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lammas (Section Moderator)
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The following are documents submitted by this user:
# Document Channel
1 TvP Strategies
2 Terran vs Zerg FE Strategies
3 BBS rush Strategies
4 Zen And The Art Of Timingpush Strategies
5 Reading your opponents play in TvP Strategies
6 Zen and The Art of TvZ Strategies
7 lammas vs going2improve Replays

The following are comments posted by this user:

#1. Posted on March 18, 2008 04:44 AM.
I think that you could also mention about the late game situations this build leads into and the limitations of this build. I much prefer opening with standard fdterran, skipping a tank can put you in so shitty spots vs toss players who have decent UC. Also fdterran is nice build cause it allows some more knowledge about your opponents play than just mining expansion and then sitting inside. and btw I dont see why to make more vultures if he fast expands? anyways very nice strat! ...
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#2. Posted on February 11, 2008 04:30 AM.
Early game zerg has to be playing quite poorly if he has 1500 minerals which he can instantly spend on 30 drones, so I think this is strong even vs z. Late game ofc its diffrent and tera said. ...
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#3. Posted on February 07, 2008 12:21 AM.
its not like he would make some frontal assault against goons with his wraiths. More like cover cliff drops, shoot observers and hunt shuttles. And playing safe is fine on many maps (tho not often optimal strategy), you can let him make limit in 12minutes and take 4expansions if he likes, youll still win. For example you can see iloveoovs tvp on gaia, wcg 07. ...
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#4. Posted on January 27, 2008 02:09 AM.
Its decently written and it has good idea so I did approved but I do see some problems with it: 9rax is a nono tvp cause you cant do any damage with 3 marines vs decent player yet that delays your fac badly and hurts your economy. Unless its a very very small map but no one techs on blood bath anyways. If you move out to take expo with 3marines 1 tank its insta gg vs any goon pressure. (But if you stay in your main and build cc in there for floating it to exp and cover exp with siegetanks ...
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#5. Posted on January 08, 2008 12:52 AM.
on those maps I personally dont want robo before expansion cause there isnt any use for it anyways (at least usualy). Tho you can do 2gate robo then double exp just as well. ...
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#6. Posted on January 05, 2008 05:06 AM.
A wise man once said: "The more I read Socrates the less it surprises me that the greeks killed him." very nice salv couldnt write any better myself. (but you could mention that on no ramp map 1gate robo is a nono cause fdterran - that is coming 100% sure - will crack it unless you have most strong goon micro.) ...
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#7. Posted on November 22, 2007 03:37 AM.
"Surely, eh" No. ...
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#8. Posted on November 15, 2007 04:42 AM.
No he isnt decent in the meaning matgeo used that word. Of course kirby can never win decent players with his builds cause he is not decent himself. He wouldnt win decent player with any other build either so your argument doesnt quite work matgeo. Anyways the builds arent optimal for reasons I dont bother listing (I also dont bother reading ahzz's post to find out if he did), if kirby doesnt believe it sucks for him. Of course he could think if it is more likely that a) Someone who can e-z pl ...
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#9. Posted on November 11, 2007 01:56 AM.
lol kirby why do you post rep like that? I have 20+ reps in my autorep folder where Iam eaten alive by giga and other 20 where I slaughter him and despite of these reps your strat is still quite bad, which ahzz nicely tried to tell you. btw Iam quite bm tt ...
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#10. Posted on November 10, 2007 01:39 AM.
"really good opponents with like 150+ apm" good point but apm has nothing to do with skill! ...
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#11. Posted on October 18, 2007 10:48 AM.
i wanted maix to win noob-hwasin so bad tt ...
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#12. Posted on September 03, 2007 07:20 AM.
Huh? I have no idea whats icup or whyd I wanna spell it and it seeems to me you aint got no idea of whats iccup www.iccup.com I can post some games vs really good players on 1.13f patch too if you like! ^^ ...
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#13. Posted on September 02, 2007 08:25 AM.
1. www.gosugamers.net 2. www.teamliquid.net 3. www.ygclan.com 4. www.yaoyuan.com yes a terranplayer with apm 180 wont micro the units as well as it is possible but he does not have to micro them that well to beat any player outside korea (and most in korea too for that matter). Besides most people with 300apm dont micro their units well either. Also no-one does have apm 300 without massive spamming (not nada, not boxer not hwasin). If you filter out the spam of julyzergs games you get eap ...
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#14. Posted on September 01, 2007 04:35 AM.
APM has no connection at all to skill. Testie beat mondi tvz with apm 148, Mondi beat draco zvp apm 160 and the best players of scorg who only have 160 apm have beaten some fame apm 300 players without having good apm. But you are right that the general level of replays is very low here. And so what. If you want to gosu reps you already have 4 other sites to dl them from, why would scorg do the same thing every else is already doing? Instead we offer scorg users a place to put their reps for oth ...
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#15. Posted on August 31, 2007 01:22 AM.
Also his strategy after crushing my timing push around 10min sucked bad. He should have taken adventage from my lack of units (and my obvious mass expansion play after it) and gone for like triple exp then mass carry + arbiter or 25gate + arbiter and 3-3 upgrades. Instead he tried to crack my defence in middle, which is quite doomed idea on this map. ...
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#16. Posted on August 21, 2007 11:59 AM.
yes tanks are good as it says elsewhere in text but didnt have much to say about microing them ^^ Never really seen queens in use. But valkyries arent used because no zerg will ever keep making mutas after his first harash attack around 7minutes. Theyll always turn it into lurkling or hydralurk and it doesnt make sense to make valks to counter the early mutas you can counter just fine with only marines. ...
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#17. Posted on August 21, 2007 02:22 AM.
2gate range goon its 5goon depending on map tho. Reaver is ready around the second you climb up his ramp on very small map and earlier or bigger. This also depends on your own timings. However if he does micro well youll never get up his ramp and he will fly his reaver to your main which puts you in really tight situation. I dont think you should bring scvs cause they hardly give any more power to your attack and only hurt your economy. ...
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#18. Posted on August 20, 2007 12:47 PM.
thats also known as fdterran but its more oftenly done without any scvs. I dont think it was invented by sktt1 players, might be wrong here tho. Its really old build tho but it only became popular after gay-luna became standard map and terrans couldnt wall anymore. And ever since no-one has walled even on maps that do allow it because they can just go fdterran. mostly only covers your own exp, scout toss build, puts nice pressure vs early exp and sometimes gives quick win but toss can counter wi ...
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#19. Posted on August 12, 2007 02:47 PM.
never make any valkyries. 4hat is pretty standart too you just camp in your main and make tanks + vessels + huge m&m army. Make 3 bunkers to cover natural. Then before he has teched up to defiler you move out and kill him. ...
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#20. Posted on August 04, 2007 01:13 AM.
yeah well you can make 5000 man tour too if you like and its none of my business but I wonder if you actually have idea how hard it can be organize big sc tour. well gl anyways, youll need it. ...
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#21. Posted on August 03, 2007 04:20 AM.
Excuse me but we decided not to make massive 100+ people tour cause it is bitch to organize? What have I missed? Really lets make it 32 men so we can actually use wgt and everything. I can get the difference of 128 people, thats no problem, big clans are willing to enter a lot of people. So you are welcome protogod, 128 people will be a nice tourny. No actually to be honest with you big clans wont care at all about this whole tournament it was 16 or 128 men. Or dunno if "big" was ...
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#22. Posted on July 15, 2007 10:30 AM.
replays are very small (actually often like 80kb) because they are only list of the actions done during the game and contain no pictures. Brood war just reconstrucks the game with the information of replay file. ...
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#23. Posted on July 12, 2007 12:04 PM.
Actually that wasnt a gundam and it didnt fail ^^ (gundam is always with 2 factories!) Terran was doing a standart opening build for maps where you cannot wall (tho he used the slightly risky edition with only 4 marines). Then he noticed too late to do a rush what his opponent was doing and he had to expand himself. Now he had to expand superearly second time to avoid being massivly behind in economy. However on this map he takes knowingly a risk that toss will walk over his def because that map ...
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#24. Posted on July 12, 2007 08:53 AM.
"In PvP, there are only really 4 builds you can follow" I like it when you dont encourage too much to being creative, creativity is so overrated (no Iam not being sarcastic here). Anyways still have to say that some players can do fine while playing with own styles (I remember best[hyo] vs some toss where both go fast dt drops with cannons in their mains... for a moment I was sure I accidently DLd random eastpublic players replay). Also I think that fisheyes 12nexus build is so stan ...
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#25. Posted on July 12, 2007 08:31 AM.
See ahzz? Thats what I call R-E-S-P-E-C-T ...
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#26. Posted on July 12, 2007 08:30 AM.
gg ahzz I was faster. Iam afraid that my comments will be much less awesome than ahzz's t.t There are more than 20 equally good openings for metal in TvP. Gundam and joyo are both early attacks that are quite build fight or die (meaning that either you will win quickly because you have a buildorder uncounterable for your opponents build or you lose) strategies. There are many other builds too and most of them are much less risky than those two. Therefore its a bit problamatic to say that thos ...
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#27. Posted on July 11, 2007 08:54 AM.
Replays are < 300kb. Most commonly 150kb ...
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#28. Posted on July 08, 2007 10:44 PM.
Nice! btw like first time I ever voted anything on any strategy ^^ I think that you could have mentioned the openings that are used on maps that dont have ramps and are open because if you try 1port or something on those you are totally meat. ;d ...
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#29. Posted on July 08, 2007 01:54 AM.
asdf this forum needs an edit button: "Iam fairly sure protos comment was directed to your." *was not oh theres extra r too "Iam fairly sure protos comment was directed to your." *was not directed to you ...
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#30. Posted on July 07, 2007 10:45 PM.
Iam fairly sure protos comment was directed to your. ...
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#31. Posted on July 07, 2007 07:55 AM.
"ALSO, a direct quote from lammas "Almost everything said there is plain wrong sorry." , and that was a comment to Starcrafterkid's strategy without any explanation, yet you mentioned nothing in your rant about that. If that's the case, from now on i should just give my thoughts without any explanation or debate. If a strategy is crap, then that's what i'll put down." Yes actually I was partly wrong sry all for that. Ill be more specific: You must make at least two barr ...
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#32. Posted on July 06, 2007 02:36 AM.
"MnM is NOT good against zerg by themselves, or even with tanks. Lurks>rines, when they see you're going nothing but mnm and tanks, they'll tech to lurks (they're prob. there already) and wipe out your entire army in a matter of seconds" No they dont. M&M + tank is most basic tvz unit combo and works perfectly on any level. "You must make at least two barracks at the beginning of the game and quickly tech up to Medics and then Tanks. The point of a M&M strategy is ...
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#33. Posted on July 01, 2007 01:22 AM.
that is a many pawn yes? Just makes me wonder if kasparov ever complained of getting rushed... "you noob-cheeser, you win with 3 moves but you cant play at all you can just rush chobo" ...
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#34. Posted on May 29, 2007 01:28 AM.
Id go with the first. I dont feel like going throught whole thing but 1. cannon defence in pvt = instagg you lose. 2. This seems a bit slow. I have 7 tanks and 12 vultures at 10minutes and I doubt if you have enough units to kill that army. ...
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#35. Posted on April 24, 2007 05:33 AM.
la la laa If you do suply before barracks you cannot do any kind of early pressure (unless its very very close position, zerg fucks up and you happen to be mym.raven). Trying to rush him with late barracks build wont do any damage. Instead zerg will just walk over your 2marines with the first 6 lings he makes (assuming he did standart fast exp build). If you want to do early pressure like that you need to make barracks at 8/10 or 9/10 and suply after that. Then scout with 2 scvs and try bu ...
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#36. Posted on April 21, 2007 01:52 PM.
you really could go more indepth with them and specially adding something about postexpansion play to febuild would have been a good idea because I dont think that f e opening ends where you add academy. You still have to change your play to counter zergs fast exp counters. Also I think that 1 bunker is always enough. 4rax part was quite bad. I think that when zerg sees you moving out he will add 3 sunkens right away and you are gged. Even if he doesnt scout properly I dont see 12 marines bea ...
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#37. Posted on April 21, 2007 11:13 AM.
I found this a bit too theorycrafty. Kill to death ratio measures only your micro and in my opinion there is no need for any kind of measurment. If you want to be able to measure your skill you can go play 100 games on abyss ladder. "Secondly, is predictability, unlike all other strategies here, I'm suggesting you dont use a single strategy... You have to think different each and every game, this would include, changing your build order, unit combination, attack sequence and expansion ra ...
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#38. Posted on April 14, 2007 01:38 AM.
Ive always found it a bit a funny how some people go around internet forums calling other people "nerds" ahahaha or its a bit sad too. Anyways I belive I already told you that scorg doesnt need people who dont post anything but total shit in comments, trying to be funny yet failing pretty badly. ...
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#39. Posted on April 14, 2007 01:19 AM.
hmh IMO no strategy can be really considered BM because every strategy from 4pool to cannon rush and dtdrop has its counter. Tho many strategies like dt drop and cannon rush are horrible gay and disgusting to play against but thats sc. btw horror gate is super effective (and supergay too) on any 1v1 or 3 player map. My reliable inside sources tell that one ToT) player (not testie btw) went 70-0 pvt on rh2 @ pgtour 07 or 08 with that build. But he took the gayness into new levels: he would sc ...
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#40. Posted on April 11, 2007 11:10 PM.
"I must say, the quality has certainly gone down here since my days." I wonder that when those golden days of scorg were ooa ? As far as I can remember scorg has been full of strategies that are mindless shit yet this strategy isnt. ...
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#41. Posted on April 04, 2007 10:54 AM.
I'd personally like: "Don't bother making retarded, trying to be so funny comments when you obiusly don't have anything to say?" the best. ...
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#42. Posted on March 28, 2007 05:57 AM.
So what is the best thing a Terran can do for fastest map? I'm curious..... Is it build supply depot at 6th SCV or what? make rax at 7 then suply at 9. ...
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#43. Posted on March 28, 2007 05:56 AM.
Overall very nice strat. More of these. btw nada liked to do this very much at one point. Few minor things: if you do 12rax12gas you can make suply at 15. Also I think that proxy dt is done before you have moved out tho if you do mines up first it wont kill you. Also a few more words about toss counter and adapting to them would be nice. Then you could also mention that any normal person (ie. non-nada) loses for sure unless he kills or delays toss expansion a lot with his first attack. o,o ...
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#44. Posted on March 23, 2007 12:01 AM.
yes he does but I must say I like mindless copying a lot (tho with top professionals that like to micro a lot like boxer its not so good idea) =/ Thats how I learned sc ^^ tho of course if copy literally mindlessly and never think why to do some things you wont learn. but gogo I wanna play too iam curious o,o ...
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#45. Posted on March 22, 2007 01:35 PM.
"It is NOT mainstream." Rekrul about progaming in South-Korea. See full article about progaming and other things at http://foros.3dgames.com.ar/archive/index.php/t-180416.html So its not as huge as people who follow tlnet and other sites might think. But still fucking big to be an e-sport o,o nice news btw ...
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#46. Posted on March 22, 2007 08:20 AM.
like i really I thought he was ex? 8D (btw he barely speaks english) And I know that people who use words like that generally have no idea of how good people can be thats why I pointed it out ^^ ...
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#47. Posted on March 21, 2007 12:58 PM.
From now on Iam "sir lammas" to all you mortal people. Actually you can use "your highness" or "your allmighty gosuness" too. ...
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#48. Posted on March 15, 2007 12:06 AM.
to me as a pro terran player. No offense or anything but I find it so annoying when people (below C+ pgt or am I totally mistaking?) use words like "pro" "gosu" "expert" out of themselfs T_T Or actually I dont know you maybe you are really ex or strelok or uh well those are the 2 foreign terrans who could call themselfs pro. ...
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#49. Posted on February 04, 2007 01:01 AM.
I think that if he gets mutas ready before your dropattack has arrived its gg. While doing muta haras he will see that you are going for a drop and makes 4 scourges and morphs a sunken into his main so that you have no way of doing any damage with those dropships. And then you are quite a bit behind. btw I think that even with 2rax and fac before academy you have medics and stimupgrade ready long before he can have any mutas. ...
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#50. Posted on February 03, 2007 03:14 AM.
I think that your drop is a bit late if you do 17gas, academy before fac and then 2 ships before attacking? Also is there some reason to do a bunker before second rax? Not much of a basic strat imo, more like build fight or die ^^. But dont worry this is still surely better than 90% of other strategies t.t ...
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#51. Posted on January 12, 2007 09:19 AM.
who the hell walls tvt? well if he does 2 suply rax wall np you run past it. If he does 1 suply rax wall you shoot his suply. in pvt he doesnt have 3goons. in zvt he doesnt have time to make sunken. its worth the risk if you know that you will lose more than 33% of the time vs your opponent. and no doesnt matter how good you micro if its 12probes vs 6 marines. ...
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#52. Posted on January 07, 2007 05:00 AM.
Its pointless to say what you could do in theory if you happened to have siege tanks and blind and svs and wraiths and shit unless you tell exactly what kind of build should be followed to get to that point? "Your units of choice should be somewhat different this time. Keeping the marines, medics, and science vessel, we're going to drop the wraiths and tanks to put in two new units. These two new units are possibly the most expensive in the game: the ghost and the battlecruiser. As I ...
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#53. Posted on January 07, 2007 04:54 AM.
Not quite indepth in my opinion. You didnt say anything about many common builds and you barely covered middle/late game at all. In tvp you didnt say anything about f e that is most common and least risky tvp build after all. Btw zeal bombing aint called reach bombing. At least I have never seen anyone calling it that before. ...
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#54. Posted on December 27, 2006 02:28 PM.
"But what am i doing, posting here? I'm a modder, not a player! Man, it's so boring without the customs database open..." yea I can really see that you aint a player. ...
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#55. Posted on December 19, 2006 05:42 AM.
nicenice... you could also mention about vulture usage in tvt. ...
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#56. Posted on December 19, 2006 05:39 AM.
I think that you should mention about diffrent plays in diffrent match ups? In pvp its done exactly as you descrived but in pvz and pvt 2gate doesnt work very well (pvt you tech earlier and zvp cannons before making gates). You could also mention about counters ie. dt in pvp, 2gate zeal pvp, fdterran pvt, massling zvp, double exp in pvz, 3cc in pvt etc. nice anyways ...
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#57. Posted on December 18, 2006 04:46 AM.
ah flaming war gogo. Remember to post replays of your games too so that we can laugh at the loser (btw Iam cheering for AtomicKitten). ...
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#58. Posted on December 17, 2006 07:49 AM.
"this only works for computers because humans know better)" No actually it works vs humans too. "When the barracks is done, make a bunker (fill it with marines) infront of the supply depot/barracks (lift off your barracks to on over your barracks if you are against a human)." You dont need bunker that early. "This is even more advantageous because if the enemies are idiots, they will have only a few cannons, mostly zealots and one or two dragoons" Op ...
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#59. Posted on December 01, 2006 03:08 AM.
Your opponent will be playing nr15 while you will be playing normal game. That puts you in a bit of a disadventage imo. ...
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#60. Posted on November 18, 2006 04:03 AM.
Yes I too think that you really should tell about counters too. This is too short. minushuman if he makes 2 or 3 marines he is perfectly safe. If he can get marine to ramp before his opponent gets scv in his opponent has no reason to expect anything cheesy and most likely doesnt bother to try attacking early. I think that this can work vs some builds (specially 1fac expo) but this also wont work vs many builds (1fac drop, gol drop, 2 fac vultu, early vultu tank attack etc.) ...
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#61. Posted on October 16, 2006 05:43 AM.
"I don't know if lammas is good or bad" He is not good or bad. He is The Very Best. "Dont fuck with me because if you fuck with me you fuck with THE BEST" (j/k btw) (extra points for those who know what movie that quote was from. Using google is not allowed ^^. Using msn search is fine cause your never going to find anything with it anyways.) and if you want to know pgt rank was B on [08]. ...
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#62. Posted on October 16, 2006 04:49 AM.
www.teamliquid.net/tracker is place where you can dl progaming vods from. Hasu so when you cannot drop to probes you drop to buildings and shoot them with firebats. kk. I admit that this works just in the same way any haras drop work with any units does. I dont think that its any better than dropping 4vultures to spread mines around his base but ok it works. btw you are now just getting mad. ...
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#63. Posted on October 14, 2006 01:59 PM.
but by middle game every toss has 3cannons around their nexus? ...
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#64. Posted on October 14, 2006 12:57 PM.
did I say it doesnt work? No. I said a) its not standart. b) its not commonly done. I never said anything about working or did I? But Ill try it if you tell me that what exactly shall I try? What kind of timing? BO? U mean pure firebat or m&m (like the basic tvz play)? ...
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#65. Posted on October 14, 2006 02:40 AM.
"do you live in korea? no. do you live in poland? no." wtf does my nationality have to do with anything? "hate" ooa? puha its no hate to critize your post? huk huk do you have replays? if you have seen it on tv give either links to vods (www.teamliquid.net/tracker) or give exact dates and what games plz. Maybe it can work but its not "standart". For example fdterran can be called standart. But that surely isnt standart play t.t ...
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#66. Posted on October 13, 2006 01:48 AM.
Kratom Firebat drop is almost standard TvP, watch some pro replays you'll see, and although its week vs. T it works. Pro reps are not published due to policy of korean leagues. There are some few progamer reps sometimes yet I have never seen anyone doing firebat drop on them (most likely I have seen every pro tvp game since 2004 or 2005). I have seen maybe 1500 tvp reps, most on top foreigner level and never seen it being done on those reps. So please give links to all replays you have of thi ...
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#67. Posted on October 13, 2006 01:38 AM.
"I actually offered my services to help clean up the strategy section but y'all didn't want my help" Iam just curios: what was their reason not accept your help? I think that those who are in charge of strategy section should now choose (they mayby should have done it a few years ago) what they want this site to become. These are the scenarios I can see to happen: 1) Nothing changes. Everyone who likes theorycrafting can post anything he likes here. Most strategies are totall ...
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#68. Posted on October 03, 2006 01:37 AM.
how its not helpful? can you please be more exact? ...
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#69. Posted on September 28, 2006 06:56 AM.
grr quit a few years ago. ...
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#70. Posted on September 27, 2006 05:14 AM.
ofc i didnt mean that all koreans would suck. When i said "at least 200 000 maybe more like 500 000 if you count all koreans too." I meant "all the koreans that suck" by saying "all the koreans". If i would count every korean to my list of bad players it would be 2 400 000 not 500 000. And btw its not that long ago when rekrul and assem were at korea making money with bw (and long ago grr was best sc gamer). ...
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#71. Posted on September 27, 2006 01:45 AM.
some1 who is worse than 50% of is opponents? asdf was my post that hard to understand? Bad is someone who cant play. He isnt any better player even if he happens to play so bad opponents that he wins 50% of his games. ...
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#72. Posted on September 26, 2006 11:19 AM.
2 000? at least 200 000 maybe more like 500 000 if you count all koreans too. in my opinion gosu for example isnt better than most he is really good player. Noob is someone who is bad player, not someone who is better than 50% of his opponents. Skill isnt relative to me. Peoples who play quite bad dont become better even if there is 200 000 peoples who play the same way they do. with 1:1 i mean 50% winning ration on public games btw. ...
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#73. Posted on September 26, 2006 09:04 AM.
As for fb, yea, goons handle well, but if the rine is stimmed, with meds, then goons arent good enough. They attack too slowly they are. 3gate goon with range kill fast m&m builds. Tho if he does fast exp into mass marine its diffrent. ...
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#74. Posted on September 26, 2006 09:01 AM.
in that case i dare to comment it^^ I think that you should add some kind of build orders and tell more about timings. For example you tell to drop units to his mineral line. How do i get those units? If i make ghosts does it come before he has 10 bases running? How do ghosts work tvp where every toss has 3obs all thetime? or tvz when there are ovies? How do i "tech rush"? I make 1rax tech? 2rax tech? 2rax before gas or second after it? or maybe with 2fac? or 1 fac? What if opponen ...
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#75. Posted on September 26, 2006 07:16 AM.
I think that there a huge in diffrence in the ways we see "good". To me "good" player is someone who is at least on the level of B rank at pgt. To me someone who wins 1:1 of his public 1v1 games really isnt "good" or even "decent". you are right that just following oe buildorder wont take very far in sc (tho at least to C pgt anyways) but I dont think that anyone could beat very good player without knowing usual builds. Build orders used now are made du ...
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#76. Posted on September 26, 2006 06:53 AM.
"delete practically every one of mine except this one. Check them, but I think that would be accurate. Thanks!" you are exagurating. Theres at least 5 decent strats at terran strategise section. (and in the case you werent being ironic, this really isnt even close to the best terran strat ive seen ^^) Nothing to say about the strategy as its for money maps. ...
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#77. Posted on September 25, 2006 11:49 AM.
It might be that one is gosu player without very deep knowledge of strategies but I can promise you that no one can be good (not to even mention "gosu&quot without knowing basic build order which really isnt 8rax. ...
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#78. Posted on September 22, 2006 02:08 PM.
BTW Slayedman, irradiate is hard to manage, and comps will own your svs before you could even kill a few drones..trust me. That can be done and is done very often. Few examples from competive level: mireille vs squal SM game on RoV (result 20drones killed) boxer vs blackman lt wcg 02 (or 03?) (result 20drones killed) boxer vs yellow on gaema gowon. (result all drones killed) Also, irradiate is unpopular and probably only used for a last result or harrassment issues. No its not. Its ...
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#79. Posted on September 22, 2006 01:51 PM.
Yes it is true that a strat that is not understandable is bad. But for fucks sake really... if one cant understand that maybe it would be better to stay out of internet forums where not everyone is english native? Lets have some limit in grammar mistake whining kk? Btw chyst did you know that IT IS NOT CORRECT TO WRITE LIKE THIS? ...
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#80. Posted on September 22, 2006 11:58 AM.
jesus are you here to find good literature or to find sc strategys? ...
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#81. Posted on September 22, 2006 03:46 AM.
nice tho there a a few small things I disagree: 1)making 4marines and siege up before exp is bit much. On wall able map you need 1marine. if its no wall map 4marines (lift rax over them in this case) is fine but siege allways after starting exp. 2) "180 TERRAN UNITS > 200 TOSS UNITS VERY IMPORTANT TO KNOW! Don�t push too fast." actually this is assuming you have better ups, there wont be too much storms and that you micro very well. I have lost 200 vs 200 battles cause of ...
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#82. Posted on September 20, 2006 05:16 AM.
hmh its quite new innovation to do bbs like i think but its not my idea. Boxer did that sometimes last osl and thats where I got the idea from. Maybe ill do some editing and see if I can make it any more clear. ...
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#83. Posted on September 19, 2006 06:36 AM.
"Send one of orginal 4scvs" not "send 4scvs"? One of orginal 4 because otherwise you dont get him scouted in time, and with one of orginal you still have chance that he doesnt see it. ...
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#84. Posted on September 18, 2006 11:18 PM.
"Huh.Zealots will pwn this" how exactly do you pwn walled terran with zealot? #2 I wonder what kind of toss would make dts vs drop build, and terran can make early ebay when he scouts that? And wtf cannons on cliff? Well if toss does cannons on cliffs he will auto lose cause exp is so late gg. And whatever youll do dont do bunker and turret around ur base I promise that youll lose every tvp game vs any decent toss. Nice strat that porttrick is really nice tho you need at least ...
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#85. Posted on September 17, 2006 04:13 AM.
" If you seen one of [ReD]NaDa's replays, he doesn't use tanks but vessels.(later on uses bc),(maybe sometimes use tanks)" many peoples do that, its called "skterran", and its very common build. NaDas play depends totally on map. On luna he nearly allways makes skterran while on rh its iloveOOv-like 2fac tank. BCs can work well after skterra yes tho most oftenly game is over before you have any need for bc. To phantom I cant see any less practical and more theorycrafty ...
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#86. Posted on September 15, 2006 11:34 AM.
I copypaste what you have written because if I dont its not very obius what iam talking about, specially if the comment Iam talking about was 5posts ago. If I go straight m&m no I wont upgrade anthing but stim and range. Why on earth would I want to waste minerals on something totally useless shit like restoration? Or optical flare? Optical flere is truly the most useless spell on whole bw. Have you ever seen a zerg attacking with only 1unit so that flare would make some diffrence? Or whe ...
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#87. Posted on September 15, 2006 05:49 AM.
"actually lurkers don't own MMF, if you know how to micro the lurker. If you have ever watched a replay of Slayers_Boxer, then you know how bad lurkers are vsing marines(stimed)." ROFL "Why dont you up evrrything in the academy? If your going strait MMF, then you do, unless you want to get owned." I have to disagree with this. I never ever upgrade anything but stim and range yet I wont get owned in tvz. "And if you dont have atleast 4 marines by the time they r ...
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#88. Posted on September 12, 2006 05:13 AM.
why to do some tricksy pure marine thingy when you can do usual 3rax rush or 16marine 4medic rush out of 2rax. those two work a lot better after all and dont put you in as bad position as 3rax without aca if u fail? ...
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#89. Posted on July 19, 2006 05:46 AM.
note i said muta and GROUND. i was referring to muta and hydras and lings not mutaling. i donno why you'd go mutaling against terran in the first place, because firebats can absolutly crush lings especially early-mid games. k so muta hydra (btw if you have ever seen any professional level games they do mutaling in zvt thought not whole game ofc). Doesnt change the fact that metal does not work on tvz nearly as well as m&m. strategy did not mention whether it is early, mid or late game ...
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#90. Posted on July 18, 2006 12:37 AM.
;d aight: if zerg is making mutaling m&m is million times stronger than gol tank mutaling = ling + muta army m&m = marines and medics If you do 14cc -> tech he'll rush you, 2fac gol -> exp he'll outmacro you, 1fac vultu mine exp -> you are screwed vs muta and youll also screwed vs lurk drop abd speedling. 14cc is build order where you make cc right after first suply (i.e at 14/18 suply) 2fac meaning you build gols out of two factorys and then secure your exp 1fac ...
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#91. Posted on July 17, 2006 01:33 AM.
o really? in tvp you only use gols in late game when opponent has arbiters and carrys. If you do it i early game i can promise you that youll get bashed by any toss how knows anything about sc playing. Do me a favor and go to op tot) on eur or op hyo- on west or if your east player clan x17 on there. Play 10 tvp games with peoples and try to do gols instead of vultures! if zerg is making mutaling m&m is million times stronger than gol tank (and why would you even make tanks vs lings?). Al ...
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#92. Posted on July 16, 2006 01:32 PM.
Marine or Goliath? A Hard Choice no its not hard choice at all. You make gols in tvt vultures in tvp and marines in tvz. ...
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#93. Posted on July 16, 2006 01:30 PM.
asdf how can he be correct if that stratgy doesnt work? or actually i dont even see how its strategy... no words about expanding no specific build no nothing ...
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#94. Posted on July 12, 2006 03:25 AM.
"The idea of gating is analogous to medieval warfare: an insurmountable wall with a gate, also insurmountable. Works best when your base has a nearby chokepoint and no other access vectors. Build supply depots and the first barracks to block off the chokepoint," tell us something we havent known for 7 years. "2. Terran uses Battlecruiser. Lift the barracks and advance siege tanks." terran has bc before you have expanded? you shouldnt say Difficulty: Expert if you h ...
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#95. Posted on June 19, 2006 01:39 AM.
If you go fast mech vs toss u will get owned you fucking absolute retard I mean can you bother to even play 3 games on bnet before starting to teach peoples how to play for fucks sake. Please be quiet about things you really dont understand a shit about. Really you just make yourself look quite fucking stupid <3 bgh doesn't count as money, fuck yeah it does. oh sry for those ugly words couldnt help it ...
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#96. Posted on June 16, 2006 06:55 AM.
Build order? Make sacrifices to get things out faster. 7 rax or what? I didnt see you telling exact BO but you said that "and either rush Barracks, or early Supply Depot, like the normal build." if you do like normal build no scvs wont be on time. But I would get there before the 3 Sunkens would finish. To pump out of two buildings for macroing is very easy, especially when the two units you're pumping have close build times. "If you agree that what he said can be done ...
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#97. Posted on June 12, 2006 06:34 AM.
"It takes time to get to a base, and time makes more units. Along with minerals. You fail/10" what is this referring to? "Using 2 Rax is pointless for an SCV rush is pointless. You fail/10." wanna see reps of pgt A tosses losing to it? "Drones and Probes can't handle the SCV rushes, because it's 60 HP to 40 HP, and SCVs can REPAIR. Whoever said that fails/10." did someone said that in pure scv vs pure drone scvs would lose? At least I dont see that an ...
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#98. Posted on June 08, 2006 12:47 AM.
"im serious, your going to have NOTHING when they come up with a few scvs and a marine or two, except maybe a gateway and a zealot. how many toss players do u know that build forge before gate?" Now Iam not sure what kind of timing are we talking here: a) 7 rax in proxy middle of map. It will be 3 marines + 10 scvs vs 0 goons. If he scouts if he makes 2 gate zeal you lose gg. If he makes 2 zeals out of that one gate youll usually lose if he makes 1 zeal you should win. b) 10/12 r ...
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#99. Posted on June 06, 2006 10:56 PM.
In tvp this actually works better than in tvz yet still requires small map and opponent who doesnt play safe. 2rax ~6 marine 12scv rush is rather common in tvp @ map pioneer period as it comes when toss has 1 zeal and 1 goon. Anyways havent seen anyone doing it with 1 or 2 marine. ...
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#100. Posted on June 06, 2006 10:46 PM.
"noobs post about 5 times before they start to learn and even then there not that good..." I dont think theyll learn anything by posting 5 posts. They should instead play some games so they would actually know what theyre talking about. Might be true that if only strategies that work would be allowed there would be new strat once a month. So maybe there could be diffrent sections for strategies so that peoples would at least be able to find good strats easyly and new sc players ...
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#101. Posted on June 06, 2006 02:28 AM.
why do they even bother to read these before accepting when they obiusly allow any kind of shit to be posted? ...
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#102. Posted on June 06, 2006 02:24 AM.
are used by professionals to this day in serious competitions and on reputable broadcasted television shows such as, "Starleague". boxer ONCE did that in osl finals vs yellow and I havent heard that it would have happened ever since. all of your SCVs. actually you should leave a few to mine. If you have seen famous boxer yellow vod where boxer does this you can see that he leaves scvs too. This can work yes but requires huge luck as zerg will have you scouted by the time ...
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#103. Posted on June 06, 2006 02:18 AM.
8 depo 10 barracks 11 supply depo 12 barracks that isnt normal for tvz and doesnt make any sense. Normal is 9 depo 10 barracks 12/13 barracks 15 suply scvs > lings 1v1. hell no upgrade armor, not attack why? armour isnt good unless your vs mass muta or mass lings. that rush can work on small maps maybe like rush hour but 5 marines + 3 scv are screwed vs sunken + drones + 4 ligs. ...
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#104. Posted on May 30, 2006 12:50 PM.
eh writing 1000 tactic posts doesnt make you have any more knowledge of starcraft tactics to share. This wasnt bad because of spelling or writing style but because you dont have anything to tell us about starcraft. ...
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#105. Posted on May 28, 2006 10:30 AM.
please give links to nadas replays where he does this. I have seen most of his replays given to public since 1.11 and I have never seen this. I have once seen tot)odin( doing something similiar and once mYm.A2 but never nada. I have seen him doing JoYo rush sometimes and early pushing but never this. If you make scvs entire game you will be in huge disadventage when both are on limit. Iam sure you didnt pick this one from nadas replay. If you have pure tanks and academy after second factor ...
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#106. Posted on May 16, 2006 12:12 AM.
Yes please write more strategies like this, maybe next one could be: "A marine makes 6 damage!" or perhaps "Did you know that ling makes 5 damage!". ...
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#107. Posted on May 10, 2006 10:41 PM.
Hope so... thought that would also require admins to get rid of most useless posts. (and thats about 80% of all strategyposts :E) The less bad posts here would be the more good players we could get here to write newposts. btw 4 marines is really safer vs early rush but on fe I have to choose: I can either defend early rush with fast marines or I can defend massive ling rush with fast bats and massive ling seems to be more common on most maps. ...
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#108. Posted on May 09, 2006 10:36 PM.
heh yeah but takes nada to do skterran so that having 10+vessels makes some sense I like masstanks as it allows me to do less micro and to decently macro without so great multitasking skill.^^ ...
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#109. Posted on May 07, 2006 11:19 AM.
If thats really the best strategy youve seen please check nadas tvp guide translated by close.ads or kratoms tvz guide. Nicely and clearly written anyways even thought doesnt help against humans. ...
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#110. Posted on May 07, 2006 11:14 AM.
hmm? a few hundred times Ive done this and that has ever happenedto me :E. please post/give link to a replay of that so Ill understand better what exactly you mean (has zerg done f e? what exact build order?). And vs 6 pool rush you should have scouted it (and if you havent your pretty screwed anyways) and ofc youll make more marines if you see lings coming. ...
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#111. Posted on May 04, 2006 06:22 AM.
oh yea you did -_- sry didnt notice (actually facinating how I managed to do that consider that first sentence was: "I normally use this strat and it has helped against the CPU, I don't know about human players..." ) well at least you now know how it would do against humans. :< ...
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#112. Posted on May 04, 2006 02:48 AM.
hmph nice to see a strategy here that does even work. -_- ...
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#113. Posted on May 04, 2006 02:43 AM.
nice strategy only problem is that when you get your 12 tanks ready any decent player has 20 tanks sitting in front of your base. ...
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#114. Posted on February 16, 2006 12:25 PM.
great work! it was really good that some korean speaking can translate things for foreigner community too... thought about posting this to gg.net? *it is and by the way this forum really needs an "edit post" thingy hmm how did that end up into same post when i posted two separate times? :s ...
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#115. Posted on January 07, 2006 09:10 AM.
"20 minute matches are for intermediates" average game lenght on MBC league is like 18 min. ...
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#116. Posted on December 09, 2005 09:49 AM.
1 apm with mouse alone? My apm with mouse alone is 120...you must be slow... iam trying so hard while iam doing spam test vs computer. but please dont let my apm numbers come between you and the fact that bwchart does count spam. Fisheye might suck when compared to korean professionals but he made it to #2 at wcg and iam quite sure that no-one who uses this forum will ever make it to even qcg qualifications... and therefore everyone here would do fine with Fishy style apm (at least toss us ...
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#117. Posted on December 08, 2005 11:03 PM.
as a conclusion Fisheye sucks... a minute ago i also tested if bwchart version 1.03E counts spam... after 3 minutes of playing i stopped doing anything else but spamming. APM 314. Before starting apm was maybe 9 ...
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#118. Posted on December 08, 2005 01:05 AM.
"I re-assure you, spamming doesn't count as apm!" depending on your program. bwchart does count spam but repinfo or whatever the new russian system is called doesnt. personally i have played too many newbies with 250 apm to think that it matters. ...
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#119. Posted on December 05, 2005 09:55 AM.
yeah but if you have seen iloveoovs never tvp games on luna he rarely kills anyone while 120 suply most often (at least if he is on the other side of the map like t on 11 and p on 5) he pushes until he is able to take his hald of the map and keeps going with old school push. (and by the way he allways gets 2 armory). Anyways that works sometimes but most often toss will be able to take 3rd expand and still have enought units to kill you. (and if you happen to be playing with korean übergosu he w ...
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#120. Posted on November 27, 2005 05:32 PM.
allways get 2 armorys for upgrade. not really, one is enough. TvP mass is more important than upgrades o really? why is that? -unless you are 100% sure that toss has very small army dont attack without push Push is old fashioned, you're out dated. right. but note taht without push youll easyly lose limit army to toss 160/200 if he uses storms. i didnt say that attacking without push wouldnt be good ide but only if you really know you will win. Bamboo rush is designed to destroy fast D ...
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#121. Posted on November 25, 2005 05:29 AM.
generally m&m is not good idea in tvp but if you do it good it does work. before starting to argue please go to http://sc.gosugamers.net/replays.php?id=2279 probably the best pvt player outside korea getting owned by m&m. and http://www.yaoyuan.com/show.php?SID=38650 TheMarine raping some machineprotoss from korea. ...
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#122. Posted on November 25, 2005 05:10 AM.
With 4 SCV per gas you gain 26 extra gas every minutes nice but what maps have you used to count it? what starting positions? what version? "Well iamandrragon pretty much summed up wat i was gonna say. I tink u mentioned 3 starports for 12 BCs and some other units....this map is for nonmoney...u will not get a good chance to build and survive that long." have you ever played tvt on pgt? After 25 min allmost every decent terran has 12 bc most often with 5 port. ...
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#123. Posted on November 25, 2005 04:59 AM.
well nice but i dont think that you can say "ridiculously early, Much earlier than your averadge Terran player" about a standard tech build (and most likely you will get tech much later than average terran because of 7rax) ...
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#124. Posted on November 25, 2005 02:31 AM.
firebats against zealot rush has a small problem... you wont be able to hold your ramp if you have done 1 rax(and most likely not even with 2 rax) this will mean that toss gets zealots to your base within first 5minutes and will see your tech. if he sees academy he will tech to goon right away and then you its bats+m&m vs goons with range. unless you do godly micro his goons will take adventage of their range and snipe your bats without taking too much damage. and then its zealot goon vs sma ...
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#125. Posted on August 05, 2005 07:12 AM.
i didnt quite understand that did you mean that you dont make any scvs after a supply until your factory is ready or just make a basic tech build with refinery before barracks so that you pump scvs all the time.Doing a gas before barracks doesnt slow you a second if you keep making scvs all the time. It will just give you some extra gas so that it is possible to make tanks a little bit longer with 1 gas. But if you try to make it with 7 scvs you will be totally screwed. ...
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#126. Posted on August 04, 2005 12:43 AM.
that nuclear silo hide trick really is orginal and smart too bad that boxer has been doing it for last 5 years. nice strat anyway ...
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#127. Posted on April 23, 2005 02:19 AM.
Nice strat but i didnt really get that what was that 8 rax for? it just fucks up ur economy but doesnt help u at all. 4 vulture drop can be done with 4 vultures so that u have detection in ur base 2 factories and speed and mines up for ur vultures in about the same time. ...
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