...means they still are planning on it being
It has HUGE balance issues when combined with a normal army. It can be proxied anywhere with the use of a single SCV, the Terran Cobra "counter" sucked against only a single Thor, it ...Click here to view this comment. |
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#56. Posted on August 30, 2007 06:23 PM. I'll be waiting. ... Click here to view this comment. |
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#57. Posted on August 30, 2007 05:34 PM. The cheat enabled one wasn't even done properly. You have to leave a certain amount of spaces before you type so it's centered on the screen. The biggest idiot on the planet wouldn't fall for any of these. Other than the author himself who is probably speaking from personal experience of being pwned in these ways. ... Click here to view this comment. |
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#58. Posted on August 30, 2007 05:26 PM. Absolute shit...how did this get approved? ... Click here to view this comment. |
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#59. Posted on August 30, 2007 05:21 PM. I hate the whole update. The pink archons and the Thors. ... Click here to view this comment. |
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#60. Posted on August 29, 2007 07:44 PM. The ramp on teal's base looks ugly. You made a pasting mistake. Critters in naturals is a big no. They could block Zerg from FEing, forcing them to waste time killing the critter. The areas on the sides of the maps where you have outpost walls are wasted space. Nothing to fight for up there. There's a lot of straight lines of snow, dirt, water etc. You put SOME doodads on, but a little more would be nice. Mains are too small. Double gas expos are not recommended for you to do at this ti ... Click here to view this comment. |
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#61. Posted on August 28, 2007 12:15 PM. http://www.warboards.org/showthread.php?t=29077 A tutorial I wrote on how to make custom ramps. ... Click here to view this comment. |
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#62. Posted on August 28, 2007 12:12 PM. Sad person. Just did it to Tranquility. The mods are going to take care of it. I told them on WBs. ... Click here to view this comment. |
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#63. Posted on August 28, 2007 12:11 PM. Attack of the pretty bad asshole! ... Click here to view this comment. |
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#64. Posted on August 28, 2007 01:03 AM. I imagine so, but probably just reusing other mods...so, good luck getting in. ... Click here to view this comment. |
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#65. Posted on August 28, 2007 12:35 AM. I just thought I should clear something up for 1iCH. Blue has 2 entrances like the other two. You can't see them in Staredit, only ingame. ... Click here to view this comment. |
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#66. Posted on August 27, 2007 11:22 PM. I wouldn't want to start next to a Zerg...and I dislike the fact that there are no natural expos. ... Click here to view this comment. |
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#67. Posted on August 27, 2007 11:17 PM. Kismet said the same thing about another map of mine. Does anyone know how to get a map on the WGT list? Who do I contact? ... Click here to view this comment. |
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#68. Posted on August 27, 2007 10:10 AM. I'd like to suggest converting the replay section into: -a 2v2 folder (or any team game) -a 1v1 folder (this can be the main) -a FFA folder I still love it anyways. ...Click here to view this comment. |
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#69. Posted on August 27, 2007 10:08 AM. I've seen this one already. ...Click here to view this comment. |
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#70. Posted on August 26, 2007 12:55 PM. I disagree with Clanky. In fact, despite the large bridge in the middle, a large Terran army will still be dominant with proper mine usage. The naturals are too small also, units moving from the main to the battles in the rest of the map might get stuck in the worker lines. The tiles on the brige could've been done a little prettier, but I suppose it doesn't make much of a difference. It's an interesting map in concept, but as usual, Terran are a pain in the ass when you're trying to ... Click here to view this comment. |
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#71. Posted on August 26, 2007 12:46 PM. What's that got to do with his map? His ramps are fine and SCMDraft is the best program to use for mapping. ... Click here to view this comment. |
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#72. Posted on August 26, 2007 12:41 PM. Good man.
Keep trying and you'll get better over time. ...Click here to view this comment. |
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#73. Posted on August 26, 2007 12:40 PM. The middle is just complete overkill on money and the island can't even be mined. You need to use a little more terrain variety. All that dirt gets boring fast. I also dislike how you setup your expos, it makes them inefficient to mine. Look at the pro maps to see how do it correctly. I vote average, not a fan of money maps but you also have some other stuff to work on. ... Click here to view this comment. |
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#74. Posted on August 26, 2007 12:37 PM. Terran imbalance aside, this is a very good map. Excellent terrain aesthetics, good amount of resources, decent resource layout... All you really need to do is double the bridge size (not add another bridge) and use some mineral blocks to prevent Zerg 4pool from killing everything. Very nice overall. I vote good! It can become EXP if you work out the choke problems. ... Click here to view this comment. |
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#75. Posted on August 25, 2007 11:50 PM. I think it's safe to say that it's been attempted, but mapping and SC in general doesn't have what it takes. However, I have heard plans of a translation of DotA into a SC theme when SC2 is released. So it's possible to see it with SC2 in a few years. ... Click here to view this comment. |
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#76. Posted on August 25, 2007 10:51 PM. Maps like this are never balanced. It's impossible to win a ground war vs Terran. ... Click here to view this comment. |
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#77. Posted on August 25, 2007 08:09 PM. I like it. It's better than your other one, which wasn't too bad either. -Once again, bigger mains -Make the choke point at the naturals wider (Tank will murder other races) -Turn the double gas expos to single gas, it's too much of an economy boost for Zerg and you will still have a good amount of gas on the map without the 2 extra geysers -Move the gas expos on the sides away from the mains a little so you can actually expo there in a game vs Terran Very nice overall though. I vote go ... Click here to view this comment. |
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#78. Posted on August 25, 2007 08:04 PM. Hm...it's better than most maps I see coming from the new guys. -add doodads -spend more time on terrain detail -make mains bigger For a starter map, it's actually quite good. All you really need is to practice more and spend a little more time on the appearance (aesthetics, as we call it) and get experimental and make some interesting twists. I'll vote good...whoever voted PB on this map can fuck himself, it didn't deserve it. ... Click here to view this comment. |
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#79. Posted on August 20, 2007 05:32 PM. I voted EXP too. ...Click here to view this comment. |
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#80. Posted on August 19, 2007 03:13 PM. I like the new DT design. They look so much more lethal and threatening. ... Click here to view this comment. |
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#81. Posted on August 19, 2007 03:11 PM. Let's all vote PB! That's so mature! ... Click here to view this comment. |
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#82. Posted on August 16, 2007 05:29 PM. <.< >.> Experts and intermediates are crying at the sight of this map. ... Click here to view this comment. |
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#83. Posted on August 16, 2007 05:29 PM. OK kid...I've seen all your maps and all I can say is that you're hopeless. Go back to playing fastest maps, we don't need to to make more money maps...even BGH was better made. ... Click here to view this comment. |
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#84. Posted on August 16, 2007 05:27 PM. This took you...5 minutes to make? Horrible, there's absolutely nothing in it. ... Click here to view this comment. |
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#85. Posted on August 16, 2007 05:26 PM. Wow...Zerg rush anyone to death without a challemge. ... Click here to view this comment. |
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#86. Posted on August 16, 2007 05:25 PM. Terran > all! Yay! ... Click here to view this comment. |
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#87. Posted on August 16, 2007 05:24 PM. You coulda done something...somewhat interesting in the middle, but other than that it looks good. ... Click here to view this comment. |
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#88. Posted on August 13, 2007 08:07 PM. @Joto: I map better than him and 3 players scares me still. ... Click here to view this comment. |
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#89. Posted on August 13, 2007 08:04 PM. Essentially, it IS a LT with 2 players...at a glance (it's the islands). Gameplay is much different. ... Click here to view this comment. |
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#90. Posted on August 13, 2007 08:03 PM. @Demonslayer: Because that's what I do! (n) = normal melee map (playable on all game settings) (o) = melee map with observer player slots and triggers (playable on UMS only) The tags denote whether or not it must be played on UMS. ... Click here to view this comment. |
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#91. Posted on August 05, 2007 11:46 PM. Place a ramp? All my ramps are working fine if you open it in SCMDraft...and Harb...please don't edit my maps without asking permission. ... Click here to view this comment. |
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#92. Posted on August 05, 2007 12:06 PM. Me likied the ads... ...Click here to view this comment. |
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#93. Posted on August 03, 2007 12:35 AM. Ahhh ok. ... Click here to view this comment. |
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#94. Posted on August 02, 2007 08:34 PM. At long last I can get Reclamation of Aiur. I love the installation level. WILL THE GUY EVER MAKE PART II OF THAT CAMPAIGN?! ... Click here to view this comment. |
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#95. Posted on August 02, 2007 08:25 PM. Snipedragon, I'm confused. You DO or do NOT have my maps? Do you want me to resend them? Are you using them? ... Click here to view this comment. |
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#96. Posted on August 02, 2007 01:25 AM. I'm in. I've got a great map for us to use as well. Two maps actually. Email sent. ... Click here to view this comment. |
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#97. Posted on July 31, 2007 11:43 AM. Kawa, is this the final version or the first version? I'll vote Good. ... Click here to view this comment. |
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#98. Posted on July 29, 2007 01:23 PM. *falls asleep while looking at the expos* Why do so many mappers only use type 1 minerals!? Harb is being incredibly nice by voting AVG. This is BA at best. ... Click here to view this comment. |
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#99. Posted on July 27, 2007 11:23 PM. Great job on the update, SC.org admins. ... Click here to view this comment. |
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#100. Posted on July 27, 2007 11:21 PM. It's a nice little map, but has a few problems. -Red's main is too small -Takes FOREVER to get from red to blue -Lots of straight lines of water...doesn't look very good, make it look more natural That's just at a glance, I'll come up with more later (or let everyone else do it for me). ... Click here to view this comment. |
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#101. Posted on July 24, 2007 09:46 AM. I'm not having problems with Fx because I don't use it. MoH comment #2 mentioned he was having issues but didn't go into detail. I was just summing up everything I say up to that point. ... Click here to view this comment. |
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#102. Posted on July 24, 2007 09:34 AM. Link to home is the "stacraft.org" in the banner. Things to fix (my ideas and others before me): -Login needs to hide password -Right sidebar is a little too spaced out -Comment box is about 5px too wide on the right side -Comment box doesn't flow with the color scheme -Moderator blue is hard to distiguish from Member blue -When logged in, the user tools in the top-right doesn't fit in it's little black box in the banner -Firefox has some issues I guess (I use IE7 and haven't ... Click here to view this comment. |
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#103. Posted on July 23, 2007 10:06 PM. I don't think it's right to lower your vote because of inverts. It's used by all pro-mappers. ... Click here to view this comment. |
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#104. Posted on July 23, 2007 10:03 PM. Terrain decoration is top-notch. Balance is good, gameplay interesting... I give it EXP. Encore! ... Click here to view this comment. |
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#105. Posted on July 23, 2007 09:54 PM. I love the destoyed buildings, they look great. Flagpoles a bit fat though...dontchathink? ... Click here to view this comment. |
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#106. Posted on July 23, 2007 09:51 PM. It's just a good (based on expert level, which I place you in). Once you get the final uploaded, it's a hands down EXP though so keep at it. ... Click here to view this comment. |
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#107. Posted on July 23, 2007 09:50 PM. I love the appearance and look forward to seeing it fully integrated. ... Click here to view this comment. |
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#108. Posted on July 23, 2007 10:51 AM. *falls to the ground and lays in a pool of blood* ... Click here to view this comment. |
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#109. Posted on July 23, 2007 10:49 AM. I wouldn't be surpised if it was "patrickdlbackup". He voted PB on Aeon I believe, simply because my map was on popular and his wasn't. EXP to make up for it (though I was gonna vote that anyways) Damn...it's still AVG This is a great map and doesn't deserve that rating. ... Click here to view this comment. |
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#110. Posted on July 21, 2007 10:25 AM. Looks very Blizzard-esque. -Don't go special with mineral placement, keep to what's used into the WGTour.com mappack. -3 minerals at an expo with gas a mile away isn't acceptable, you need 6-7 minerals with 1 gas very near them. -At both bases, there is a mineral block hiding behind the rest that takes longer to mine, move it out more. -The "central" expo is horribly set-up. Move it off to the side and set it up like they do in the WGT mappack. -Naturals (if I can call them that ... Click here to view this comment. |
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#111. Posted on July 17, 2007 08:19 PM. Aha! I have found Falchion's sc.org sn! ... Click here to view this comment. |
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#112. Posted on July 17, 2007 08:18 PM. Same. ... Click here to view this comment. |
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#113. Posted on July 17, 2007 10:22 AM. Patrick, you fail. ... Click here to view this comment. |
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#114. Posted on July 17, 2007 10:17 AM. Yay for forumer support! ... Click here to view this comment. |
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#115. Posted on July 16, 2007 02:57 PM. Wish I was on the review board... ... Click here to view this comment. |
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#116. Posted on July 15, 2007 11:35 PM. I dislike the jagged lines. There's possible pathfinding issues, and the map just looks ugly compared to others you've made recently. I suggest the space tileset if you want to remake it. ... Click here to view this comment. |
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#117. Posted on July 15, 2007 11:33 PM. I feel ripped off. A bunch of boring videos of Blizz guys talking...I want to see units! Preferably Terran units! That or another gameplay video. ... Click here to view this comment. |
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#118. Posted on July 15, 2007 11:23 PM. I like the idea of an elite section. And Spartan, symmetry is easy as hell. ... Click here to view this comment. |
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#119. Posted on July 15, 2007 09:41 PM. Yep, I'm very proud of how well this one turned out. ... Click here to view this comment. |
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#120. Posted on July 12, 2007 09:14 PM. Seen this one too. It was on my forum weeks before this. ... Click here to view this comment. |
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#121. Posted on July 11, 2007 07:29 PM. Fun map, easy after you play it through once and know how to beat the tanks. I made it to the minerals with no losses. ...Click here to view this comment. |
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#122. Posted on July 11, 2007 07:28 PM. By HOW MUCH does the shield increase marine HP!? Grrrr... Well, up until now I had thought it would be an armor boost like the Ultralisk updrade. ... Click here to view this comment. |
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#123. Posted on July 11, 2007 02:35 PM. Lol, Dutch is Proto's bitch. ... Click here to view this comment. |
#124. Posted on July 11, 2007 09:01 AM.
Meh, I'll just ask Harb or Proto to let them in. Good to have friends in high places. ...Click here to view this comment. |
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#125. Posted on July 10, 2007 11:20 PM. Check your PM. ...Click here to view this comment. |
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#126. Posted on July 10, 2007 11:17 PM. Damn it...missed the fight. :/ "made when I was bored" <-not an excuse, sorry. -bad mineral placement -imbalanced bases -need to have a natural for each player, otherwise Zerg won't play this map -download SCMDraft2 and learn to use it, StarEdit or w/e you're using doesn't cut it for melee -straight lines + natural tileset (like desert) don't mix -go to wgtour.com and look at the maps in their mappack You design your terrain like it's a singleplayer campaign. That doesn' ... Click here to view this comment. |
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#127. Posted on July 10, 2007 08:59 PM. 100% with Proto. Great map, and always ignore Dutch's invert ramps ranting shit. Inverts are for the pros, if he can't handle them...then well, explains itself.
I love the idea, you've got great talent and skill for how quickly you're making high-quality maps is amazing. Keep it up. I H.A.T.E. ashworld, but love this map, you must'a done something right.
EXP ...Click here to view this comment. |
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#128. Posted on July 10, 2007 08:56 PM. As usual, I'm with Proto. An addon to his post would be: don't put doodads or cliff chunks in the mains. It's great in singleplayer missions, but melees it's a no. ... Click here to view this comment. |
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#129. Posted on July 10, 2007 08:54 PM. So you still make UMS eh? I'll be glad to play this once I have the time. ...Click here to view this comment. |
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#130. Posted on July 10, 2007 08:51 PM. Hm...I'll give this one a shot. GOGO USA! ... Click here to view this comment. |
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#131. Posted on July 10, 2007 08:50 PM. Seen it before...guess I should've mentioned it and took all the credit for finding it.
It's a great video, at least the 1st time you watch. Singing Stukov Christmas special...lol. ...Click here to view this comment. |
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#132. Posted on July 05, 2007 06:44 PM. @Sololop8: Blizzard has CONFIRMED them to be resources and that they are faster mining that the blue minerals. If you payed any attention to the video, you would notice that the jungle tileset has BOTH. ... Click here to view this comment. |
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#133. Posted on July 05, 2007 06:12 PM. We don't make strategies to ask for help. We go to WBs and ask for help in the Tactical Chamber. Thank you. ... Click here to view this comment. |
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#134. Posted on July 05, 2007 06:10 PM. I ALWAYS have the latest SCMDraft.
Post a picture of it in a thread on WBs? ...Click here to view this comment. |
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#135. Posted on July 05, 2007 01:07 PM. I had to read hydra's post twice to figure out what the hell he was saying...it's 100% a'ok to comment after submitting, heh, it's more likely to be read too.
Anyways, I submitted my feedback, why don't you two do the same? ...Click here to view this comment. |
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#136. Posted on July 05, 2007 01:04 PM. YOU GUYS STOLE MY POLL IDEA FROM WARBOARDS! Not cool. Anyways, I think it's a great idea. ... Click here to view this comment. |
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#137. Posted on July 03, 2007 08:35 AM. I have a feeling at lot of the people who dislike it now will love the idea when it comes out. ... Click here to view this comment. |
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#138. Posted on July 03, 2007 12:00 AM. Ack! For some reason, my editor won't open it. I'll get back to you on it. ... Click here to view this comment. |
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#139. Posted on July 02, 2007 11:59 PM. There's nothing wrong with commenting on your own maps. VOTING for your own maps on the other hand is not acceptable. You didn't do that of course, I'm just saying. I really like this one, you did something similar to my map (2)Revived Conflict(n) only made TWO cliffs and it's a 4P map. Not much for ashworld, but it's pretty nice. You did an awful lot of copy+pasting of pillars...not really necessary as you can just add doodads and the spaces in there are already too small to drop. They lo ... Click here to view this comment. |
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#140. Posted on July 02, 2007 11:54 PM. Thank you Crystal! I'd nearly forgotten about this map (it's really old). Definately has some balance issues now that I look back at it after 2 years of experience. ... Click here to view this comment. |
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#141. Posted on July 02, 2007 11:52 PM. Do we get yellow geysers to complement it? ... Click here to view this comment. |
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#142. Posted on July 02, 2007 10:35 AM. It's ok.
I really see this as a great way to increase strategy. Gogo Blizz! ...Click here to view this comment. |
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#143. Posted on July 02, 2007 10:13 AM. You're all wrong! Yellow is faster mining! How is high currency supposed to be special? We can already change the mineral values! Can't be a doodad either because it's been officially announced to be a resource. I like the idea, more strategic depth to it. Maps with yellows in the mains would make for fast-paced rushing games. I LOVE the idea. ... Click here to view this comment. |
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#144. Posted on July 01, 2007 08:34 AM. I've heard somewhere that Blizzard plans to speed up mining. So fewer workers are needed to get the same amount as before. Maybe instead of 40 SCVs, I only need 20...sounds good to me. I've never seen these yellow minerals, anyone have a link to a pic? Shwitzer, you got it? ... Click here to view this comment. |
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#145. Posted on June 30, 2007 10:07 PM. Your a noob...an ILLITERATE noob to top it off. Learn to spell for godsake. ... Click here to view this comment. |
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#146. Posted on June 30, 2007 09:54 PM. No one stands a chance against Terran on this map. ... Click here to view this comment. |
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#147. Posted on June 29, 2007 07:01 PM. You're welcome. ...Click here to view this comment. |
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#148. Posted on June 28, 2007 08:30 PM. Why can't I open the map in the editor? Please don't protect them... ... Click here to view this comment. |
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#149. Posted on June 28, 2007 08:29 PM. A 2nd vote for good/EXP and no comment? ...Click here to view this comment. |
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#150. Posted on June 28, 2007 08:26 PM. There's not enough expos...need at least 2 more, though I'd like to see 4. It's got good potential. Blue's peninsula expo is enormous compared to red's. ... Click here to view this comment. |
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#151. Posted on June 28, 2007 08:22 PM. This map doesn't really have anything special about it. Just looks like another average unbalanced Blizzard map. Red base has a huge advantage because they have 3x more minerals and a bridge for defense. The cliffs control the entire map, Terran can own every choke point easily. The middle unramped cliff in the middle especially concerns me. /me made (2)Aeon(n)
Take 1iCH's advice also, he's new to mapping but already has good knowledge of how to balance maps.
Design expos so that th ...Click here to view this comment. |
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#152. Posted on June 28, 2007 08:15 PM. The lower middle expo doesn't have gas while the upper one does. The cliffs around the bases are too close to the starts. Terran can fast tech to dropships and drop tanks up there and kill your economy. ... Click here to view this comment. |
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#153. Posted on June 26, 2007 09:13 AM. Under "other submissions" go to (2)Aeon(n) Final Release. That's the finished version on this map. The wrong one's on the popular list. ...Click here to view this comment. |
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#154. Posted on June 24, 2007 07:40 PM. Sorry...not a mod. ... Click here to view this comment. |
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#155. Posted on June 23, 2007 05:40 PM. You're just jealous. ... Click here to view this comment. |
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#156. Posted on June 23, 2007 05:35 PM. He's flipping someone off. ... Click here to view this comment. |
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#157. Posted on June 23, 2007 05:14 PM. Thank you 1iCH! If you want to keep up with the map progress, the WBs thread is here: http://www.warboards.org/showthread.php?t=28210 I'll be sure to balance the island space. The mineral block gap on the ramps is small on purpose and I'm probably gonna keep it that way. Thanks for the feedback, I'll submit the final soon. ... Click here to view this comment. |
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#158. Posted on June 23, 2007 12:22 PM. Attention! This is the unedited version, I will be submitting the final in a day or so. If you like this one, you'll like the final much more as it will have better balance and appearance as well as more interesting gameplay. I will also be making an observer version for the final upon its release which will be submitted to the Warboards thread for this map if you are interested. This one may also have some remaining bugs. This includes bad resource placement. End of edit. ... Click here to view this comment. |
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#159. Posted on June 21, 2007 02:25 PM. Yeah well, I usually have to revise a map several times (the maps I upload here are usually somewhere around v1.4). I spend a lot of time on a map. I really look forward to seeing more maps from you, this one has balance issues, but I see you making so good ones. so = some* ... Click here to view this comment. |
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#160. Posted on June 21, 2007 01:47 PM. WELL DUH! SC2 ftw! Holy shit! 5th comment! New record! ... Click here to view this comment. |
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#161. Posted on June 19, 2007 03:30 PM. I'm with Proto. ... Click here to view this comment. |
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#162. Posted on June 18, 2007 06:47 PM. Nothing really special about it. There's not very much gas. ... Click here to view this comment. |
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#163. Posted on June 18, 2007 02:26 PM. Use more than just mineral type 1. Use all three in variety per expo. ... Click here to view this comment. |
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#164. Posted on June 18, 2007 02:25 PM. I know, it's happened to me. But LOOK AT IT! The cliff 100% prevents T or Z from using ANY of the center expos. ... Click here to view this comment. |
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#165. Posted on June 18, 2007 02:24 PM. I'm aZ.TitaN on USEast. ... Click here to view this comment. |
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#166. Posted on June 18, 2007 10:09 AM. Hm...pretty nice for an ashworld (that's saying a lot, I HATE ashworld ).
OK, major issues right now are:
1. Too many cliffs and choke points. Ouch for P and Z.
2. Though it seemes odd, 1v1 maps still need to have as many expos as 4P maps. So add in 2-3 more.
3. Mains are too small. The W and E positions are almost perfect main sizes...you could switch to those if you like and remove the dried lava.
4. Middle's a little too cluttered, slowing army movement and giving tanks on cliffs mor ...Click here to view this comment. |
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#167. Posted on June 17, 2007 07:46 PM. If this is 15 minutes, I can't wait to see 10 hours (average time need for decent melee). ...Click here to view this comment. |
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#168. Posted on June 17, 2007 07:35 PM. Why upload it twice? ... Click here to view this comment. |
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#169. Posted on June 17, 2007 10:41 AM. "I've been playing longer than you" -illisid And now tanks are easy to counter? You ever seen BALANCED Terran armies? ... Click here to view this comment. |
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#170. Posted on June 17, 2007 10:36 AM. Thank you Dutch! I needed someone to back me up... ... Click here to view this comment. |
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#171. Posted on June 17, 2007 10:31 AM. Hm...it's nice idea, but Terran tanks will own every choke point especially with all the doodads in the way. ... Click here to view this comment. |
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#172. Posted on June 17, 2007 10:30 AM. Mains are WAY too small. Zerg will 4pool and win every game. Unplayable. Overall, too close and cramped. ... Click here to view this comment. |
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#173. Posted on June 17, 2007 10:28 AM. I'm still concerned about the tank controlling the middle, but everything else looks fixed now. I'll give you EXP for keeping at it and doing a good job. ... Click here to view this comment. |
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#174. Posted on June 16, 2007 09:30 PM. lol crazyoldman's dropship > all ... Click here to view this comment. |
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#175. Posted on June 16, 2007 09:29 PM. Alan Schezar is ANTI-Dominion and dead... ... Click here to view this comment. |
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#176. Posted on June 16, 2007 09:24 PM. ...and neither of you obviously play SC very competively. I'm waiting for Protogod or Harbinger (real mappers) to come in and back me up. Trees slow down units moving through them as they have to weave between them, large armies get stuck. This leaves them helpless to Terran Siege Tank barrages. The alternative to going through the forest is going by cliffs. I've been mapping for three years and playing SC online for about half that time (overall I've been playing SC for 3 years). I know w ... Click here to view this comment. |
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#177. Posted on June 16, 2007 09:19 PM. I dare say I do. I play Terran for godsakes! It's not balanced right now, by saying that you prove that you have no idea what it takes to make a map balanced. You can't just say "learn to counter tanks". Doesn't work like that. You counter tanks with many things, but Terran also has many counters to the counter to tanks. That's why not giving Terran a huge advantage like important cliffs is important. ... Click here to view this comment. |
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#178. Posted on June 16, 2007 04:33 PM. Dude, quit with the wasting space. Are you under 13 and just plain stupid? Damn spammers. Maps fun, not much else to say. ... Click here to view this comment. |
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#179. Posted on June 16, 2007 04:31 PM. Imbalanced and SlickR told you why. Average. Edit: satyrkarma told you why* lol, messed up the entire post. ... Click here to view this comment. |
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#180. Posted on June 16, 2007 04:30 PM. Yes, I am trying to open it in the editor which is what I always judge maps from. PLEASE don't protect your maps, you only serve to annoy the many people out there who may want to open your map to see how you made a trigger work or something like that. Who voted pretty bad? That's not very nice... ... Click here to view this comment. |
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#181. Posted on June 16, 2007 04:27 PM. *snore* *wakes up* *outmicros your goons with cheap vultures* *kills all probes in a vulture raid + tank drop* You were saying...? Nice story. ...Click here to view this comment. |
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#182. Posted on June 16, 2007 04:24 PM. Dude, every new map goes on the popular list. ALL of mine have, nothing special. ... Click here to view this comment. |
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#183. Posted on June 16, 2007 04:23 PM. Terran tanks + air > this map. Chokes and tankable buildings galore! Need to work on a TEENY TINY bit of balance. ...Click here to view this comment. |
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#184. Posted on June 16, 2007 04:22 PM. Sigh...guess I posted in the wrong map. Go the the original to get my advice. ...Click here to view this comment. |
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#185. Posted on June 16, 2007 04:21 PM. I agree. NEW POLL NOW! ... Click here to view this comment. |
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#186. Posted on June 16, 2007 04:21 PM. Because City Builder sucks. Now quit spamming, patrick. On the map: all the crazy (but cool) dirt in the water, it makes it hard to see the map. In mains, sick the minerals and gas on the cliff side of the bases, not facing inward. In all expos, place the minerals closer together. There's a lot of wasted space as Harb said, I personally prefer maps 128x128 or smaller (no smaller than 96x96 though). ... Click here to view this comment. |
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#187. Posted on June 16, 2007 04:15 PM. Make ramps up onto the basilica in the center, that way Terran don't drop tanks and kill EVERY expo. If you know how, make a widened bridge between the center and the naturals, if not add another bridge. Get rid of the basilica in the mains, it's a pointless pain in the ass when it comes to buildings. Move the center gas geysers next to the minerals, this leaves more open space for unit movement without miners getting in the way. MORE DOODADS! For now, Good. After changes, perhaps ... Click here to view this comment. |
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#188. Posted on June 16, 2007 04:11 PM. I'd say he spent at the very LEAST an hour on this. So stfu death505. The mains have 2-3 more mineral fields than they should. Combine the 2 center expos into one and take out most of the structure in the center. Thin out the cliffs between the mains and the center of the map so Terran can't drop tanks on it and kill everything in the enemy's helpless base. That aside, it's pretty good and I LOVE your terrain detail. VERY nice, about as good as mine. I'll vote Good. ...Click here to view this comment. |
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#189. Posted on June 16, 2007 04:06 PM. You guys haven't ever seen good maps have you? This is an ok map if you throw balance COMPLETELY out the window. The cliffs and structures make this a Terran's wet dream, the trees serve to do the same. Players want to have a wide open battlefield in the center to give P and Z a chance to beat the Terrans on an open field. All these noobs also failed to notice that there's only 1 vespene geyser per player, this totally fucks Zerg who need gas heavily to get anything apart from drone, ovies ... Click here to view this comment. |
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#190. Posted on June 16, 2007 03:02 PM. I'll watch the Zerg beat the Protoss. 1v1 LT USEast my name is az.titan Zerg is my worst race but I'll still beat you. ... Click here to view this comment. |
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#191. Posted on June 16, 2007 03:00 PM. Why are all your maps so pathetic? Graduate from elementary school then try again. ... Click here to view this comment. |
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#192. Posted on June 16, 2007 03:00 PM. Map fails. He fails. ... Click here to view this comment. |
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#193. Posted on June 16, 2007 02:56 PM. I have an idea! Let's all use this piece of shit on him! He's undoubtedly a noob. Very very bad one at that/ ... Click here to view this comment. |
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#194. Posted on June 16, 2007 02:55 PM. Well, now I know why you suck at mapping. You're undoubtedly under 12 years old. Shitty map btw. ... Click here to view this comment. |
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#195. Posted on June 16, 2007 02:53 PM. I have some advice for him: Play SC on a real map against a real player. kthx. ... Click here to view this comment. |
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#196. Posted on June 16, 2007 02:52 PM. Sucks...stop mapping please, you waste everyone's time. ... Click here to view this comment. |
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#197. Posted on June 16, 2007 02:51 PM. He called a map I made that was 100x times better than this "shit" so... This map sucks (really does). ... Click here to view this comment. |
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#198. Posted on June 16, 2007 02:48 PM. Hm...patrick...I need to see your maps if this is shit. Glad you like it illisid. ... Click here to view this comment. |
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#199. Posted on June 08, 2007 12:23 AM. QUICK! CALL THE FIREBATS! ... Click here to view this comment. |
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#200. Posted on June 04, 2007 08:40 PM. X9, how can you not like comedy? This was pretty good, but I think you can do better! I'll give you a Good as it's a tad short of EXP but definately above average. MORE! ... Click here to view this comment. |
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#201. Posted on June 03, 2007 07:55 PM. Can't open it. Melees need to be openable for someone to give feedback. ... Click here to view this comment. |
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#202. Posted on June 03, 2007 07:53 PM. I'm sorry, but this map just isn't playable. ... Click here to view this comment. |
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#203. Posted on June 03, 2007 07:51 PM. Can't open it, I don't feel like playing new maps, I judge from editors. Thus, no feedback for you. ... Click here to view this comment. |
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#204. Posted on June 03, 2007 07:50 PM. Wow...no vespene and you have to fly to the other's base. Sounds NOT fun. Plus the maps so fucking cramped you can't build shit anywhere. ... Click here to view this comment. |
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#205. Posted on June 03, 2007 07:48 PM. Hehe...do all new maps transfer over to the "popular" list? I only have 45 downloads... ... Click here to view this comment. |
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#206. Posted on June 02, 2007 12:32 AM. Why attack from 3 directions when you can easily overwhelm a lurker-defended Zerg turtler? Just tank your way through, it's used by progamers because it's BEST. Average. ... Click here to view this comment. |
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#207. Posted on June 02, 2007 12:30 AM. JUNK FOOD FTW! ... Click here to view this comment. |
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#208. Posted on June 02, 2007 12:22 AM. 7-8 are good, hell they all are!
In order to get 7, you'd have to watch the right episodes of the scifi show Stargate SG-1.
Definately EXP. ENCORE! ...Click here to view this comment. |
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#209. Posted on June 02, 2007 12:18 AM. Dashsbro, how old are you? My 12 year old brother can spell WAY better than you. Compared to other MS Paint art I've seen, this sucks. ... Click here to view this comment. |
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#210. Posted on June 02, 2007 12:16 AM. Atomickitten's being an asshole...I'll vote Good. That's what it deserves anways. ... Click here to view this comment. |
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#211. Posted on June 01, 2007 10:42 PM. Once we get this all worked out, be sure to resubmit it. ...Click here to view this comment. |
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#212. Posted on June 01, 2007 10:40 PM. Maybe you should make a productive comment rather than be a smartass? Balance is the primary goal in mapping. Without it, a map isn't playable. Since TvT is the gayest MU and no P or Z players will touch this map, just being Terran isn't an option. ... Click here to view this comment. |
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#213. Posted on June 01, 2007 10:36 PM. MORE COMMENTS PLEASE! The more feedback I can get, the closer to perfection my maps are! ...Click here to view this comment. |
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#214. Posted on June 01, 2007 04:39 PM. Sorry if you think I hate you, illisid...I'm just being brutally honest lately.
I just don't sugar-coat my opinions, I state them matter-of-factly. Some may consider it harse, but it's better than lying to make them feel good right? ...Click here to view this comment. |
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#215. Posted on June 01, 2007 04:36 PM. The choke points are WAY to small. Terran will rape the other races with Tanks and mines. ... Click here to view this comment. |
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#216. Posted on June 01, 2007 04:33 PM. Add more doodads in other areas on the map. The block of cliff in the middle doesn't look very good. Natural tilesets (basicly, anything except installation and space platform) look back in straigh lines. Make the edges rougher. Other than that, it's pretty good. Though Red's natural is very cramped and you need to put minerals in easier to mine positions (use the mineral/gas layout from Blizzard's Lost Temple). I'll vote Good, but make sure you work on that stuff. ...Click here to view this comment. |
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#217. Posted on May 31, 2007 11:19 PM. Hm...really simple design. Care to explain to me why there's hatcheries everywhere? I don't understand... Needs more doodads too. ... Click here to view this comment. |
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#218. Posted on May 31, 2007 03:15 PM. Your mineral placement is bad. Use the placement from Lost Temple and make sure to use all three mineral types in every base. ... Click here to view this comment. |
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#219. Posted on May 31, 2007 03:13 PM. From what I have heard, it's well balanced. I know you don't like inverted and widened ramps much but they open up a lot of different mapping possibilites. The jungle inverts don't look too bad though. Space is ugly as hell, however... You didn't vote! ...Click here to view this comment. |
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#220. Posted on May 30, 2007 10:48 PM. Huh? What's "Yyyyr"? ... Click here to view this comment. |
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#221. Posted on May 30, 2007 10:46 PM. http://www.warboards.org/showthread.php?p=471329#post471329 Beat that. I haven't submitted any of my good maps here. The two you saw were from my early days. ... Click here to view this comment. |
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#222. Posted on May 30, 2007 09:04 PM. Yes, this is horribly imabalanced. Illisid, this is not exceptional, it's average. ... Click here to view this comment. |
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#223. Posted on May 30, 2007 09:02 PM. Post maps on warboards.org first. Then once people are finally happy with it, post it here. This is where I prefer to find final versions of balanced playable maps. ... Click here to view this comment. |
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#224. Posted on May 30, 2007 09:00 PM. Dutch, with all the new guys sifting through new submissions, why don't we get any good maps? ... Click here to view this comment. |
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#225. Posted on May 29, 2007 12:49 PM. Don't vote for your own map. ... Click here to view this comment. |
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#226. Posted on May 22, 2007 03:37 PM. HTs aren't young...they're old veteran Zealots, not wizard's apprentices. Drawing is OK, needs more detail and better shading. I gave it a good. ... Click here to view this comment. |
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#227. Posted on May 22, 2007 03:34 PM. Are avatars in the near future?
No flash? Awww...the SC2 site is so spiffy with all the neat effects and IE7 is very fast at loading them. Dutch, switch browsers.
Oh and welcome back Techmaster! ...Click here to view this comment. |
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#228. Posted on May 20, 2007 03:10 PM. Shoulda made the stronghold on the other side of the map. Making ramps up your walls from the outside is a stupid thing to do. ... Click here to view this comment. |
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#229. Posted on May 20, 2007 03:07 PM. Naw...to spendy. ... Click here to view this comment. |
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#230. Posted on May 19, 2007 05:45 PM. I've blown all my excitement steam on other sites, so I'll stop by here at tell you from the gameplay videos that I am PRAYING Blizz will fix those damned overpowered Toss. The warp anywhere thing needs to be removed, and the mothership tuned down, A LOT. ... Click here to view this comment. |
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#231. Posted on May 10, 2007 10:56 PM. Proto's first post hinted that he wanted this to come through. He saw what was coming. I agree with Haladras on this one. ... Click here to view this comment. |
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#232. Posted on May 10, 2007 03:42 PM. The major problem with this story is the author's poor understanding of the religon he is attacking. I personally don't believe this was SC related, more like throwing UED in to pass. I'd also like to point out who the TRULY violent ones in this story were. And Proto, you don't seriously think you have any real moderating powers do you? Of all the mods here, you have the least stopping power. As much as I'd like to sit here and point out all kinds of shit about how horribly inaccurate atheist ... Click here to view this comment. |
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#233. Posted on May 07, 2007 06:12 AM. The matrix... ... Click here to view this comment. |
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#234. Posted on May 05, 2007 08:25 PM. How do you conlude that...? o.O ... Click here to view this comment. |
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#235. Posted on May 04, 2007 04:34 PM. Um...scwoodson, did you notice the "Grant:" or "Biggs:" in front of the quotations? This was pretty nice.
Good. ...Click here to view this comment. |
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#236. Posted on May 04, 2007 04:31 PM. Not as stupid as Lurker. This one wasn't quite as good as some of the others. The Super Bowl set the standard for the series in my opinion. AVG ... Click here to view this comment. |
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#237. Posted on May 04, 2007 04:27 PM. Mac sucks. That is all. ... Click here to view this comment. |
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#238. Posted on April 30, 2007 08:55 PM. We've all done that...for me, the more important the match is to me, the worse I play. ...Click here to view this comment. |
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#239. Posted on April 30, 2007 08:50 PM. Well written overall A few typos Lack of StarCraft feel (apart from UED references) Ended too quickly (boom, and it's over) Good. ... Click here to view this comment. |
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#240. Posted on April 25, 2007 11:21 PM. In campaign maps, it is preferable to NOT use so many illegal unit placements. It doesn't look very good, and players very often get error messages. I can't see it now due to the server changes, but that's just a free tip. PS: any and all mappers should have SCMDraft to view maps. You can find it in the map downloads section at top. ... Click here to view this comment. |
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#241. Posted on April 25, 2007 11:18 PM. What excellent moderators we have here... -.- ... Click here to view this comment. |
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#242. Posted on April 23, 2007 03:43 PM. I disagree with the confidence part. I enjoy beating overconfident players, because often it's all fake. I'm no expert, more of a newb/intermediate, but I still think this can be done by all players, not just experts as this requires no real skill. Mostly just mental control, which comes from treating SC like a game rather than the Chess Game of the Century. ... Click here to view this comment. |
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#243. Posted on April 22, 2007 09:13 AM. You guys have a possible time-estimate on how long this will be in effect? ... Click here to view this comment. |
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#244. Posted on April 21, 2007 10:18 PM. Hm...the clips fit the music but the music didn't fit SC... Not bad for a first try. ... Click here to view this comment. |
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#245. Posted on April 17, 2007 09:12 PM. Holy shit... NEW WALLPAPER! ... Click here to view this comment. |
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#246. Posted on April 17, 2007 09:11 PM. Head only rotates 70-90 degrees ingame. EXP art. Keep 'em coming! ... Click here to view this comment. |
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#247. Posted on April 17, 2007 09:09 PM. Rather than being assholes and voting PB for an obviously EXP piece of art, why not just vote because it's a double post? Is is possible to change the name of a submission? If so, why not change the name and ask a mod to delete this one? EXP to make up for those other guys and because it still deserves it. ... Click here to view this comment. |
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#248. Posted on April 12, 2007 04:08 PM. Poor nickerwat...hasn't seen many maps. This one is the worst one I've seen from you so far. STAY AWAY FROM ASHWORLD! Smaller maps are also much more appealing. 128x128 8P cutthroat is more fun than a continent. Avg. ... Click here to view this comment. |
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#249. Posted on April 05, 2007 03:40 PM. Nothing I didn't already know, but nice. Good. ... Click here to view this comment. |
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#250. Posted on April 05, 2007 03:37 PM. @Salv: well done @crusader: Wanna be better? Stop playing fastest and zc. EXP ... Click here to view this comment. |
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#251. Posted on April 05, 2007 03:31 PM. Actually, I wouldn't want to be T on this map. If the players are close together, a zealot rush could murder T early. ... Click here to view this comment. |
#252. Posted on April 04, 2007 05:26 PM.
Very very nice.
EXP ...Click here to view this comment. |
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#253. Posted on March 25, 2007 08:03 PM. Lol, a SC version of Clue! ... Click here to view this comment. |
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#254. Posted on March 25, 2007 07:57 PM. I'd sooner die than fight the Terran. Unless I got infested (which should be an option) and had no choice in the matter... ... Click here to view this comment. |
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#255. Posted on March 25, 2007 10:22 AM. This is pretty good, but has some balance issues. -Terran can own this map with tanks, all the cliffs are dropable. -Protoss will have a very hard time against Terran, because of all the sm |



Anyone interested in joining further map contests should check the Maps & Mods section of Warboards.org at the beginning of each month. A new contest will begin in about a week and you'll have until the end of December to finish your maps.
The November contest is low on contestants this time around. If anyone has a finished map, they merely need to make an acccount and post it in the thread and you're set. ...
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