ryuugaki
Starcraft.org User
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The following are documents submitted by this user:
| # | Document | Channel |
| 1 | (8) Plutonian Shores | Maps |
The following are comments posted by this user:
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#1. Posted on May 12, 2008 03:41 PM. I don't get the point of mods that just buff units. Average, because BA sounds harsh. ... Click here to view this comment. |
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#2. Posted on May 12, 2008 03:34 PM. Anaheim!? Why, that's .. a few minutes away! ... Click here to view this comment. |
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#3. Posted on May 10, 2008 04:00 PM. Looks nice, but probably wouldn't work too well in a real game. For one thing, OJ is closer to the exp's than the others. I rate GOOD. ... Click here to view this comment. |
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#4. Posted on April 24, 2008 03:37 PM. Awesome! Nukes never seemed like they were worth their price, but with 800 points of damage.. Also, the ideas for the changes in the Hallucination ability are great. Hallucinations always seemed to disappear so fast, and not really worth the energy considering they did no damage. ... Click here to view this comment. |
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#5. Posted on April 01, 2008 04:29 PM. April fools! They should include it as a hero, though. For lulz. And great justice. ... Click here to view this comment. |
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#6. Posted on March 30, 2008 02:02 PM. ..You can't be from Korea? Dammit. ... Click here to view this comment. |
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#7. Posted on March 20, 2008 05:43 PM. Cool. I wish Blizzard could just hold an event at headquarters, since I live about thirty seconds away. ... Click here to view this comment. |
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#8. Posted on March 17, 2008 04:32 PM. Asa! This is great! ... Click here to view this comment. |
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#9. Posted on March 13, 2008 10:10 PM. ...I've seen that guy before. THAT'S KARUNE!? I live in Irvine.. omg. I need to start hanging around that gas station.. ... Click here to view this comment. |
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#10. Posted on March 13, 2008 07:42 PM. Asa!~ ... Click here to view this comment. |
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#11. Posted on March 12, 2008 03:58 PM. *random comment* ktan has a nice voice. ... Click here to view this comment. |
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#12. Posted on March 12, 2008 03:51 PM. 4th comment! >_> ... Click here to view this comment. |
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#13. Posted on March 12, 2008 03:50 PM. Excellent. But the Hatchery looks... odd. I think I liked the old one better. ... Click here to view this comment. |
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#14. Posted on March 10, 2008 07:27 PM. IS DAT SUM INFESTED MARINES, STRAIGHT FROM THE BARRACKS!? Kerrigan's voice is annoying. Meh. ... Click here to view this comment. |
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#15. Posted on March 07, 2008 04:52 PM. ... : [ What happened to the girl? The Merc Haven seems to just say "Bar" now.. ... Click here to view this comment. |
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#16. Posted on February 21, 2008 09:32 PM. To admiralkickass: It's just a ling. ...Click here to view this comment. |
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#17. Posted on February 20, 2008 08:08 PM. I think the Covenant are pretty good to play with. ... Click here to view this comment. |
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#18. Posted on February 20, 2008 08:07 PM. Haha, starcraft.org is my homepage too. I looked at this post and it took me about two full seconds before I realized it was a new post. ... Click here to view this comment. |
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#19. Posted on February 20, 2008 07:30 PM. FIRST! That's.. funny-looking. The tusks looks more like arms than tusks..
But still, it's pretty great. ...Click here to view this comment. |
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#20. Posted on January 29, 2008 05:19 PM. Lots of money says Kerrigan kills Raynor. ... Click here to view this comment. |
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#21. Posted on January 22, 2008 09:27 PM. Hmm. That's pretty interesting; I've actually been wondering about that ever since I first saw a Zealot die. This was a great Q&A for me because I, unlike many of my friends, actually know the story. ... Click here to view this comment. |
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#22. Posted on January 17, 2008 06:54 PM. The spell is called "irradiate". Also, change the comment about Terrans being the most useful race in "the game" to "this game". Also, is Spawn Broodling disabled for this map? If it can be used and you left it out, that's a huge thing to leave out. ... Click here to view this comment. |
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#23. Posted on January 17, 2008 06:49 PM. Only about four months too late. Both my Vanilla and Brood War CD's burned out a while ago so I was utterly SC-less. :/ ... Click here to view this comment. |
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#24. Posted on November 27, 2007 07:12 PM. Hell yes! ... Click here to view this comment. |
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#25. Posted on October 23, 2007 05:55 PM. Dark Lord - Voldy Hyrule - LoZ It's a nice map, but I'd enjoy it a bit more if you made some more original names. ... Click here to view this comment. |
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#26. Posted on October 23, 2007 05:53 PM. The right circlish shape is a bit smaller than the left one. : / It also seems a bit... plain. I don't really know why. ... Click here to view this comment. |
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#27. Posted on October 23, 2007 05:52 PM. Pretty nice. I'm going with Titan and Brother, but I think it's great because of the fact that it's an eight-player map; you don't see too many good ones out there. ... Click here to view this comment. |
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#28. Posted on October 22, 2007 09:07 PM. Religiously. I'm Korean, so it's a bit of a culture thing. ... Click here to view this comment. |
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#29. Posted on September 14, 2007 03:39 PM. Second. Excellent. I'm waiting for a youtube, I'd rather not have to download the downloader and then download it through the downloader, and... ad infitum. To be honest, I'm more excited about what the Zerg will have. : o ... Click here to view this comment. |
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#30. Posted on August 25, 2007 05:47 PM. Sweet, I can see someone using Phase Cannons as scouters already. ... Click here to view this comment. |
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#31. Posted on August 21, 2007 04:28 PM. Much too bulky. : [ Also the teeth make them look like Hybrids. ... Click here to view this comment. |
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#32. Posted on August 21, 2007 04:25 PM. The beginning seems a bit like BW mission 1, as in Terrain. : ] Also, if you're planning to make this a whole campaign (I'd be glad to help if you wanted to, seeing as I'm ditching my [unreleased] Aftermath campaign anyway), I'd suggest you take out the use of offensive air units in this map, because the terrain on the upper levels looks a bit bland and missions should go from easier to harder; taking out air units makes it less complex. Of course, it's your map. A bit more pressing: I' ... Click here to view this comment. |
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#33. Posted on August 21, 2007 04:08 PM. Red's main is too small and... the name's kind of wrong. The Dark Templar do not represent the whole of the Protoss. They are the rebellious minority. Also, I haven't seen a Xel'Naga temple in this map, and the Xel'Naga Temple, according to the story, is the reason the Dark Templar landed on Shakuras. The placements for the mains seem a bit odd, but I appreciate the effort to avoid the traditional four-corner placements. It takes forever to get from Red to Blue, while it takes a much shorter ... Click here to view this comment. |
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#34. Posted on August 21, 2007 03:58 PM. Amazing. Oh wait, are we being serious? ... Click here to view this comment. |
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#35. Posted on August 21, 2007 03:55 PM. Wow! Finally, what I've been truly looking for- individual unit portraits. It's looking a lot like SC1 atm, and that's exactly how I like it. But did I see a Nexus get warped in without a Probe near it!? ... Click here to view this comment. |
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#36. Posted on July 31, 2007 12:51 PM. Sort of basic stuff, I don't really know what to say. Also, in the future choose whether to use the map names of the units or the real names. In the beginning, you use the map names for the heroes, but after that you use the real names, so it's sort of confusing. ... Click here to view this comment. |
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#37. Posted on July 31, 2007 12:44 PM. EXP, although I'm starting to get tired of 2p maps.. can't anyone devote the energy into making a good 6p so I can 3v3 and let my team do all the work while I tech? :'( ... Click here to view this comment. |
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#38. Posted on July 31, 2007 12:41 PM. Played it, and it was pretty nice. You seem to have put in a lot of effort, but the complaint I have is that... I don't know, it's just not that fun. I like how you used doodads without making it too cluttered, gj on that. Also, gj on the story / plot, although I'm not too sure what Hydras battling endless hordes of SCV's have to do with *spoiler?* breaking free of the control of Kerrigan.. Nice concept, I guess. If there was something between Good and Exp, I'd choose that. ... Click here to view this comment. |
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#39. Posted on July 31, 2007 12:36 PM. I tried to PM him, but I kept getting some error. Sixteen times. It had "mysql" or something, I think. Didn't let me PM him or look at his info. Too lazy to track down something he was active in so :/ I probably should have made an account named Nighmarjoo and posted it under his name but.. that doesn't feel right.
And yeah, it seems pretty cramped, but it's better than shoving all the players into the corners like most 8p maps do. A Terran metal army is pretty nice here, v ...Click here to view this comment. |
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#40. Posted on July 24, 2007 05:01 PM. @Killer11: Mods only work on multiplayer if everyone has it, and so far.. it's not looking as if anybody else would want it. @XeroXeno If you're going to change the campaign, at least make it decent. Bloody.. ... Click here to view this comment. |
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#41. Posted on July 24, 2007 04:58 PM. This is not a custom, and it does not "Include Basic Stat Changes". I'm glad you wanted to share this with other people, but please only submit content where it belongs. ... Click here to view this comment. |
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#42. Posted on July 24, 2007 04:48 PM. @XelnagaPipol Why would one build two Gateways? Because they aren't pumping Zealots; they're pumping Templars and Reavers :] "have a massive Phase cannon defense even if there isn't any choke" Phase Cannons are SCII. Photon Cannons cannot move. Mobility is important in PvP, because otherwise you have a huge grid of Cannons up against a group of Reavers. Bad idea. Also, building a lot of Cannons will deprive you of the resources you need to build other units, and you'll end up ... Click here to view this comment. |
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#43. Posted on July 24, 2007 04:23 PM. Great. Only complaint I have is that the starting mins look a bit... squareish. Make them a bit more rounded around the starting locations; I like my mins to constantly stream in, not go up in random jumps. ... Click here to view this comment. |
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#44. Posted on July 24, 2007 04:20 PM. Wow! Amazing! You really should have left in a random vote option, but I guess you wanted real feedback : ] Suggestion: shorten the right bar, you don't really need that many entries.. ... Click here to view this comment. |
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#45. Posted on July 19, 2007 03:50 PM. w00t, first. No offense, but why are you guys always so late? Just because it's only now been put on the SC2 page doesn't mean it hasn't been announced.. you guys put up info about the SuperPlay article, and that's not on starcraft2.com.. Anyway, gj. ... Click here to view this comment. |
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#46. Posted on July 14, 2007 08:15 PM. It's a nice concept, but it's just a little... too small. : ] ... Click here to view this comment. |
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#47. Posted on June 12, 2007 07:06 PM. Pretty nice, but pretty basic. I'll try the Egg trick; I think it's a good idea, but that's because I'm annoying and I'm the type of person who puts Supply Depots in front of Bunkers and Pylons in FRONT of Cannons (Pylons DO have more HP/Shields, you know). I used to do the Pile trick, but lately everyone's using Tanks and HT's so now I... don't. :/ The first one, I used all the time ever since I noticed it worked. ... Click here to view this comment. |
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#48. Posted on June 12, 2007 06:50 PM. Quote- ILOVELAMP Text: Should be titled "I smoke crack". Agreed. Perhaps you should learn how the stacking actually works before typing guides for it. And now, the REAL stacking guide, by Ryuugaki. I) UMS Games. In UMS games, people often put in the stacking ability. These are common especially in "Defense"-type maps, where you have to use units and/or buildings in order to stop waves of enemies. A. How Stacking Works. Stacking works by using a combination of AI s ... Click here to view this comment. |
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#49. Posted on June 12, 2007 06:33 PM. I'll write my comment and then translate your thoughts because I can't really read what you're saying unless I do. Not a bad strategy, but make sure you have at least one expansion, and two ComSats to counter Lurkers via Tanks. I'd also recommend using the Nuke on, say, the rear of his base (assuming you're playing a map with a rear entrance at all), wiping out some Sunkens or Spores. Anyway. ----------- Has anyone else noticed the value of an amphibious assault? Well technically, since ... Click here to view this comment. |
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#50. Posted on June 12, 2007 06:19 PM. Eh. Not bad. This would work pretty well against nooby Terran players, because they never make any Missile Turrets early on in the game. Except for people like me; I stick a MT wherever I see an empty space.
Pretty good for a first, but try incorporating some diversity. If you're massing Zealots and he's massing Firebats, you're in for a not-fun time. ...Click here to view this comment. |
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#51. Posted on June 12, 2007 06:09 PM. Lol? You're obviously one of those people who get enjoyment from playing single player games and using all of the following: 1) show me the money (check that, you probably use it four times) 2) food for thought 3) the gathering 4) operation cwal If you were to actually play, you'd be building your second Command Center in a non-essential place, where it can't receive any mineral or Vaspene intake, and getting ready to build your first Nuclear Silo when your opponent came knocking wit ... Click here to view this comment. |



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Pretty good for a first, but try incorporating some diversity. If you're massing Zealots and he's massing Firebats, you're in for a not-fun time. ...
