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springyspandex
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The following are documents submitted by this user:
# Document Channel
1 2v2 Python Replays
2 Basic Ling rush (Lost Temple) and how to counter Strategies
3 Zerg V. Terran Got Cheese'd Replays
4 Zerg v. Zerg BGH Replays

The following are comments posted by this user:

#1. Posted on February 22, 2008 01:41 PM.
yes, I agree with more teamwork The cannon rush was extremely stupid, how can u cannon rush with TWO cannons when the toss was going FOUR gate!? He shouldn't have tried to cheese and worked on income and zealot rush instead. You guys should have attacked together instead of making it two 1:1's Force the opponents to help the allies and double gang the enemy. Brown terran is good, but he never put pressure on white which allowed him to go early expo but white zerg never maximized incom ...
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#2. Posted on February 12, 2008 12:26 AM.
of course i play other maps other than BGH if u havent noticed i wrote a strat on LT and of course i know how to hotkey dipshit. ...
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#3. Posted on February 09, 2008 12:41 AM.
if u read correctly and if u were smart enough 6 divided by 2 = 3 And ever heard of grouping? 1 to one area and 2 to another? and if u read the strategy, i said one to attack the units your opponent has already built i.e. marines/zealots and the other 3 lings to attack the worker line and no shit you should scout you don't need to tell me that. But scouting with a single ling is better than a drone. u get 2 lings for the price of one drone, you lose a drone thats 50 minerals u l ...
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#4. Posted on February 08, 2008 04:11 PM.
This strategy is pretty good, but It would probably be most effective against other Protoss players, because most toss players on LT, Luna etc. don't make cannons early. Nowadays Terran players on LT/Luna do double factory, vult/tank or some type of variation and mines would take care of DT's so it wouldn't work very well + they normally have scan. Against zerg theres always overlords and instead of making DT's it'd probably be better to straight out lot+goon their ass or tech to reave ...
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#5. Posted on February 08, 2008 03:53 PM.
The strategy is good, but yes against a zerg player they can mass 50+ workers at once so its kind-of useless unless its early into the game. I like Reaver dropping better, All you need is about 6 reavers 3 shuttles and u can take out the main hatchery/cc etc.. It's almost a guaranteed win because it slows it down permanently and no one has enough defense to stop reavers in the back anyway unless they expect it. ...
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#6. Posted on January 26, 2008 03:29 AM.
The Hunters isnt a money map -_- Big Game Hunters is ...
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#7. Posted on January 26, 2008 03:23 AM.
you write well and cover a lot of basics, but for terran to tech through academy, then siege takes a good 10 mins.. by that time if they're rushing its kind-of pointless the best thing to do would just be to scout and make sure u know what ur opponents up to. I usually just skip the academy all together and go for Factories with vults and mines then tech to tanks/goliaths and go for drops. ...
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#8. Posted on June 13, 2006 09:42 AM.
dude.. someone with a 5197-1000 record or whatever is probably just a comp stomper which is fucking stupid! comps are retardedly easy to beat even if its a 1v5~ 1) comps are stupid you can AI exploit them 2) their very predictable -__- its not about how many wins someone has if someone has a bad record but A LOT of games they have a lot of experience and are probably good players What.. my ladder games are like.. 11-23 normal games are about.. 230-350 but believe me I don't su ...
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#9. Posted on May 17, 2006 11:51 AM.
didnt read it all but on LT u can surround your base with overlords so you can see whats coming ...
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#10. Posted on May 17, 2006 11:49 AM.
its not really a do or die 4 lings are only 100 minerals and you can always build workers after that to get your economy going using scv's wont slow down your economy that much It's the best way to block a early rush unless u want to block your ramp with more barracks and supply depots which is even more costly ...
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#11. Posted on May 17, 2006 11:44 AM.
this is a pretty bad strategy...-___- u cant kill 50 firebats with one vulture....... they can stim and move faster not to mention u can group the firebats and surround the vulture vultures in general are bad ...
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#12. Posted on May 17, 2006 11:39 AM.
its alright.. this should be a beginner strategy.. actually..its not even a strategy its just very basic guidelines ...
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#13. Posted on May 16, 2006 10:43 AM.
this is one very basic straegy -____- marines can do a great deal of damage to zealots if you micro them because they have longer range ...
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#14. Posted on May 16, 2006 10:39 AM.
imo.. all money map strategies are not advanced -_____- ...
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#15. Posted on May 08, 2006 10:49 AM.
um.. on money money maps dropping reavers is WAY more effective storming only works on units, if your opponent has a lot of nexus's, command centers, or hatcheries especially against zerg they could easily gather workers again.. instead you should go reavers 1) workers get killed 2) their main command center, nexus, hatchery etc. gets killed ALSO SLOWING PRODUCTION to a crawl ...
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#16. Posted on May 08, 2006 10:45 AM.
the good thing about muta-ling is the massive amounts of #'s that are used to attack and they support each other well... the only problem is if your playing terran terran should have tanks by now and if they have upgraded goliaths.. that rush FAILS..... against another zerg hydras KILL mutas b/c mutas are weak and sunken colonies and easily wipe out zerglings the rush would be good.. b/c of massive #'s but it won't work against a good player scouts, or mass carriers, etc.. but ESPECI ...
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#17. Posted on May 08, 2006 10:38 AM.
muta rush = SUCK unless you have lings or hydras with them it sucks why??? because stimmed rines and medics OBLITERATE mutalisks if your playing a noob u can harass their worker line but especially on a map like LT it isnt worth pursuing b/c their simply expensive especially if you try getting guardians ...
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#18. Posted on May 08, 2006 10:34 AM.
theres just one problem... you cant expand really early at least not on LT.. if your opponent was any good theyd put pressure on you but it would work on a larger map outproducing etc. that would work as any race... no matter what your playing if your outmining out producing u should win ...
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#19. Posted on April 25, 2006 01:25 PM.
this is probably the worst strategy ever written ...
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#20. Posted on April 17, 2006 09:48 AM.
LOL your dad actually plays?? how old is he?? hahaha It takes time to make bunkers and tanks for terran especially on a non-money money map if you want to stop an early ling rush especially on LT as terran.. u have to build a barrack and then block your entrance with supply depots and make a bunker that usually my block ...
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#21. Posted on April 17, 2006 09:43 AM.
you can also cannon rush if your toss super cheap lol (= ...
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#22. Posted on April 17, 2006 09:41 AM.
This will only work against noobs -.- if you were playing a good zerg rusher you'll be dead before you make a zealot gateways are 150 each each mineral return is worth 8 it'll take time to get 300 It's a good strategy but if your playing against a zerg rusher it will fail ...
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#23. Posted on April 05, 2006 10:57 PM.
lol.. u really dont need a strat for 7v1 c unless ur all nooob ...
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#24. Posted on April 05, 2006 10:55 PM.
its good but.. unless you agree on some type of NR theres no way u can mass gateways, barracks etc... that is unless your toying with your opponent lol reverse terran choke is actually quite good on money money although.. i like using barracks and you can attack and build in their base but ud need a surplus of barracks or else youll lose in a mass ...
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#25. Posted on April 05, 2006 10:37 PM.
its a good strategy.. but with anti-air surrounding the base the webs will die off eventually unless your ground/air supports can wipe them out b4 the web disappears your arbiters get killed the hallucinations will disappear youll have to do it as your entering and inside the base as well while attacking ...
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#26. Posted on April 05, 2006 10:32 PM.
yeah only noobs will use only one type of unit dragoons shoot too slowly without zealot (or some other unit) backing them up their bad ...
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